Floowandereeze and the Scary Sea – #BODE-EN075
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 “Floowandereeze and the Scary Sea” per turn.
Date Reviewed: February 2nd, 2022
Rating: 3.00
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
Floowandereeze and the Scary Sea is a protection card for Floowandereeze that could either be really good or really bad depending on the matchup.
Negate and bounce back a Special Summoned monster(s) is a good effect, the standard-looking archetype Counter Trap. You having to have a Tribute Summoned monster and no Special Summoned monsters focuses the strategies that can play this to Monarch-focused and Floowandereeze only…maybe True Draco. Locking your opponent out of Special Summons for the rest of the turn can completely wreck strategies like Sky Striker and Invoked. The up to 3 Normal Summons/Set this turn are where this card can really fall apart. Most meta decks focus on Special Summoning and run Normal Summon monsters in the form of hand traps and recruiter-type monsters. If you run into a deck that functions with both many Normal Summon monsters and Special Summon monsters, giving them two more Normal Summons can hurt you tremendously if those monsters are meant to get resources. If it’s something that needs to Special Summon off of a single Normal Summon, then this card will keep them held in place for the turn and can keep doing that as long as you can protect it.
The power of this card depends entirely on who your opponent is. Needing to Special Summon? This card hurts them. Got a few Normal Summon monsters? This helps them and hurts you. Since you won’t be Special Summoning likely in this archetype (Floowandereeze), you shouldn’t have an issue with the requirements.
Advanced-2.5/5 Art-2/5
Until Next Time
KingofLullaby
Crunch$G
Mighty
Vee
Almost missed this one :0 Floowandereeze week continues with Floowandereeze and the Scary Sea, a counter trap on a hard once per turn (though it’s unlikely you’ll ever need to activate it more than once per turn) and one of the more feared cards from the initial Floowandereeze reveal. As always, counter traps are very powerful since they can only be responded to by other counter traps. You can only activate this card if your opponent would special summon a monster while you control a tribute summoned monster and no special summoned monsters (which should be the case if you’re playing a Floowandereeze deck). The summon gets negated, the monster returns to the hand, and your opponent cannot special summon for the rest of the turn, though they do get an additional 2 normal summons. This effect can be incredibly devastating considering the power of special summon floodgates, but depending on the matchup, you might even help your opponent or give them fuel for a powerful play next turn if you fail to finish them off. Additionally, this trap uses the dreaded “would” wording shared by Solemn Strike, which prevents it from working on fusion and ritual spells. It’s still a powerful card against most of the meta and can be searched by one of the archetype’s main playmakers, so I’d still run at least one, and you’ll probably steal some wins with this card alone.
Advanced: 3.5/5
Art: 3.75/5 The storybook art returns, though the birds look like they’ve seen better days.
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