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Duel Masters Top 10
List
Top 10 Spells by Michael
Sebik
Hey kids! Its me again, here with more of those wacky and
crazy Top Ten Lists. They just keep coming back, cheesier
then before. They're alot like the 80's. Anywayz, onto the
list:
#10- Death Smoke- The old school kill spell, this thing
still likes to nuke creatures. It just won't go away. There
have been variants on this kill spell, but nothing beats the
original...Kinda like Coke.
#9- Brain Serum- Most people would argue that Energy Stream
is a better card drawer, but I believe more in drawing 2
cards for free. I mean come on, how many people would
actually hard cast this spell? No one...they would rather
set it as a shield and draw the cards for free. I likes them
bananas.
#8- Future Slash- When this card came out, I couldn't
believe it. For most of you that don't play Magic, there is
a card with a similarily devastating effect. Except it costs
4 mana, Gets rid of all copies, is rare, and goes for close
to 20 dollars for a single card. You guys don't know how
lucky you have it.
#7- Mana Nexus- Now most people cringe when they hear this
cards name.
Either because they think its useless, or because they think
its too annoying. I think its the ladder. This card is very
annoying. I hate breaking it as a shield and they have 2
more copies in their mana zone.
Essentially gives you more then 5 shields when done right.
And the last shield is usually a holy awe in the end.
#6- Volcanic Hammer- Now most people don't like it because
its too restricting. Let me tell you something, in a speed
red deck, you need to take out as many blockers as you can,
and killing weeny blockers for only 2 mana is a bargain.
#5- Natural Snare- I don't rate this card as high as I
should, but lately it is becoming less effective. When it
first came out it was the answer to the annoying blue
creatures that kept coming back and it would interrupt all
forms of recursion. It still gets props today for still only
being the green kill spell. And thats more rare then Lindsay
Lohan gaining weight.
#4- Searing Wave- The ultimate mass removal, this thing
spews out hot love that only the fatties can withstand, and
with an ever growing popularity of weenie based control
decks, this thing can take out any blockers getting in your
way. Combine with its cheap cost and "supposed draw-back"
this is like the Nuclear Explosion of Chernobyl...except
without all the mutations and 10,000 years of
inhabitability.
#3- Holy Awe- Once again most people would argue that I
should rate this higher, and they are probably right, but
without proper manipulation, this card in only half as good.
Granted yes, you throw this down and your Light Blockers
with their inate ability to still attack creatures can go to
town on your opponents board. But the real secret lies in
this being a shield trigger.
#2- Intense Evil- Now most of you must be asking yourself...WTF
IS HE THINKING!!!! Hear me now and believe me later, card
drawing is essential.
Most creatures that are run in a control deck tend to have
come into play abilities. When you play them, you get your
ability and then its done.
Then you try to hit their shields. Why not try to have them
draw you more cards. Get another card out of that aqua
hulcus or illusionary merfolk.
This thing can net you more cards and you don't have to sac
all your creatures. Combo this card with guys that have
leave play abilities.
Intense Evil + Schuka, Duke of Amnesia= Opponent with empty
hand and you still have some cards.
#1- Well luckily my number 1 chose doesn't need much
arguement. I used that all up on my number 2 selection. If
not then this....Creature Dead...No Drawbacks...Possibility
of casting for free...nuff said.
Honorable Mention: Miracle Quest- Draw 2 cards for every
shield you break on your opponents side? Seems good. I bring
you closer to death, and draw more cards in the process. I
like this idea.
2nd Honorable Mention: Proclamation of Death- Free kill
spells are good things. Granted yes, you don't control what
you kill, but its the same amount of mana for a Death Smoke.
Its a shield trigger, and you know damn well it will be the
only way to destroy some cycle of creatures in the future
that you can't target with your other kill spells
Crappiest: Invincible Technology- Frankly this goes to all
but the green one. The Invincibles are horrible. I saw them
at 1 tournament, the kid next to me was using them. By the
time he had the mana to cast one in his first game, I had
already won my 2 out of 3. The blue one gets golden turd
pile because 13 mana to get any number of cards from your
deck and put them into your hand so your opponent can just
Lost Soul you next turn does not seem like my idea of a good
date. I'd rather let Michael Jackson touch me then go
through that ordeal.
Well thats enough whining for one day. I know Im going to
get a crap load of hate mail, but its ok.. I love to hear
feedback. So just drop me a line at howlingkavu@hotmail.com
and we can discuss things. Im also available on AIM at
Inazuka Kiba or MSN Messanger under the email address.
Untill then kiddies, keep a look out for my break down of
the civilizations and reports of my friends and I's
endevours at Invitationals. Until then, KAIJUDO!!!!
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