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Extinguishing the Ashened – Yu-Gi-Oh! Card of the Day

Extinguishing the Ashened
Extinguishing the Ashened

Extinguishing the Ashened – #LEDE-EN095

Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of “Extinguishing the Ashened” once per turn.

Date Reviewed:  June 18th, 2024

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Extinguishing the Ashened is Foolish Burial, Warrior Returning Alive, and a Fusion Spell all in one.

Normal Spell that gets a DARK Pyro into the grave and then adds a high level Pyro monster from the grave to the hand. While you are restricted to DARK Pyro on the Foolish Burial part of the effect, any Pyro is available for returning to your hand, but it does have to be Level 5 or higher. Being a “level” means no Xyz or Link monsters returning to the Extra Deck with this effect, however, you still have two Fusion Monster targets within the Ashened archetype to return back to the Extra Deck. As for monsters within the archetype, Extinguishing is getting Hero, King, or Veidos from the grave to your hand. Had it been any level, you could’ve gotten your Priestess back, which could get you another search. Hero is blowing up Veidos most of the time upon his summon, and Veidos blows up all monsters when destroyed and sent to the graveyard, so this card naturally works with getting back what you lose.

Ashened may have Super Poly, but like almost every archetype, they needed their own Fusion Spell. Banish to Fusion Summon a Pyro monster from the Extra Deck is pretty standard. While Super Poly is better because you are using your opponent’s monsters, being able to quickly get to the Veidos Fusion without having to have Veidos or the other requirements on the field is still pretty good. If Veidos is on your opponent’s side, you can always go into Embers of the Ashened and attack into Veidos, destroy it and make a second attack.

Extinguishing the Ashened is a great card to at the very least get you a monster from your Deck. While you want to use every part independently, even if you were to merely Foolish Burial the eventual return to the hand target you are still getting a monster of your choice. The Fusion Spell ability not needing a turn between is great and Ashened have two great Fusion targets that are relatively easy to summon in the archetype or using your opponent’s monsters. The archetype needed an anchor of a card other than the Field Spell and I think this is the card.

Advanced- 4/5     Art- 3.5/5

Until Next Time,
KingofLullaby



Crunch$G

Next up for Ashened Week, we got a brand new Spell Card that can technically count as another searcher, while also being another way for the Deck to Fusion Summon: Extinguishing the Ashened.

Extinguishing the Ashened is a Normal Spell that on activation lets you send any DARK Pyro monster from your Deck to the graveyard, then you can add a Level 5 or higher Pyro monster from your graveyard to your hand. Technically, this means you can outright search for Hero of the Ashened City, King of the Ashened City, or Veidos the Eruption Dragon of Extinction. At the very least, you can recover those while also sending a Level 4 or lower monster if there’s one you’d want in the grave, considering the Ashened monsters themselves don’t really have graveyard effects. For the rest of the turn after this resolves, you can only summon Pyro monsters from the Extra Deck, keeping you specific to the archetype. There’s some good Pyro monsters in the Extra Deck, but we do need more. At least it’s for the rest of the turn, so you can do plays beforehand. You can also banish this card from the graveyard to Fusion Summon any Pyro Fusion from the Extra Deck by using materials from the hand or field, letting you get access to Embers of the Ashened or Veidos the Dragon of Endless Darkness on your turn, since those are the only relevant Pyro Fusions I can think of. Hard once per turn on each effect should of course be mentioned. Extitnguishing the Ashened serves as a decent way to access or recover your higher Leveled Pyro monsters in the Deck as well as being one of your ways to Fusion Summon. Considering Veidos is pretty key to Deck’s playstyle, 3 of this with 3 Veidos can work.

Advanced Rating: 3.75/5

Art: 4/5 The city is falling.



Mighty
Vee

I saw a very funny Twitter thread involving this card, but that’s a story for another day! Today’s card is Extinguishing the Ashened, a Normal Spell that continues our wave 2 Ashened coverage. Extinguishing has two hard once per turn effects; the first effect is its standard effect on activation, letting you send a DARK Pyro monster from your deck to the Graveyard, then recycle a level 5 Pyro monster from your Graveyard back to your hand, at the cost of locking you into summoning Pyro monsters from your Extra Deck for the rest of the turn. With Ashened’s new Fusion monster, this stipulation isn’t as stupid as it was before, though it still hurts quite a bit since you can’t take advantage of generic Extra Deck monsters– something that’s only an issue if the deck itself isn’t robust enough. Speaking of which, Extinguishing’s other effect can be activated by banishing it from the Graveyard, letting you Fusion Summon a Pyro Fusion monster with materials from your hand or field. This is one of the ways to summon Ashened’s new boss monster, and while it’s not the most impactful, it’s a little easier than the other way considering you can search it with Priestess of the Ashened City and set it up with a lot of two card combos. Extinguishing is a little weird, but I would still run it at three just because it’s three more copies of Veidos while providing Fusion opportunities. The first effect really wouldn’t be that broken if it was a straight foolish and search, but in longer games I guess you can mill Veidos and recycle your high-level Ashened monsters?

+Makes it easier to access Veidos, the Eruption Dragon of Extinction
+Can fuse quickly after searching Veidos
-Does not combo by itself and is basically a roundabout Veidos searcher
-Lock limits endboard capabilities

Advanced: 3.5/5
Art: 3/5 This card makes me realize Hero’s helmet is a little creepy for a “hero”…


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