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Floowandereeze & Empen – Yu-Gi-Oh! Card of the Day

Floowandereeze & Empen
Floowandereeze & Empen

Floowandereeze & Empen – #BODE-EN017

If this card is Tribute Summoned: You can add 1 “Floowandereeze” Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent’s monster (Quick Effect): You can banish 1 card from your hand; that opponent’s monster’s current ATK/DEF become halved until the end of this turn.

Date Reviewed:  February 4th, 2022

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Floowandereeze & Empen ends our Floowandereeze look this week and is one of the bigger Floowandereeze you’ll be searching for.

Tribute Summon it (which you’ll likely always do) and get yourself a free archetype Spell/Trap from the deck and then the standard extra Normal Summon this archetype grants. The Skill Drain for opponent Special Summoned monsters in Attack Position is a fantastic lockdown tactic for the archetype. If your opponent wants to use effects they either have to Normal Summon, or Special Summon in defense and then activate their effects, forgoing their attack for the turn unless they go into the Extra Deck.

As for the searching option on its Tribute Summon, Floowandereeze and the Advent of Adventure will get you another search, Floowandereeze and the Magnificent Map we discussed earlier this week how good that card is, but Floowandereeze and the Unexplored Winds can get you both draw power each turn and can spot remove a monster your opponent controls and use it as part of a Tribute Summon. You can also search another Floowandereeze monster, but you do that with the Normal Summons you conduct. As for the traps in the deck: Scary Sea will lock out Special Summons for the turn, while Dreaming Town can flip every monster your opponent has face-down, as well as Special Summon a Level 4 or lower Winged Beast. Spells are quicker and Scary Sea does more to control the field than Dreaming Town.

Banish a card in your hand to Shrink an opponents monster for the turn during a battle helps to do more damage with Empen, though the card has 2700ATK so it is pretty strong as is. The Shrink ability though makes Empen able to take down in battle essentially any monster in the game. The banish doesn’t matter because you’re going to get that monster back next time your Normal Summon a Floowandereeze.

Second highest ATK monster in the archetype, great control card, and can inflict some good damage. Would’ve been better if it could use the Shrink ability in conjunction with any Floowandereeze monster as most are low ATK.

Advanced-4/5     Art-4/5

Until Next Time
KingofLullaby



Crunch$G

The week ends off with the more optimal of the two bosses to play in Floowandereeze: Floowandereeze & Empen.

Empen is a Level 10 WIND Winged Beast with 2700 ATK and 1000 DEF. Overall fine stats, that meh Attribute again, and the decent Typing. Anyways, upon being Tribute Summoned, you get to add any Floowandereeze Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you get to Normal Summon a monster. Really solid way to get to the Spell/Trap lineup, which is why you usually see the Spells and Traps that aren’t the Field Spell and search Quick-Play be used as 1-ofs. The extra Normal Summon is nice as well to keep plays going, even after this Tribute Summon of Empen to try and get another big monster out. Second effect prevents the opponent from using the effects of Special Summoned monsters in Attack Position while you control this Tribute Summoned card, giving the archetype it’s own way to have some sort of a floodgate effect, and a decent one at that. Once per battle, during the damage calculation while this battles an opponent’s monster, then you get the Quick Effect to banish a card from the hand to half the ATK and DEF of the monster this is battling, which should basically guarantee this runs over anything below 5400 ATK, which is really good. No hard once per turn anywhere, so you can make use of multiples of these for its Normal Summon effect and use that battle effect multiple times a turn if needed. Empen is the good boss monster for the Floowandereeze archetype while Snowl leaves a lot to be desired. This is the one you want to play in Floowandereeze, though you still don’t need to max out on it.

Advanced Rating: 3.75/5

Art: 5/5 I just like penguins.



Mighty
Vee

This week closes off with Floowandereeze & Empen, one of the archetype’s 2 bosses. Similar to its counterpart, the only other Floowandereeze boss, Empen is a level 10 WIND winged beast, opening up Harpie’s Feather Storm and allowing it to be searched by Floowandereeze & Elgen (as it should be!). Its stat spread is oddly similar to yesterday’s Raiza the Mega Monarch, boasting a decent 2700 attack but an abysmal 1000 defense for a level 10 monster. Fortunately, also like Raiza, it doesn’t need defense points, or even attack for that matter, to ruin your day.

Empen doesn’t have a special summoning condition, but as it is a Floowandereeze monster, it doesn’t need one and you shouldn’t special summon it anyway. None of Empen’s effects are once per turn, though it’s unlikely you will summon more than one. After it’s successfully tribute summoned, you can search any Floowandereeze spell or trap. Usually you’ll be searching Floowandereeze and the Magnificent Map if you don’t have it yet for the extra plays on your opponent’s turn, but searching for Scary Sea or their in-house version of The Monarchs’ Stormforth is also a good idea depending on the matchup. Additionally, after this effect resolves, you can normal summon any monster you wish; while it’s a nice extender, extending in Floowandereeze decks is very hand-dependent so you probably won’t get much mileage unless you open with a very lucky hand. While Empen’s on the field, your opponent can’t activate the effects of special summoned monsters in attack position, making Empen a deadly floodgate against link-focused decks, though many decks can simply summon their removal in defense position to get rid of Empen. However, simply beating Empen in battle isn’t so simple either, as once per battle, you can banish a card from your hand to halve the attack and defense of a monster that battles Empen, granting it an effective 5400 attack– and Empen’s floodgate will prevent classic beaters like Borrelsword Dragon or Mekk-Knight Crusadia Avramax from beating it. Empen is still a very powerful card, but being weak to backrow removal as well as any monsters able to be summoned in defense position keep it in check. Overall a great boss for the Floowandereeze archetype, though relying on it alone won’t go very far.

Advanced: 3.75/5

Art: 4/5 Very happy little penguin, isn’t he?


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