Fiendsmith's Requiem
Fiendsmith’s Requiem

Fiendsmith’s Requiem – #INFO-EN046

1 LIGHT Fiend monster
You can only Special Summon “Fiendsmith’s Requiem(s)” once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 “Fiendsmith” monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of “Fiendsmith’s Requiem” once per turn.

Date Reviewed: December 27, 2024

Rating: 4.38

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average.  5 is great.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Fiendsmith’s Requiem begins our descent into the Fiendsmith toolbox that ended the Year of Fire and ushered in the Fiendsmith Format.

Tiny Link 1 monster that required any LIGHT Fiend monster for its summon, thankfully Requiem had a restriction of being summoned once per turn. Tributes itself to Special Summon any Fiendsmith monster from your hand or Deck. There are currently now two monsters that fit this effect, though even with just one for most of the year this effect was great. Pop to get you to Engraver in case you somehow didn’t have it in the hand, or get you the new Fiendsmith: Lacrima. As a Quick Effect, you can Special Summon this during the opponent’s turn and fire off its ability to get to Engraver or Lacrima.

Requiem can turn itself into an Equip Spell for a LIGHT non-Link Fiend and give it 600ATK. This isn’t much of anything at first, but when equipped to either of the Fiendsmith Fusion Monsters as was the strategy, Desirae gains a negation once per turn (more if you have more Link Monster equipped). The small ATK boost also makes the regular Engraver a 2400ATK monster on field, though you are always wanting to equip as many Link Monsters to Desirae as possible.

Fiendsmith’s Requiem was only the first piece of the toolbox archetype that was splashed into several archetypes and continues to be. The OCG handled Fiendsmith with the ban list to limit its power, but the TCG has yet to do that, so it will continue to see play in several strategies as long as that continues. Requiem got you to Engraver, which would in turn begin the deck thin and Special Summons of many LIGHT Fiend monsters. While not the worst of the bunch, it is a key cog in the machine.

Advanced- 4/5     Art- 3.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

Of course Fiendsmith cards were going to be on the Top 10 this year, and we end the week off at #6 with one of the two to make said list, from The Infinite Forbidden we have Fiendsmith’s Requiem.

Requiem is a Link-1 LIGHT Fiend with 600 ATK and an arrow pointing down. Low ATK is expected on a Link-1, LIGHT/Fiend is great thanks to this archetype, and the downward arrow is fine if you were using this to make more Link plays. The material to summon this is any LIGHT Fiend, which is why you’d see Decks using the Fiendsmith cards running Moon of the Closed Sky as a generic Link-2 they could Link away into this, similar to how we used to use Knightmare Phoenix or Cerberus to make Mermaid. You could also Tract into Lurrie to summon this as well, or run several decent LIGHT Fiends in the game to supplement Fiendsmith. You can only Special Summon this once per turn, which is fair for how easy you can summon this. During the Main Phase, this has a Quick Effect to tribute itself to Special Summon any Fiendsmith monster from the hand or Deck, getting you to your Engraver or Lacrima to start Fiendsmith plays to try to end on Wave High King Caesar and/or Desirae. Finally, you can target a non-Link LIGHT Fiend you control and equip this card from the field or graveyard to it as an Equip Spell for a 600 ATK boost. The boost is nice, but not as relevant as getting this onto Desirae for a negate or your Engraver so you can send it off for Necroquip Princess and then revive the Engraver to make your Rank 6 monster. HOPT on each effect, of course. Requiem is mainly why Fiendsmith can be ran as an engine, getting your monsters out of the Deck with the greatest of ease with how many options there are to help summon this thing. You won’t see Fiendsmith without this, I wouldn’t be shocked if this ever meets a similar fate to Knightmare Mermaid.

Advanced Rating: 4.5/5

Art: 4.5/5 Looks like a living tombstone.

My #6: Phantom of Yubel


Mighty Vee
Mighty
Vee

Wrapping up the first phase of our countdown at number 5 is quite possibly the year’s most hated card, Fiendsmith’s Requiem. We actually didn’t cover it in our initial Fiendsmith coverage, so here it is! Requiem is a Link 1 LIGHT Fiend Link monster with a single down arrow, as expected of a Fiendsmith, and it has the dubious requirement of any LIGHT Fiend as material– we’ll get into the implications of that later. Lastly, Requiem has a poor attack stat of 600, and you really shouldn’t expect any more from a Link 1 unless its name is Emperor Charles the Great.

Fortunately, you can only summon Requiem once per turn, which is ultimately a good thing because you could hypothetically use Requiem as material for itself and fill the Graveyard with fodder for Fiendsmith Engraver. Requiem’s most important effect is its first effect, which is not once per turn but that’s not relevant since it’s impossible to field it more than once per turn anyway. It’s a Quick Effect that’ll let you tribute Requiem them Special Summon any Fiendsmith monster from your deck. The main targets are Lacrima the Crimson Tears and of course Engraver itself, which depending on your deck can provide Link fodder or branch out into Fiendsmith combos to summon Fiendsmith Desirae for additional disruption. The most efficient way to access Requiem is obviously in a deck that naturally uses LIGHT Fiends, like Magical Musketeer or even through playing White Duston (which hilariously managed to top an OCG event a while back), however pretty much any deck can access Requiem thanks to Moon of the Closed Sky being a generic Link monster. Furthermore, being a Quick Effect lets it dodge some common Hand Traps, though the engine itself is still quite weak to anti-Graveyard techs. Requiem’s last effect is a bit less exciting, but still a cherry on top of an already stacked ice cream cone, letting you equip it to any of your monsters from the field or Graveyard. This is mostly meant to give Desirae more Equips to make better use of its negate, though it also lets you summon Necroquip Princess or becomes fodder to be sent by a Snake-Eye monster. It’s no wonder that many people want Requiem (and other Fiendsmith playmakers, for that matter) banned, though I really like the idea of White Duston being a viable card. Personally, I’d rather Moon get banned if anything gets hit at all, but we shall see!

+Extremely easy summoning requirement accessible in many decks
+Lets almost any deck smokescreen into Fiendsmith combos
-Very weak to anti-Graveyard effects

Advanced: 4.5/5
Art: 3.5/5 Why is it screaming like a rage face? Probably embodying all the players who hate the Fiendsmith engine.


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