Evil HERO Inferno Wing - Backfire
Evil HERO Inferno Wing – Backfire

Evil HERO Inferno Wing – Backfire – #SUDA-EN032

“Elemental HERO Avian” or “Elemental HERO Burstinatrix” + 1 “HERO” monster
Must be Special Summoned with “Dark Fusion”. If this card is Special Summoned: You can add 1 “Dark Fusion” or 1 card that mentions it from your Deck or GY to your hand, except Fusion Monsters. If your “HERO” monster destroys an opponent’s monster by battle: Inflict 2100 damage to your opponent. You can only use each effect of “Evil HERO Inferno Wing – Backfire” once per turn.

Date Reviewed:  February 18th, 2025

Rating: 3.58

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

New Evil HERO Fusion that transitions well from yesterday’s card.

Evil HERO Inferno Wing – Backfire needs Avian or Burstinatrix alongside any other HERO monster for its summon, and of course you need “Dark Fusion”. Thankfully you have a few other cards that imitate Dark Fusion so that won’t be a problem. Dead-End Prison will act in place of Avian or Burstinatrix so that you won’t need to run either of those in your Deck. If you send Shadow Mist with Dead-End Prison you’ll get a HERO to your hand and there’s your materials for your summon. Once on the field, Inferno Wing – Backfire can get you a Dark Fusion or a card that mentions it to your hand. You can’t use its effect to attempt to add a Fusion Monster back to your hand, thus cycling it back to the Extra Deck (darn). The combo mentioned earlier is one of the easiest ways to get Backfire to the field and get your “Dark Fusion” or mention of it search from the Deck or the grave. You’ll want to get as much as possible from Backfire, especially if you used Evil Assault to get to Dead-End Prison and had to discard for cost.

Inferno Wing – Backfire doing 2100 burn damage each time a HERO monster destroys an opponent’s monster by battle is some serious burn damage and for it to happen each time a HERO of yours destroys a monster by battle makes your opponent care about their LP and losing monsters. This is a way to punish stacking a board with monsters as long as there aren’t a handful of negates waiting for your Backfire. While Wingman would do burn damage equal to ATK of the monster it destroyed, Backfire is arguably better because it doesn’t require you to destroy a monster during itself.

You don’t wanna run either of the first requirements for this card’s summon, and thankfully there’s an in-archetype way around that, that also works with making this summon easier. If you want to play Evil HERO Sinister Necrom that will allow for a Dark Fusion search as well, but that is all about preference and build. Evil HERO Inferno Wing – Backfire gets you another Dark Fusion or something mentioning it to replace what you invested into it, then adds a hilarious amount of burn potential as long as you can get at least one other HERO on the board. It isn’t even “Evil HERO” or “HERO Fusion Monster” that it requires, you can attack over something with Dead-End Prison’s 1700ATK and do at least 2100LP damage. Powerful burn and resource gathering power from this Fusion and is decent in its own right for attacking.

Advanced- 3.5/5     Art- 4/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Speaking of monsters you want to run for your combo, but don’t want to use the specifically listed Fusion Material for, today we have Evil HERO Inferno Wing – Backfire.

Backfire is a Level 6 FIRE Fiend Fusion with 2100 ATK and 1200 DEF. Fine stats for a Level 6 Fusion, Fiend is good, and FIRE is fun. The Fusion Materials are either Elemental HERO Avian or Elemental HERO Burstinatrix along with any other HERO monster, which we can thank Dead-End Prison’s effect for us being able to play this without having to run Avian or Burstinatrix in 2025. It must be Special Summoned with Dark Fusion, just like every other Evil HERO, but there are cards in the archetype to help bypass this or treat a Fusion Summon as using Dark Fusion. If this card is Special Summoned, you can add a Dark Fusion or any card that mentions it from your Deck or graveyard to your hand. Fine effect to get the Dark Fusion to keep Fusion Summoning, or one of the Spells that sub as it like Dark Calling and Dark Contact. You can also get Evil HERO Toxic Bubble and Special Summon it via its own effect for a draw 2, or get Evil HERO Adusted Gold to really thin the Deck. You can’t get back Fusion Monsters with this, though I doubt that would be done that often either way. If your HERO monster destroys an opponent’s monster in battle, you can deal an extra 2100 damage to them, so a big amount of burn to help an OTK. HOPT on each effect is fine. Backfire is a solid card, though it does require Dead-End Prison to use. The search is nice and the burn damage is strong for a Deck that can already put out a ton of damage on its own. Play one if you do play Dead-End Prison and you should be able to make a decent HERO end board turn 1 to go into the opponent’s turn or turn 2 to OTK.

Advanced Rating: 3.5/5

Art: 5/5 Man, what an upgrade over the basic Inferno Wing.


Mighty Vee
Mighty
Vee

Flame Wingman’s evil counterpart finally gets a retrain as Evil HERO Inferno Wing – Backfire, a level 6 FIRE Fiend Fusion monster. Mercifully, unlike the original Inferno Wing, Backfire will require either Elemental HERO Avian or Elemental HERO Burstinatrix and any HERO monster. Combined with Evil HERO Dead-End Prison, you won’t have to run Avian or Burstinatrix at all, so summoning it shouldn’t be too difficult as long as you can access the Evil HERO engine. Statwise, it’s identical to the original Inferno Wing and by proxy Flame Wingman, with a rather low 2100 attack and 1200 defense. Much to Dr. Crowler’s relief, you can’t use Skyscraper this time around, so if you’re crazy enough to use Backfire as a beater, you’ll have to rely on Supreme King’s Castle if you need more muscle.

Like all Evil HERO Fusions, Backfire must be Fusion Summoned with Dark Fusion or its sidegrade, Dark Calling (we will ignore Supreme King’s Castle for the sake of this review). Backfire has two hard once per turn effects: the more important one is the first one, triggering if it’s Special Summoned to let you search Dark Fusion or any card that mentions it, or recycle one such card from your Graveyard unless it’s a Fusion monster. You’ll usually be searching or recycling Dark Contact, which we’ll go more in depth with later this week, but it’s a fantastic card and there’s little reason to grab Dark Fusion or Dark Calling over it. Backfire’s other effect trades in the Flame Wingman burn for a different flavor, triggering if your HERO monster destroys any monster by battle and burning your opponent for 2100 Life Points. It’s a cute nod to the original and Flame Wingman, but you’ll almost never see this since Backfire will usually be a stepping stone to your endboard and HERO has no shortage of beaters to deplete your opponent’s Life Points once turn 3 rolls back around. Backfire’s usage is very straightforward, but it’s a welcome addition for the Evil HERO fans who wanted more than just Adusted Gold turning into Evil HERO Malicious Edge. Though, can we cut it out with the Fusion searching monsters???

+Searches Dark Contact to enable nasty combos
+Easy to make with Evil HERO Dead-End Prison
-Can’t recycle Evil HERO monsters
-Burn effect is largely flavor

Advanced: 3.75/5
Art: 3.75/5 This is what happens when Burstinatrix gets to wear the pants instead of Avian.


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