Exxod Fires of Rage
Exxod Fires of Rage

Exxod Fires of Rage – #INFO-EN068

(This card is always treated as an “Exodd” and “Obliterate!!!” card.)
If you control a Level 10 or higher “Exodia” monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects;
● Add 1 “Forbidden One” monster from your Deck or GY to your hand.
● Shuffle up to 5 “Forbidden One” monsters from your GY and/or banishment into the Deck.
You can only use each effect of “Exxod Fires of Rage” once per turn.

Date Reviewed:  September 4th, 2024

Rating: 3.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Exxod Fires of Rage is a new trap that damages the opponent as well as is a fail-safe for your pieces of Exodia.

Always treated as an “Exodd” and “Obliterate!!!” card so that it can be easily searched via other cards, Exodd Fires of Rage is a trap board-wipe if you control a Level 10 or higher Exodia monster. Pretty powerful effect, even if it is a trap card. Searchable with the Unstoppable Exodia Incarnate Fusion Monster, and it being immediately set by it makes your opponent have to play through the board-wipe that is oncoming, or counter it with their own negation. Either way, the card is paying for itself.

While adding a Forbidden One monster from the Deck or grave to the hand is okay, the shuffling back up to five of your Forbidden One monsters in your Graveyard or that were banished back to the Deck may be better effect. Millennium Ankh needs your Exodia limbs in your Deck or in your hand, not the grave or banished area. Even if you didn’t get to use the board-wipe this card has, banishing it to cycle back to fuel Ankh to get out Unstoppable Exodia Incarnate is the ultimate goal. Being unable to banish the turn it is sent to the grave is standard, but annoying in this case, as unlike with other cards, the benefit would only be unfair if you had Ankh ready and had used something like Foolish Burial Goods to put Exxod Fires into the grave directly because of something your opponent had done a turn earlier to get rid of your Exodia limb(s).

Board-wipe should be expected when it comes to Exodia. Making it a trap delays the power of the card, as does making it unable to be banished the turn you send it to the grave. You have an insurance policy now against your opponent getting rid of your Forbidden One pieces before Ankh can be used, and that was what the archetype needed.

Advanced- 3.5/5
Art- 4/5- Poor Blue-Eyes

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Midweek brings us a Trap to set from the Deck from your new boss monster: Exxod Fires of Rage.

Exxod Fires of Rage is a Normal Trap that’s always treated as an Exodd card and an Obliterate!!! card. I get not forcing the latter into the name, but why not just name it Exodd Fires of Rage? Anyways, control a Level 10 or higher Exodia monster, activate this and destroy all cards the opponent controls. A field wipe you can set from the Deck off a monster that’s a vaild target for this is great, especially when you can use it on the opponent’s turn. If this card is in the graveyard, except the turn it was sent there, you can banish it to either add a Forbidden One monster from your Deck or graveyard to your hand or shuffle up to 5 Forbidden One monsters that are in your graveyard and/or banishment back into the Deck. Main point here is to get any Forbidden One monsters that might end up in the graveyard back into the hand or Deck since that (alongside the field) are the only places you can reveal them from to activate Millennium Ankh. I guess if you are getting close to the Exodia win condition in your hand, this searches pieces to step you closer, so that’s nice. Each effect is a hard once per turn, mostly so you can’t search 3 Exodia pieces in a turn. It’s a solid card, wiping the opponent’s board and recovering Exodia pieces to use your Millennium Ankh and summon your boss monster. You can set this from Deck easy, playing a few copies is fine in Exodia to help clear the opponent’s board to get a direct shot in with your big Exodia.

Advanced Rating: 3.75/5

Art: 4.5/5 Most of the references in this archetype are from Grandpa Muto or Simon from the video games, but you had to have an Episode 1 reference as well.


Mighty Vee
Mighty
Vee

With the Millennium archetype also comes a couple of related backrow, and today we’re going to cover one of them– the Normal Trap, Exxod Fires of Rage. It’s searchable by Millennium’s boss monster, making it very accessible. Funnily enough, due to a localization quirk, it’s considered both an Exodd and an Obliterate!!! card, though in practice it’s still searchable all the same. Exxod has two hard once per turn effects. The first is its standard activated effect, simply destroying all monsters your opponent controls. Needless to say, if you’ve ever experienced the horror of being zinged by Prank-Kids Battle Butler, Quick nukes are always strong effects and arguably can be even more devastating than omni negates as a disruption. Exxod’s other effect can only be activated in the Graveyard except the turn it was sent there, banishing itself to either search a Forbidden One card (or recycling one from your Graveyard) or shuffle up to 5 Forbidden One cards from your Graveyard or Banishment into the deck. The first choice isn’t worth it since it’s a singular search; it’s only useful if you somehow have four Exodia pieces in your hand and are on the cusp of getting the instant win condition. The other one, however, is extremely useful, since you can stray Exodia pieces back in the deck to activate Millennium Ankh once more and field another copy of your boss monster if they’ve been eliminated somehow (like, say, with the Obliterate cards). Exxod is an excellent and versatile card, though it does compete a little with the other prime search choices. Obliterate!!! is a Continuous Trap that offers a bounce every turn, making it more valuable in longer games, while Obliterate!!! Blaze powers up your boss monster to compensate if it ends up being summoned with low attack. Of course, nothing is stopping you from playing all three of them, and Exxod incidentally complements the other two nicely since both of them put your Exodia pieces in harm’s way. Overall, I think it’s the strongest backrow to search, but naturally you’ll pick the best one for the situation.

+Excellent nuke effect
+Can recycle Exodia pieces to summon another Exodia Fusion
-Exodia piece search is largely useless
-Competes with the other Obliterate!!! cards depending on the matchup

Advanced: 4/5
Art: 3.75/5 Biden blast???


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