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Firewall Dragon Darkfluid – Yu-Gi-Oh! Throwback Thursday (2019)

Firewall Dragon Darkfluid
Firewall Dragon Darkfluid

Firewall Dragon Darkfluid – #MP20-EN168

3+ Effect Monsters
If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card’s attack declaration and the end of the Damage Step, this card can make another attack in a row.

Date Reviewed:  June 22, 2023

Rating: 3.50

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Firewall Dragon Darkfluid is our Throwback Thursday choice this week, a rather young throwback choice but fitting for the week’s theme.

A Link-5, needing at least three effect monsters, Darkfluid needs some setup to reach its maximum potential. Link Summon Darkfluid and make sure you have some Fusion, Synchro, Ritual or Xyz Cyberse monsters in your grave, then you get a counter for each. 2500ATK boost for each counter is incredible, and pays for the investment you make into Darkfluid being a Link-5. This card fits in well with Libromancer and the @Ignister archetypes because they both run multiple types of Cyberse to get into the graveyard. Either archetypes could get up to three, boosting Darkfluid 7500ATK for a total of 10,500ATK. The counters only exist during the Battle Phase, but at least it’s during both turns.

The bigger plus to the counters comes in the ability to remove one to negate a monster effect. No destruction, but negation is great. If you were to negate in-between your attack and the Damage Step, you get to make another attack, but the likelihood your opponent would wait to chain an effect just to have it negated and then likely suffer a significant damage hit to their LP is unlikely.

Load up Darkfluid with at least two counters and use it for negation. 3000ATK holds its own plenty well, and with just one counter Darkfluid is stronger than pretty much any monster in the game. Three monsters minimum are needed, but it is worth the investment if your grave is set up.

Advanced-3.5/5     Art-4/5

Until Next Time
KingofLullaby



Crunch$G

Throwback Thursday this week brings us back to when we were finally able to transcend Link-4s and get our first Link-5, which of course went to Cyberse.dek, as we got Firewall Dragon Darkfluid.

Darkfluid is a Link-5 DARK Cyberse with 3000 ATK and arrows pointing Up, Left, Right, Bottom-Left, and Bottom-Right. There’s DARK/Cyberse again, 3000 ATK is pretty good, and the arrows are solid enough. Link Materials are any 3+ Effect Monsters, so generic enough. Upon being Link Summoned, this gains counters equal to the number of different types of Cyberse monsters in your graveyard (Ritual, Fusion, Synchro, and Xyz), with it gaining 2500 ATK for each counter on it during the Battle Phase only. It was never really hard to get the 4 monster types in the graveyard required for this to gain counters, and now it should be even easier to do. One counter alone makes this 5500 ATK, which is powerful, but it can easily get to 13000 ATK if you got all 4 types in the graveyard and keep the 4 counters on it. However, of course, it has a way to remove these counters with a Quick Effect that triggers when the opponent activates a monster effect, letting you remove a counter to negate the activation and then if this effect was used between attack declaration and the end of the Damage Step, this card can make another attack in a row. The monster effect negation alone is pretty solid to have on any boss monster. The ability to potentially gain a second attack probably won’t always come up, but I’m sure you can do a lot of damage with this if you manage to use the effect in that scenario. It can be up to 4 monster effect negations as well, similar to Apollousa, though this is more Cyberse exclusive. It’s a solid boss monster in Cyberse Decks. You should be able to get a combination of Ritual, Fusion, Synchro, and Xyz monsters in the grave for this to gain counters no problem, so that’s a non-issue. It’s a worthy addition to the Cyberse Deck if you want some monster effect negations.

Advanced Rating: 3.5/5

Art: 3/5 The monster does look kinda cool, just don’t care for the blue on the original Firewall Dragon being swapped for green.



Mighty
Vee

Throwback Thursday brings us the next evolution of Firewall Dragon, Firewall Dragon Darkfluid, a Link 5 DARK Cyberse Link monster. With up, left, right, down left, and down right arrows, Darkfluid’s arrows are fairly versatile. Though it’ll take any 3 or more Effect monsters, which is extremely easy in most Cyberse decks, it’s a bit more complicated to summon Darkfluid with its full effects. Darkfluid clocks in at a respectable 3000 attack, which might seem a little low for a Link 5 monster, but fortunately it has a way of shoring that up.

If the previous cards this week weren’t an indication, you’ll want to Link Summon Darkfluid with as many monster card types as possible. After being Link Summoned, Darkfluid gains a counter for each different Cyberse monster card type in your Graveyard among Ritual, Synchro, Xyz, and Fusion (Links not included, probably because that would’ve been too obvious). For each counter, Darkfluid gains 2500 attack during the Battle Phase, so even just one of those will leave it at a monstrous 5500 attack, and reaching 8000 attack isn’t terribly difficult either. Reaching 13,000 attack isn’t impossible, though it’s frankly overkill and the amount of resources you would’ve used probably would’ve been better spent elsewhere, assuming your opponent didn’t activate any interruptions. Darkfluid’s sole activated effect is a Quick effect and isn’t once per turn (before flipping out, remember that Apollousa exists!), removing a counter in response to your opponent’s monster effect activation to negate it. Additionally, in a nod to the anime, if you activated it between Darkfluid’s attack declaration and the Damage Step, Darkfluid can attack again. This part of the effect essentially assures your victory, though it depends on your opponent activating an effect during the Battle Phase, which unfortunately is quite rare. Instead, the main meat is the non-once per turn negate, which is valuable for monster spam Cyberse decks since they often lock you into Cyberse monsters, preventing you from summoning the much simpler Apollousa. Despite being fantastic disruption and a powerful OTK tool, it’s still rather awkward to make with a significant number of counters outside of dedicated builds, and without the counters Darkfluid is simply a 3000 attack beater with no protection. It’s still a valuable monster, and rather tragically a bit better than its supposed upgrade.

Advanced: 3.5/5

Art: 3.75/5 Love the pose, but why’d he decide to go neon green?


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