10.8.04
A FireLight deck for my deck garage
GenStd4@aol.com sent me a deck to fix up. Here's what he had to say about
his Fire/Light deck.
Hello! Thanks for writing and stuff on Pojos, your very helpful! Anyway,
this is my Fire/Light Deck. My strategy is pretty simple. Just defend with
Light, and attack with Fire. I play aggresively a lot, and usually let a few
of my shields break for more card advantage before the swarm. My deck also
doesnt just swarm, but attacks with big double breakers, and set up a good
defensive wall. I can put in whatever cards you think would do best, rarity
and money not a problem. Also, I want to try and make my deck get out strong
dudes quicker. I know evoulutions are good, but I dont know which ones to
put in. Here it is:
Fire:
1 Gatling Skyterror
1 Metalwing Skyterror
2 Bolzard Dragon
1 Bolshack Dragon
1 Armored Groblav
1 Rothus the Traveller
4 Explosive Dude Joe
4 Mini Titan Gett
4 Immortal Baron Vorg
4 Deadly Fighter Braid Claw
4 Tornado Flame
3 Magma Gazer
Light:
4 Senatine Jade Tree
4 Emerald Grass
4 La Ura Giga, Sky Gaurdian
Well at first glance this looks like a Fire Rush with light added in to make
up for Fire's lack of defense. I see that you are running a lot of
mid-ranged double breakers. Most of your big guys are at 5000 to 7000 power.
I think Magma Gazers work great in this type of a deck to help take out
those bigger creatures. Just cast Gazer on a 4000 powered creature and then
take out your opponent's evolution. La Ura Giga's along with Braid Claws are
probably giving you some crazy turn two and three plays. Something along the
lines of playing La Ura, and Claw on turn two. Or playing Gett and a one
cost card all on turn three.
Anyway I don't think Bolzard Dragon is suited to your deck. Unless you play
agianst a lot of tri-color decks he isn't going to help much. Over on the
Light side I have noticed a lack of Holy Awes. In a rush deck like this Holy
Awe is very good. You can use it to tapp your opponent's blockers and then
go in for the kill. You can use it to tap your opponent's swarm of
creatures, and then take them all out with your feild of blockers. Also Holy
Awe can wind up as your last or second Sheild Trigger. Your opponent starts
attacking your last two sheilds with his five creatures. He hits a ST Holy
Awe. All his creatures get tapped. Now on your turn you finish him off. Holy
Awe just saved you the game. Tornado Flames is good, but I think you should
take them out for Holy Awes. Keeping both Flames, and Awe would be good. But
I plan on giving you a few heavy hitters later on (four flames, four awes,
and a few heavy hitters = too many costly cards for a rush deck). So for
starters it's -4 Tornado Flames, -2 Bolzard Dragon, and +4 Holy Awe. Now I'm
off to playtest your deck agianst someone online. Hopefully I'll get a feel
for how it works.
*Goes to playtest online*
*Back*
At first your deck played a lot of blockers. Then it switched to putting
heavy hitters into play. Lots of times I was forced to attack with Deadly
Fighter Braid Claw, and Mini-Titan Gett. Most of the time they ran into
blockers, and died. Many of the heavy hitters just came out so late that my
opponent's just killed them easily. So the two main problems that I found
with your deck are... needs early Double Breakers (you mentioned wanting
early DB, and I must agree that you need them), and your blockers are
preventing you from rushing. I also feel that you need a way of getting
around blockers, so that your "must attack every turn" monsters don't run
into blockers all the time.
Now for the first problem I am prescribing four Armored Blaster Valdios, as
well as four Flametropus. Both cards have double breaker for very little
mana. I am going to drop all your remaining Double Breakerish cards, to make
room for your new double breakers. So it's -1 Gatling Skyterror, -1 Bolshack
Dragon, -1 Metalwing Skyterror, -3 Magma Gazer, -1 Rothus, and -1 Groblav,
for +4 Flametropus, and +4 Armored Blaster Valdios.
Onto the second problem. Ok so you are losing the blockers. Now what in
Light is good for Rush decks? The first card that comes to mind is Larba
Geer. Tapping all opposing blockers is a nice way to take some sheilds.
Larba Geer can kill Barkwhip too. That's always a bonus. Now we need some
evoluion bait for Larba Geer. La Ura Giga fits the bill so it stays. Resos
Pacos is a cheap guardian so I think he'll work well to help you rush. So
it's -4 Senatide, -4 Elmerald Grass, and +4 Larba Geer, +4 Resos Pacos. Now
back to playtesting... *goes to playtest some more*
Ok this time around the deck ran a lot better. Two things seemed to not work
well this time around. First Immortal Baron Vorg kept getting blocked by
3000 powered blockers. Second Explosive Dude Joe didn't seem to help out
very much. Brawler Zyler seems to be a better card, since it won't get
easily blocked by the 2000, and 3000 powered blockers. Meile Vizier of
Lightning is a nice card to have in a Light/Fire build. Meile can come into
play, and then tapp an opposing blocker. So it's kinda like Meile doesn't
have summoning sickness. Just so long as your opponent has at least one
blocker that is.
Well I know I really made a lot of changes to your deck. But I think this
version will keep you happy, as well as annoy your opponents. Anyway I know
that I've neglected my Weapons Lab for some time now folks. I'll be sure to
make my next deck fix a lot sooner. Well anyways see you guys next time, and
keep sending me those deck lists. (I don't throw away deck garage
submissions, until a new set comes out, so all the people that sent a
submission still have a chance to have their decks reviewed).