Evolzar Lars – #DUNE-EN043
2 Level 6 monsters
While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card’s materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
Date Reviewed: September 8th, 2023
Rating: 3.75
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Evolzar Lars wraps up the week with another Xyz from the Evolzar archetype.
Two generic Level 6’s at least is easier to come by than Level 6 Dinosaurs, but still, Rank 6’s without their own easier way to Xyz Summon themselves are a bit troublesome. 2500ATK is respectable for a Rank 6. Targeting protection from monster effects as long as Lars has a material attached does protect itself from the popular way players like to out problems on the board. However, its next effect negates that positive by using up both materials attached to it to negate a monster’s effects for the turn. A Quick Effect gives Lars interruption potential, and it does try to mitigate its loss of targeting protection by only needing one detachment if you have only Dinosaur or Reptile monsters attached.
This would be the most optimal situation: being able to negate a monster’s effects for the turn, responding to their effect activation to null it, and only lose one material. However, as previously mentioned, Level 6 Dinosaur or Reptile monsters aren’t the easiest to run. The Worm archetype has plenty of Level 6 Reptile monsters, while Evolsaurs only have 2, as do Dinowrestlers. I suppose you could Special Summon Double-Headed Dino King Rex and then Ready Fusion out Bracchio-raidus for your two Level 6’s.
Good execution with effects, just not enough to make it a viable target in the Extra Deck for the archetype. Maybe Worms could because they have more options to consistently summon it. Evolzars have Laggia and Dolka and that seems like all they need with all the Dinosaur support out there. Shame, had they stuck an easier way to summon Lars it could’ve found itself in the Dinosaur archetype.
Advanced- 3/5 Art- 4/5
Until Next Time,
KingofLullaby
Crunch$G
The week ends off with a brand new Evolzar Xyz after 11 years going without one, and it’s worth the wait for Evolzar Lars.
Lars is a Rank 6 FIRE Dragon Xyz with 2500 ATK and 1500 DEF. Stats are fine for a Rank 6, FIRE is solid, and Dragon is still great. Materials to summon are any 2 Level 6 monsters, which I’m kinda surprised it’s generic when the other Evolzars weren’t. Your opponent cannot target this with monster effects while it has material, similar to the protection Solda had from destruction effects. When your opponent activates a card or effect, you get a Quick Effect to detach 2 materials from this card to target a face-up card the opponent controls and negate its effects for the turn, but you can instead just detach 1 material if all this card’s materials are Reptile and/or Dinosaur monsters. The negation effect here is pretty good, especially on the activation of a simple Normal Spell or Trap to negate its effects and let it fizzle out. It at least rewards you for playing this in the Decks it was intended for by lowering the cost if you got the proper materials, but even without that, it’s still a pretty decent Rank 6 monster. No once per turn means you could take advantage of the detach 1 ability to get 2 negations in a turn. If you can make Rank 6s, this doesn’t feel like a bad inclusion, especially if your Level 6 monsters are Reptiles and/or more likely Dinosaur monsters.
Advanced Rating: 4/5
Art: 4.5/5 I like the color of theh monster pretty well, goes with its design greatly.
Mighty
Vee
(Hey, isn’t it supposed to be Razh?) Closing the week is the new boss of the Evol archetype arriving with its other new buddies, Evoltile Megachirella and Evolsaur Lios; Evolzar Lars is a Rank 6 FIRE Dragon Xyz monster, sharing the same properties as its predecessor, Evolzar Solda. Lars takes two level 6 monsters, just like Solda, which used to be tricky to make, but is now trivial thanks to Xeno Meteorus as well as the new Evol support. Lars’s attack stat is a respectable 2500, but suffers in the defense department with a middling 1500 (once again, my Lightning Storm paranoia gets the best of me).
Lars’s first effect is Continuous, making it immune to targeting from monster effects as long as it has Xyz material. While it tragically isn’t immune to the ever-present Infinite Impermanence, it is nice since it can still cheese popular targeting removal, such as from Kashtira Ariseheart or Expurrely Noir. Besides, it essentially has protection anyway thanks to its second effect, a non-once per turn (in Evol tradition) Quick effect to detach two materials (or just 1 if all of its materials are Dinosaur or Reptile) to target and negate an opponent’s face-up card until the end of the turn in response to your opponent’s card or effect activation. While being reactive is a little odd, Lars has one of the stronger flavors of omni negation, being able to zing Continuous effects and circumvent chain blocking. Ironically, it won’t be able to negate untargetable monsters, but generally you’ll be sniping combo pieces instead anyway. Lars joins the family of powerful Rank 6 monsters as arguably the least supported Rank, and it’s easy to make in the decks meant to make it. Evol in particular, thanks to Lios, can plausibly make two Lars with Evo-Singularity for a potential four omni negates, which is more than even sine combo decks can even dream of making. I think most decks that can make Lars generically are better off making Beatrice, Lady of the Eternal since they won’t get the full value of Lars, but it’s always an option for the Rank 6 toolbox.
Advanced: 4.25/5
Art: 4/5 Isn’t he kinda cute in a way?
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