12.13.04
Well today I'm looking at a Mono-Fire deck in need of some help. I haven't
ran Mono-Fire in a while. I gotta admit that I consider Mono-Fire to be a
tad obsolete. But in the right meta it can still win you tourneys.
Synon writes:
Hey, Synon here and this is my mono-fire deck. I'm still working out my deck
but the strategy right now is pretty much just rushing my opponent and
clearing out his/her field, then dropping down fatties later in the game.
What I'm wondering about my deck is if I should add more volcanic arrows and
searing waves and/or take out some of the high cost cards or the many low
cost cards in my deck. I would also like to know if I should look for any
specific cards that would help my deck. Thanks a lot for the help!
1 Flametropus
1 Metalwing Skyterror
4 Tornado Flame
4 Mini Titan Gett
2 Magma Gazer
4 Crimson Hammer
2 Volcanic Arrows
2 Bolshack Dragon (more of these? less?)
4 Baby Zoppe
2 Searing Wave
3 Brawler Zyler
2 Rumble Gate
4 Deadly Fighter Braid Claw
4 Immortal Baron, Vorg
2 Rothus, the Traveler
1 Onslaughter Triceps
1 Blaze Cannon
1 Gatling Skyterror
1 Explosive Fighter Ucarn
Total: 45
Well let's start off by taking out the cards that I know are bad to use, or
that just don't fit Mono-Fire's theme. They are... Metalwing Skyterror,
Bolshack Dragon, Gatling Skyterror, Ucarn, and Blaze Cannon.
Now the deck should look like this...
1 Flametropus
4 Tornado Flame
4 Mini Titan Gett
2 Magma Gazer
4 Crimson Hammer
2 Volcanic Arrows
4 Baby Zoppe
2 Searing Wave
3 Brawler Zyler
2 Rumble Gate
4 Deadly Fighter Braid Claw
4 Immortal Baron, Vorg
2 Rothus, the Traveler
1 Onslaughter Triceps
Now I've got it down to a thirty nine card version. Rushing is what
Mono-Fire does best. In order to rush you need to draw a creature almost
every turn of the game. With that in mind I think I'll limit your removal
options to just eight cards. That way you've got thirty-two creatures in a
forty card deck. Now I know you must be asking yourself, "How am I going to
get past my opponent's blockers with only eight removal spells?". Well I am
limiting you to eight removal spells, but with just one of those eight
removal spells you can potentially clear your opponent's field. Using one
spell to zap three or four creatures ain't too bad huh?
So it's goodbye Tornado Flames, Magma Gazer, Crimson Hammer, Volcanic
Arrows, and Rothus. And incase you haven't guessed already I'm adding in two
more Searing Waves, and two more Rumble Gates.
So it should look like this now...
1 Flametropus
4 Mini Titan Gett
4 Baby Zoppe
4 Searing Wave
3 Brawler Zyler
4 Rumble Gate
4 Deadly Fighter Braid Claw
4 Immortal Baron, Vorg
1 Onslaughter Triceps
Ok now it's down to a 26 card deck. Wow I really took out a lot of stuff.
Well I guess I had better add things in. Otherwise you'll be disqualified
for running a deck that is under the min deck limit. I think I'll max out
cards that are still in there. Then I'll add in Snip Striker Bullraizers.
Snipe Striker makes a pretty good card, because it's 3000 power for only two
mana. You shouldn't have a problem keeping more creatures than your
opponent. After all your a rush deck.
So now it's...
4 Flametropus
4 Mini Titan Gett
4 Baby Zoppe
4 Searing Wave
4 Brawler Zyler
4 Rumble Gate
4 Deadly Fighter Braid Claw
4 Immortal Baron, Vorg
4 Onslaughter Triceps
4 Snip Striker Bullraizer
Now I'm gonna go see how this works out in a real duel.
Well the deck didn't perform very well. At times it could overwhelm the
opponent within a few turns. But most of the time the opponent was able to
just barley hang on with one or two shields, and then lock me out of taking
any more shields. I can easily say that part of the problem was that once my
opponent's dropped a big creature I was pretty much threw. With that in mind
I'm going to say add in either Magma Gazers or Rothus (Your Choice). If you
choose to add in Gazer then don't take out Onslaughter or Zoppe. You need
those cards in order to suicide with any 8000-9000 powered creatures that
you run into. If you choose to add Rothus, then I suggest dropping a human
for it. Once again it's your choice.
4 Flametropus
4 Mini Titan Gett
4 Baby Zoppe
4 Searing Wave
4 Brawler Zyler
4 Rumble Gate
4 Deadly Fighter Braid Claw
4 Rothus/Magma Gazer (You could run two of each if you wanted.)
4 Onslaughter Triceps
4 Snip Striker Bullraizer
Now before anybody e-mails me saying ",WHERE"S THE VALDIOS!!111!!!11!!SHIFTPLUSONE!1?"
I have to say that this deck was built on a budget. If Synon has any Valdios
then I strongly recommend he add them into his deck.
When playing this deck you are going to want to attack with three creatures
at once. This will take out the first three shields. Next you should attack
one more time with your three creatures. This will finish the opponent off.
If your opponent plays some blockers then you want to cast Searing Wave, or
Rumble Gate in order to kill them off. If D.F.B.C. happens to take two
shields in the beginning of the game, then you can attack your opponent in
groups of two creatures at a time. The point of this deck is to not give
your opponent time to use his shields. If you attack with just one creature
at a time, then your opponent will have plenty of time to use his hand full
of former shields to kill you with. If you happen to run Rothus then try to
keep your opponent from having anything over one creature in play. This way
when your opponent puts down a big creature you can play your Rothus. Now
since your opponent only has his big creature in play he is forced to choose
to kill his big creature from Rothus' effect. Never play over five mana.
This deck has no way to draw extra cards. The best way to correct this is
not playing over five mana. That way you have more things in your hand. All
of the cards in this deck cost five mana or less, so five mana is all that
you really need, in order to cast what you want.
This deck might not do so good against veteran players, but in the right
tournament it can truly shine. Synon be sure to e-mail me, and let me know
how this deck does against your local competition. Others should feel free
to let me know how this deck does where they live. Anyway that's it for
today. I hope you do really good with this deck Synon.