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I decided to drop in with
a Top Ten article for your enjoyment. My style is primarily
Black/Blue control, so this evaluation will be only of Water
and Darkness cards. Please feel free to email or AIM me to
discuss what you agree with or tell me why you don’t like my
choices. Time for the countdown to number one…
10. Bloody Squito: This was hard for me to put a simple
chump blocker here. But Squito can survive attacks from
Searing Wave, which is becoming increasingly important.
Sometimes that one cheap blocker is all that’s needed to
save the game.
Rating: 3.5/5
09. Locomotiver: This is a 2-for-1 combination that I like.
Locomotiver can be compared to Ghost Touch, where it looks
like just a measly 1k body for two more mana. However,
shield trigger creatures can really turn the tide in your
favor. Locomotiver is not incredible by any means, but good
hand destruction is hard to come by.
Rating: 3.5/5
08. Crystal Paladin: I am iffy about this decision, but
Paladin is becoming better than Lancer for several reasons.
Firstly, it costs two less mana. That means you can summon
it then still have mana available to play other cards.
Paladin also doesn’t hog the unblockability to itself, but
lets your other weenies swarm through to sweep the opponents
shields all at once. This is a card that is gaining
playability to watch out for.
Rating: 3.5/5
07. Death Smoke: This spell has been solid creature kill
from the start. Unfortunatly for Death Smoke, Speed
Attackers, evolutions, and an upcoming card called Death
Sentence could reduce its power. As of now it still fits in
most control decks to handle fatties.
Rating: 4/5
06. Brain Serum: I don’t have much to elaborate on here.
Brain Serum is simple and effective draw power, made even
better by the shield trigger possibility. Hand advantage is
a good ally to have.
Rating: 4/5
05. Chaos Worm: Let me start by saying that 8 Terror Pits in
one deck is something to be feared. The 5k power is good
enough to clash with Barkwhip and the Evo Bait is nice, but
Chaos Worm’s real power lies in the ability. You can usually
destroy something untapped and then attack a creature to
kill 2 in 1 turn. That’s not too shabby.
Rating: 4/5
04. Terror Pit: Simple creature destruction. No
restrictions, no drawbacks, just outright
I-kill-your-fatty-and-you-can’t-stop-me spell power. Terror
Pit is also one of the few shield trigger cards that is
still good when hardcasted.
Rating: 4.5/5
03. Aqua Hulcus: If Hulcus ain’t a staple then I don’t know
what is. There are so many plus sides to Aqua Hulcus that I
don’t know where to start. Drawing a card keeps the hand
replenished, 2k power is a solid number, and being a Liquid
Person is very compatible. The new-art promo doesn’t hurt
either.
Rating: 5/5
02. Horrid Worm: This guy has been a key Black card since
Evo-Crushinators hit the scene. He has enough attack to kill
or suicide into other small creatures and pick off the
opponents hand at the same time. Horrid Worm can also help
you attack shields, but still keep the opponent topdecking.
Hand control is such an important element in Duel Masters
that I couldn’t justify rating him any lower.
Rating: 5/5
01. Corile: In my opinion, Corile is easily the best card
printed so far. The tempo control is downright insane! Five
mana is a fair price and 2k attack isn’t all that bad. But
the devastating effect makes Corile my favorite card (and
coolest looking card too). Making people re-draw that fatty,
that evolution, or anything for that matter is a powerful
force to have.
Rating: 5/5
Honorable Mention: Ghost Touch
Dishonorable Mention: Illusionary Merfolk
Once again my name is Steven Cantrell. Anyone looking to
playtest casually can AIM me at Smcman7 or drop me a PM on
the Realms at Thrash-494. Comments on this article can be
emailed to Smcman7@aol.com. Thanks for reading!
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