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Pojo's FMA Card of the Day
The Frost
Alchemist
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Frank Archer,
Contingency Plans
7 Command—Military Faction—Level 2
Human*Soldier*Villain
5 Strength—7 Wits--0 Alchemy
"Search Wits 8: Reveal the top 4 cards of your
deck and add 1 battle event revealed to your
hand. Put the rest on the bottom of your deck in
any order."
The Rundown: Frank Archer week begins with on of
his level 2 leaders. Decent Strength and really
high Wits. As far as his ability goes, we've all
had those times where there's just no kung-fu in
our hands to help us in battle, so his ability
helps with that situation. And thus, his
subtitle is very fitting.
The Downside: Fairly high Wits, but only 7
command. And as far as his ability goes, unless
you use a character to stack the top cards of
your deck prior to using it, there's no
guarantee that you'll do anything but put 4
useful allies/attachments/advantages on the
bottom of your deck.
Final Word: While this Frank Archer leader isn't
bad, I think I'd recommend going with his other
level 2 if you can. He has 8 command, stats that
aren't much lower than this, and he also has a
pretty useful ability for combat.
I give Frank Archer, Contingency Plans a 3.5 out
of 5.
The Frost Alchemist
Fullmetal Alchemist TCG
obiwan_kenobi56@hotmail.com
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Haven |
Frank Archer,
Contingency Plans
Military
7 Command
Level 2
Human—Soldier—Villain
5 / 7 / 0
Search Wits 8: Reveal the top 4 cards of your
deck and add one battle event revealed to your
hand. Put the rest on the bottom of your deck in
any order.
Welcome to Archer week. Poor Archer didn't get
any love in the show, and he's not getting any
from Joyride either. His cards have interesting
effects, but the main problem is the lack of a 6
command. Let's hope he gets one next set =).
Now for today's card. The stats look good, 7
wits is the highest your going to get from a
level 2, and 5 strength is average. The effect
lets you search for battle events during the
search phase. And since the wits cost is only 1
more than his base wits, Hakuro lets you use it
for free. However, in order to make Archer's
ability effective, you have to run a lot of
battle pumps. Also, you only get to keep 1 of
the pumps you draw. I think when they were
making this card, they were afraid of creating
another Tim Marcoh, Clever Deserter. Marcoh was
good because you could easily generate 2+ cards
of advantage every turn. Frank can search for a
battle event of any attribute, but he can only
grab one. Still, card advantage in any form is
good.
Rating: 4/5 (Card Advantage, Good Stats)
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