DUEL
MASTERS
Andrew Phillips
Galactic Quest-Lawrenceville
I started playing Duel Masters
when it debuted in the
Liquid Beast
Water
4
x Aqua Hulcus
4 x Aqua Vehicle
4 x Aqua Guard
4 x Spiral Gate
4 x Corile
4 x
Nature
4 x Burning Mane
4 x Bronze-Arm Tribe
4 x Barkwhip, the Smasher
4 x Fear Fang
I’ll briefly go over my card
choices and explain why I chose these particular cards over others.
Aqua Guard – I chose Aqua Guard because he is a
cheap blocker with the added bonus of being a Liquid Person for the Crystal
Lancer evolution. I was having trouble
with fast Fire decks or decks that had a better tempo start. Aqua Guard allows me to deal with the first turn Braid claw or
Marrow-Ooze and allows me to recover against the mirror match if the opponent
goes first and has a great aggressive start.
Aqua Vehicle – This
guy is obviously sub-par, but I needed consistent creatures on turn two and he
also is a Liquid Person. After the
tournament he was replaced with Aqua Jolter.
Aqua Hulcus – This guy
is a tempo dream since he is relatively cheap and replaces himself when
played. In a game where every card is
mana and some difficult decisions must be made, this guy is a staple in every
Water deck. Because this game is based
on mana curves and tempo theories, Aqua Hulcus shines because the card advantage that is built into
him. If you go first, you miss the first
draw step, Hulcus allows you to make up that card disadvantage by replacing the card you
couldn’t draw. I also like the synergy
that Hulcus
has with Crystal Lancer. The opponent is
much more likely not to bounce a Lancer with a Hulcus underneath it and this allows for some breathing room
during an intense game.
Spiral Gate - Played
in every Water deck, great for tempo advantage and tricks. Don’t be afraid to use this card second turn
against a slower opponent or to simply disrupt an opponent if you don’t have a
second turn drop.
Corile - I’ve talked
to a number of people who believe that he isn’t really worth putting into
decks. I see Corile as the ultimate
embodiment of tempo control. The placing
of a creature back on top of the deck is HUGE!!
This helps buy a turn and is tech against evolution creatures. I certainly don’t believe that Corile should be played in
every Water deck, but he should be considered as a suitable card in any deck
that wants to use Water.
Crystal Lancer – This
is one of the best evolution creatures in the game currently. He is an unblockable, 8000 power double
breaking monster that combos well with Aqua
Hulcus.
All for 6 mana.
Freakin’ Nuts.
Burning Mane – Now we
turn to the nature side of the deck.
This guy is the second in the deck that costs two and has the correct
power for his cost. This guy helps
insure the mana curve and is the Beast Folk necessary for evolving.
Bronze-Arm Tribe – This
guy does belong in every Nature deck.
This man is amazing at every thing he costs 3, he puts mana directly
into play, he is easy to evolve, and nobody wants to bounce this man back to
your hand, ever! He should always be
played on turn three regardless of what else is in your hand (including Aqua Hulcus!).
Barkwhip, The Smasher
– A great evolution creature for this deck because of his cheap cost, decent
effect, and that half the creatures in this deck evolve into him. You may consider removing one of these for a Fighter Dual-Fang if you
happen to have one to put in.
Fear Fang – Now I
know this guy sucks almost as much as Aqua
Vehicle, but it was all I had that was a
cheap Beast Folk and decent power-to-cost ratio. He has since been replaced with Torcon, the shield
triggering beast boy.
Natural Snare – I
only play two because I don’t like having to pay 6 to destroy a creature, even
with the shield trigger, I believe it is too expensive for this deck and will
probably be cutting these out entirely.
After reading the list above and
why I made these card choices you are probably asking yourself, why doesn’t he
have Mana Nexus
or Crystal Paladin or Fighter Dual Fang? The reason I
don’t run the Mana Nexus is that I don’t fell that it is right for this aggressive
build. It costs 4 mana
to use a resource from your mana zone and doesn’t function as an
aggressive card. I understand the
benefits of a shield trigger that replaces itself with a potentially useful
card, but I believe card in this deck must function as an aggressive or
disrupting force. Yes I know that an
excellent shield trigger can slow an opponent down, but it doesn’t help break
their shields any faster now does it? Mana Nexus is perfect for
slower control decks and shield manipulation decks, but is not needed in an
aggressive deck. Crystal Paladin is in my
opinion inferior to Crystal Lancer because of the lower power and isn’t a
double-breaker. I know people will email
me saying that I am “retarded” for not playing him, but I stick to my guns on
this one. I didn’t want to play Fighter Dual-Fang because
I already had eight evolution creatures in my deck and didn’t need another one,
even though he is a really great evolution creature.
Here is a simple rundown of the
tournament, I promise in the future to have better coverage and provide a
play-by-play feature.
Round 1
My first opponent was James
playing a combination of Fire and Darkness.
He had all the typical kill spells you would expect; Terror Pit, Tornado Flame, Crimson Hammer, Rothus, Death Smoke,
etc. I won the first game with an almost
perfect curve where I was able to use all my available mana each turn. During the second game things were going my
way until I started breaking shields, his shield triggers were amazing. I believe it was double Tornado Flame, Double
Terror Pit, and a Dark Reversal for Rothus, The
Traveler.
Needless to say I was beaten by sheer card advantage and couldn’t
recover fast enough. The third game went
smoothly with only a little hiccup when I didn’t cast anything stellar on turn
four.
Round 2
The name of this opponent escapes
me at the moment; I definitely will try to find your name next time. This opponent was playing a Light/Darkness
deck and I swept the match and prepared for round three.
Round 3
I played Austin, who if you’ve
read Lee’s reports, is the arch-nemesis to Mr. Sandow (Correct me if I’m wrong
Lee). I’m trying to remember what
Round 4
The final round had me paired against
Justin (not Justin Florio, for those of you asking), who was the head judge of
this particular tournament. Justin’s
deck consisted of a combination of Water, Light, and Nature. I believe that Justin splashed Light for that
game-winning Holy Awe and a few other choice cards. His Nature was typical aggressive Nature;
cards such as Bronze-Arm Tribe, Fighter Dual-Fang, Torcon, Natural Snare, Barkwhip, and Mana Nexus. His Water
consisted of Spiral Gate, Aqua Hulcus, Crystal Lancer and a few other cards that I’m forgetting. The first game I had a great tempo curve and
managed to squeeze out the last few shields needed for the W. The second game wasn’t much better for Mr. Justin;
he had the dreaded hand of all Evolution creatures and nothing in play to
evolve. My hand wasn’t stellar, but
because of Justin’s awful hand I could take my time and not have to put as much
pressure on him early game. I do believe
his starting hand was like two Barkwhips and a Dual-Fang. To top it all off
his first creature of that game was an Aqua
Hulcus.
Boo.
I certainly enjoyed playing this
deck for this tournament and have since then made some changes. With Justin’s help I got the Torcons and Aqua Jolters that I needed
to help make the deck more consistent and a better late game threat. Anyone that is in the
Here are some gratuitous snap
shots of people from Galactic Quest so that you can put a face to some infamous
names.
This man proudly displaying his stuff is none other than
Card of the Day reviewer Mr. Lee Sandow.
Yeah, I was let down too when I met him.
Just kidding Lee…
The person to Lee’s left is James who I played first round
and the person to Lee’s right is the Head Judge Justin who I played fourth
round.
Here’s a shot of Lee playing Justin in the Survivors
Release Tournament. I will hopefully
have a report ready before the end of the week about the release.
This here is Kyle Puttkammer who owns Galactic Quest and
has played in a few tournaments for Duel Masters. He has a befuddled look on his face due to
the fact the Kyle has never seen a camera before and believes that they steal
your soul.
That’s it for this week. Please email me with any questions or
comments that you have and get more people interested in this amazing game. Beware his taco flavored kisses!!!
Peace Out!
Andrew Phillips