Gamer_x09's Top Ten Early Game Fire Cards
Gamer_x09's Top Ten Early game
Fire cards
Hi, I'm Gamer_x09. This will be my first article on the
Duel Masters site.
as every duelist knows, you need to have some low mana
cost cards. These are some I find the most useful. (They are not from best to
worst, they are just 10 cards in a random order I find
good.
1. Immortal Baron, Vorg- Sure, it doesnt have an effect,
but I say that any monster you can get out this early has some use.
PROS: Only 2 mana
CONS: Only 2000, no
effect
2. Deadly Fighter Braid Claw- This is a great card. I
mean comon, how useful is it to get a creature out on your FIRST turn? Very.
With this card, your opponent will already have one shield down on their SECOND
turn. Usually, you wont be able to get to your opponents shields till turn 3 or
4. The bad thing is that HAS to attack each turn. This means if your opponent
has any blockers, this is going down. Also, it only has 1000 attack. Any monster
can take it down.
PRO: Only one mana
CONS: Only 1000 attack, has to attack each
turn
3. Brawler Zyler- 2 for 1000? Eh. Oh wait, it gets 2000
when attacking? I'll use that. Being a 3000 creature when it attacks is
quite useful. It destroys most early game creatures and most early
game blockers will end up sacraficing themselves to stop
this.
PROS: Only 2 mana, Power
attacker
CONS: 1000 attack
4. Crimson Hammer- Creature removal is essential, and
this card is no exception. If you get these early game, youll have no
problem getting rid of that annoying La Ura Giga or Marine flower that is
getting in your way.
PROS: 2 mana, early monster
removal
CONS: Isnt a shield trigger like Tornado Flame, Only
gets rid of 2000 or less power monsters
5. Onslaught Triceps- 3 for 5000? Wow. This card is a
great card, except for the fact you have to give up one mana. Getting rid of one
mana can hurt you more than you think. Still, it isnt
terrible.
PROS: 3 for 5000
attack
CONS: Have to give up a
mana
6. Magma Gazer- This has to be one of my favorite
Spells. It is only 3 mana for a +4000m attacker and a double breaker? This has
to be a dream! This card can easily give you control of the
game.
PROS: Only 3 mana, great
effect
CONS; Ummm....I'll think of
something....
7. Mini Titan Gett- This card is like Brawler Zyler,
only better. It gets 2000 and becomes 3000 on attack. However, it has to attack
each turn, so blockers can be a problem.
PROS: 2 mana, power
attacker
CONS: Only +1000, has to
attack
8. Dogarn, the Marauder- This card is probably one of
the best power attackers we have so far (it still gets beaten out by
Bolshack). Even though it can be played early game, it is better late game
when you probably will have about 3-5 monsters on the field, since it gets +2000
for every other tapped creature you have. Think of the possibilities!
2000+5(2000)=12000! You have a 12000 attacker! Even Ultracide worm cant stand up
to it!
PROS: Power attacker
(no limit to how much it
gets)
CONS: Other monsters have to be tapped, effect depends
on number of monsters you have
9. Chaos Strike- What can I really say? Getting rid of
monsters is important, and this card allows you to get rid of a potentially
dangerous card. This card even lets you take out those annoying cards that untap
themself each turn.
PROS: Only 2 mana, allows you to attack an untapped
creature
CONS: Only ONE
monster
10. Cavalry General Curatops- Well, it seems we get
a Nomad Hero Gigio-like card, but for only 3 mana and 1000 less attack. But
will a 2000 power creature be able to destroy alot of creatures without
destroying itself? Definitely no. But still, it can be
useful.
PROS: Can attack untapped
creatures.
CONS: Only 2000
Well, thats it for my first article. I will be back with
some more articles. But for now, I must go.
Oh yeah. If you have any comments, or want to duel, or
chat, or anything else, contact me at gamemaster624@yahoo.com