Top Ten List
Best Cards in Today's Environment
By: Adam Trunzo
My
Top Ten list is about what I believe to be the Top Ten cards in the current
tournament scene, which only includes the Base Set.
10.) Deadly Fighter Braid Claw
I
truly believe this is one of the better commons. First of all, it's a one-Mana
Fire creature with 1000 attack. Essentially, you can attack turn two with this
guy and break one of your opponent's shields. Of course, if your opponent
managed to drop a cheap Blocker, then that is not good. Deadly Fighter Braid
Claw's text says that it has to attack every turn. Even with that I think that
this card deserved my number ten spot.
9.) Marine Flower/La Ura Giga, Sky Guardian
Awesome
Blockers; there is just no other way of putting it. On your first turn you can
drop either one of these Blockers and be safe for at least three turns. And, in
the late game, these Blockers can serve as "chump Blockers'' and buy you a
turn as they block a beefy creature from your opponent. Having a one-Mana cost
and being Blockers caused Marine Flower/La Ura Giga, Sky Guardian to fall into
my number nine spot.
8.) Spiral Gate
This
is probably one of my most favorite cards in the set. Not only does Spiral Gate
cost a measly two-Mana, but it is also a Shield Trigger! Sure, it only bounces
one creature in the playing field--which opens up to a lot of combos--but in
the early game this card is devestating. You could keep bouncing a cheap
Blocker back to your opponent's hand while you attack with your own cheap
attacking creatures. Bouncing is a very powerful ability, and that is what gave
Spiral Gate my number eight spot.
7.) Deathblade Beatle
What
an awesome Nature creature. It costs only five-Mana and it's a Double Breaker
with Power Attacker +4000. That means whenever it attacks it becomes a 7000,
Double-Breaker creature. And, since it is a Nature card, everyone knows that
Nature excels in Mana acceleration, so Deathblade Beatle could be played on
turn four. The sheer power and speed of this card earned it my number seven
spot.
6.) Crystal Memory
Now
here is THE search card for Duel Masters. Crystal Memory is a Shield Trigger
that allows you to search your deck for ANY card and put it into your hand. Did
I mention you get to search for ANY card? You could grab that late-game Holy
Awe or that much needed Terror Pit to destroy one of your opponent's beefy
creatures. Search is good, and being able to search for ANY card gave Crystal
Memory my number six spot.
5.) Brain Serum
Like
Crystal Memory, search is good. Brain Serum allows you to draw up to two cards.
Essentially you are merely adding cards to your hand, but that broadens your
options while playing a game of Duel Masters and could give you an advantage.
You could easily pull Brain Serum as a shield and play it--since it is a Shield
Trigger--and have a larger card advantage than your opponent. Drawing cards is
very, very good, and that caused Brain Serum to earn my number five spot.
4.) Bolshack Dragon
This
is my favorite card in the whole entire set. It is a Fire creature, six-Mana,
6000 Attack creature with Double Breaker and gets +1000 while attacking for
each Fire card in your own Graveyard. How is that not awesome? Essentially,
Bolshack Dragon could become the highest attacking creature in the late game if
you are playing a Mono-Fire deck, and that alone is devastating and powerful.
Even without the unique power, Bolshack Dragon would have still made it onto my
Top Ten list. Bolshack Dragon's all-around awesome-ness earned it my number
four spot.
3.) King Depthcon
Now
here is a card to fear. A seven-Mana Water creature with 6000 Attack creature
that has Double Breaker and is unblockable; Now that is absolutely fantastic.
If you drop King Depthcon late game, then you can smile as you watch your
opponent squirm and ponder on how to get rid of the new threat. You are more
than likely guaranteed a free hit with King Depthcon, so I think it is worth
it. An unblockable Double-Breaker is truly a force to reckon with, and that
gave King Depthon my number three spot.
2.) Terror Pit
Here
is probably the single best form of creature removal in the game; Other
notables are, of course, Death Smoke and Natural Snare. But I feel they just do
not compete with Terror Pit. It is a six-Mana, Black Spell Shield Trigger that
destroys one of your opponent's creatures, no strings attached. How awesome is
that? Imagine drawing this from your shields and playing it to destroy that
pesky King Depthcon your opponent had just played the previous turn. Destroying
ANY one creature with no strings attached is extremely powerful, and that power
gave Terror Pit my number two spot.
1.) Holy Awe
Here
it is: Holy Awe. I strongly, strongly believe that Holy Awe IS the single best
card in Duel Masters right now. It's a Light Spell that costs only six-Mana,
but is a Shield Trigger, and it taps every one of your opponent's creatures;
EVERY one! If you have six attacking creatures on the field and you play Holy
Awe, you win the game. This card is also defensive, like if your opponent
rushes you with creatures and your first shield is Holy Awe, then you can play
it and tap all of your opponent's creatures, which stops them from attacking.
So this card is not only extremely offensive, but can serve as a surprise
defensive tactic if you need it. Being able to tap ALL of your opponent's
creatures gave Holy Awe my number one spot.