Endless Engine Argyro System
Endless Engine Argyro System

Endless Engine Argyro System – #DIFO-EN054

Send 1 “Therion” card from your Deck to the GY. If this card is in your GY: You can target 1 “Therion” card in your GY; if both are still in your GY, add either that card or this card to your hand, and if you do, place the other on the bottom of your Deck. You can only use 1 “Endless Engine Argyro System” effect per turn, and only once that turn.

Date Reviewed:  July 19th, 2022

Rating: xx

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Endless Engine Argyro System is like the Edge Imp Sabers of the Therion archetype: a card you see on numerous cards but do you really want to run it?

In this case, EEAS is quite useful for the archetype. Foolish Burial for any Therion card and a bounce back/place on the bottom ability for it and any Therion card in the grave. Send any Therion card you want to get to the hand to the grave and set it up to get it back next turn, or get it back this turn by some other means, and get a different Therion card next turn. It would be too much to have both effects able to be used during the same turn, though you can do something like sending Therion Stand Up! to the grave to banish it that turn and equip a Therion from the grave to a Therion on the field.

While it may seem like a good idea cycling back EEAS with its own effect, cards like Therion Cross and Therion Irregular love having use of Argyro System: Cross needing it in the grave to activate both effects in the same turn, Irregular to blow up all your opponents cards. While these are the best two cards to use alongside EEAS, they are the only two the actually really need this Normal Spell. Lily Borea and Therion “Empress” Alasia both can use Argyro System to their advantage, however they also can use other cards as well. Despite that, there are more ways to get another copy into the grave, so it would be worth running at least two copies.

A quick way to get any card you want into the grave to be used within the archetype in some fashion either this turn or later on. It can mean an immediate summon of another Therion monster from the hand and equip the monster you send, or you set up to get back a Spell/Trap to the hand. Good way to get straight to your desired resource.

Advanced-3/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Next up isn’t an actual Therion card, but it supports them directly and makes some of the Therion cards better for having it: Endless Engine Argyro System.

Argyro System is a Normal Spell that lets you send any Therion card from your Deck to the graveyard, which is nice to make your Therions live and lets you ensure you can get whatever Therion effect you want since they all have the effect to give an equipped Therion their second effect. Second effect lets you target a Therion card in your graveyard to either add this card or the targeted card to the hand while the other returns to the bottom of the Deck, so you can recover your Therion or this if you needed one. You only get one effect a turn and only once that turn, so I assume you’re more than likely grabbing the Therion, but it’s a fair restriction cause otherwise this is indirectly a Therion searcher if you could use both effects in the same turn. It’s a fine card honestly, pretty balanced. Some Therion variants will run it and some won’t, it’s player preference honestly.

Advanced Rating: 3.5/5

Art: 4.5/5 The Splights are coming.


Dark Paladin's Avatar
Alex
Searcy

Endless Engine Argyro System (has a bit of a name, no?) is a Normal Magic in the Theme here.  This card SO wants to be good, and it’s very close to being good, but has one particular issue we’ll get to in a moment.  Discarding any Theme card from your Deck to fetch another (note that it can even be the same cards, it doesn’t specify you can’t use two copies of the same card, which COULD be good, so you theoretically KNOW you’re getting what you want).  If this is in your Grave, so you’re either sending it or it’s all ready there, you Target a Theme card, and IF both are in your Grave still (so hope your opponent doesn’t disrupt or remove something in question here) you add one card to your Hand, and the other is returned to the bottom of your Deck.  This is Limited to one Effect per Turn, and you can only use one of these a Turn, as well.  Here’s the thing that gets me, you play this, you need two cards additionally (this has to be in your Grave, you wouldn’t use it if not or you don’t ditch it, but even so, and again, PRAY for no removal/disruption) so you’re giving up this card, as well as what you ditch from your Deck, having a card all ready in your Grave, all just to hopefully get ONE to your Hand?  You do have the choice, it can be this card cycled back to your Hand, or the other involved in the Effect, which IS nice.  But you’re giving up 3 cards (2.5 maybe? as one does go back to your Deck) if you succeed, just for one card.  That’s a -2 (-1.5 just the same perhaps) all for one card, and I’m just not buying into that.  I do agree with the Turn and activation limitation, as well as one per Turn, as you could potentially dump 3 cards and fetch 3 others all in one Turn.  (The odds of that have to be ridiculous, but it’s Yugioh, anything can happen, right?)

Rating:  2/5

Art:  I DO like the picture and the card deserves a break after the review.  I kinda get what’s going on here in the pic (and I do enjoy the art here) but Argyro is an old, noble lineage.  I don’t know if this, or the Theme, is specifically supposed to be connected to anything like that.  But if so, (and maybe if not) this doesn’t quite seem to fit.  3.5/5


Mighty Vee
Mighty
Vee

Another card in the weird trend of lore archetypes having related Spells that don’t actually count as part of the archetype; Endless Engine Argyro System is a Normal Spell with a strict one effect per turn, hard once per turn. Argyro System’s first effect is pretty simple, letting you send any Therion card from your deck to the Graveyard. Having a foolish in this deck is very important, since none of the monsters are able to Special Summon themselves without a Therion or appropriately typed monster in the Graveyard. If you don’t have access to their boss, Therion “King” Regulus yet, you’ll want to dump it to get access to it as soon as possible. Otherwise, you’ll want to dump Therion “Lily” Borea instead for the backrow search. Argyro’s other effect is intended for follow up; if both it and a Therion card are in your Graveyard, you can add either of them to your hand, putting the other on the bottom of the deck. Since Argyro only allows one effect per turn, you usually won’t be recycling it (at least until we get the new Therion boss monster in the next set), so it’s more for recycling other Therion monsters or Therion Cross the turn after you use it to dump a Therion. I think this card is definitely essential for pure Therion decks, though hybrid builds can afford to skimp out on it, since you’ll most likely have more efficient ways to make Therion plays in those decks.

Advanced: 3.25/5

Art: 3/5 A cartoony sun might look weird out of context, but all will be clear when the Albaz lore continues in Power of the Elements! Actually, that’s a lie, it still makes no sense.


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