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Top
10 Most Used Cards
Top 10 Most
Used Cards – Justin Florio in GA
I have been sitting
here on the computer for about 10 minutes, thinking about what to write to the
people at Pojo. I have searched around the site for a long time, and I have
decided it is time to contribute something. So anyways, I have recently been
noticing that a lot of the same cards are being used in many different decks
(well, at least at my venues). It may have something to do with the brute force
of the card, or maybe the effect. But here is the list of the top 10 most used
cards that I have seen at my venues.
#10 Aqua Guard -- This little bugger can be a real
pest for a cheap price. Isn’t it really annoying when your opponent gets this
creature on the field in the first turn? Aqua Guard is a single mana blocker
that can block most early creatures, causing you to pass until you can get
something strong enough to beat it. Aqua Guard is commonly used because of his
cheap price, and his type, liquid people, which can evolve into the ever-popular
Crystal Lancer.
#9 Barkwhip, the Smasher -- Barkwhip, the Smasher…
there isn’t really much explaining to do about why this guy is used. Barkwhip
only costs 2 mana for 5000 power, and he is an evolution on a very common race,
the beast folk. When you have a 5000 attacker by the third turn with no
summoning sickness, you know you have a good card, which is why he is overused.
Now, his affect really boosts his abilities. All your other early beast folk get
plus 2000 when this pounder is tapped, giving you a slight
edge.
#8 Holy Awe -- Holy Awe is used because of 1. it is a
shield trigger. And 2. it has a devastating affect that can change the tide of
the game. Holy Awe may be 6 mana, but it is well worth it to tap all your
opponents creatures, giving you a clear shot at either the creatures or your
opponent’s shields. And when you get Holy Awe as a shield trigger, you can stop
all the rest of your opponents creatures from attacking. It has become even more
popular because it was free at the 5 civilizations
tournament.
#7 La Ura Giga, Sky Guardian -- This creature is just
like Aqua Guard. It costs one mana for a 2000 blocking ability, which can block
most early game hitters. And just like Aqua Guard, the Sky Guardian has
evolutions that are decent for any duel. It can evolve into Larba Geer, the
Immaculate, tapping all your opponent’s pesky blockers, and it can evolve into
Ladia Bale, the Inspirational, a powerhouse blocker and Double
Breaker.
#6 Terror Pit -- Very clear on this one. Terror Pit is a
shield trigger spell, which might be cast for free. It destroys any creature on
the field of YOUR choosing. Pull this spell out and say bye-bye to your
opponent’s strongest creature.
#5
#4 Aqua Hulcus -- This is yet another popular creature
of the Liquid People race. You might think 3 mana for 2000 power wouldn’t be
popular, but people use it for 1. Evolution into Crystal Lancer. And 2. Its
effect lets you draw a card. This could put you ahead of your opponent in
options for your next move.
#3 Fighter Dual Fang (FDF) -- FDF is commonly used
because of his awesome effect and attack. This card costs 6 mana, but is well
worth it for an Evolution creature. FDF has 8000 attack and the Double Breaker
ability. He evolves onto a very common race, the beast folk. Also, when he is
summoned, you get a 2 mana boost from the top of your deck. This creature is
incredible in any deck with beast folk in it.
#2 Mist Rias, Sonic Guardian -- Rias is a 5 light card
with only 2000 attack. You may ask, “Why is this card used so much?” Well, it is
because of its effect. When you have Mist Rias is on the field, each time a
creature is summoned, you get to draw a card. This becomes highly effective for
decks with higher amounts of cards. You will have many more options in plays
than your opponent, and your opponent may think twice about summoning creatures
so that you don’t get more cards.
#1 Bronze-Arm Tribe -- Bronze-Arm Tribe is definitely
the most commonly used card around here. He is in almost every deck. This little
creature may cost 3 mana and only have 1000 power, but its affect makes
Bronze-Arm Tribe the guru of decks it is played in. Bronze-Arm Tribe accelerates
the mana in your mana zone. When it is summoned, you get to put the top card of
your deck into your mana zone. This affect puts you ahead of your opponent very
early in the game, allowing you to summon stronger creatures at a faster rate.
Bronze-Arm Tribe works in any deck running nature cards. This little creature
has a lot of potential for many decks.
Justin Florio –