Feasting Troll King
Feasting Troll King

Feasting Troll King – Throne of Eldraine

Date Reviewed:  November 28, 2024

Ratings:
Constructed: 3.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4
Commander [EDH]: 4

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 



David
Fanany
Player
since
1995
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I’m tempted to make a joke about that one Thanksgiving guest you dread to receive, but I don’t want to jinx anyone’s holiday week. Feasting Troll King is hopefully a lot more fun for everyone; tricky in a straightforward way, or straightforward in a tricky way. Sometimes all you really need is a big, brutal beast to attack with, and this guy is hard to top for efficiency, assuming a deck committed enough to green. Even in Food-related theme decks, he may not be the first card opponents think of, but he will be once you cast him. He’s hard enough to deal with in a less dedicated deck where he only comes back once, much less a deck that can bring him back more or less at will. Additionally, while we usually see mana costs like this as quite restrictive, they also have certain advantages: even just using Standard as the example, Throne of Eldraine was closely followed by Theros Beyond Death and the return of the devotion mechanic.

Here’s another piece of Thanksgiving trivia for you: there are only four cards in Magic that have the exact same mana cost as Feasting Troll King. The others are the all-time icon Force of Nature, the late 2000s icon Cloudthresher, and the much less known Hidden Path from The Dark. I feel like they might all work together reasonably well in the right sort of Commander deck!

Constructed: 3.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4
Commander [EDH]: 4


 James H. 

  

c o n s u m e

Feasting Troll King was actually quite a force back in tis Standard, thanks to a confluence of factors that helped it out. The format was amenable to mono-colored decks that weren’t white, and so an efficiently costed beater that both leaned into the Throne of Eldraine food subtheme and offered a threat that needed to be felled at least twice was quite a tantalizing prospect. While a 7/6 with trample for 6 mana doesn’t sound as exciting as some green creatures are, a 7/6 that can come back at least once or offer value besides is a lot better deal.

That said, this does have the burden of a high mana cost in terms of color intensity, as quadruple green is a hurdle to get over regardless of format. While it’s a threat, it’s a threat that generally has trouble outside of a particular shell; still, it plays well with itself and with all of the Food support we’ve seen over the years, and you can eat your way to victory if you have the weapons to proceed in that direction.

Constructed: 3.5 (quad green is a lot harder to make work in deeper formats)
Casual: 4.5
Limited: 4.5 (not the Limited bomb, but it is quite efficacious)
Multiplayer: 3.5
Commander [EDH]: 4 


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