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Pojo's FMA Card of the Day
ffseriesfan |
Trapped Hallway
(2) Clue points
5th Laboratory
Battle: Strength * Wits * Alchemy
Goal: Alchemy +3
Each leader gets, "Main Wits Discard a card: Put
Trapped Hallway on the bottom of its owner's
location deck. Play a new location."
So we get into some locations this week.
Hrm... 2 points, every battle type and weird
effect?
Why use it?
If you or your opponent doesn't want to battle
in this location, they can simply discard a
card. This leads to more hand disruption...
especially if your opponent doesn't have any
alchemy to win the location.
Discarding a card may not seem like a big deal,
but if they're forced to change the location
(let's say they're weak in strength) because
they don't want to risk losing allies, then they
lose some hand advantage.
I personally think it's a waste of space... but
some people like the fact that you it has every
battle type and it can force your opponent to
discard.
Rating: 2/5
You can substitute it for something more geared
toward your deck.
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Xeverex18
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Trapped Hallway
4/3/2006
Trapped Hallway make seen like it is a very
situational card, but it has its purposes. If
you deck is mainly conprised of things you can
discard, i.e.stray kittens, allies, reflections,
then this card can help thin out your deck and
possibly get a little advantage.
Leaders like Roy M has stable stats which makes
it easy for him to use this card, and battle
which ever battle he wants. You can also keep
using this card by using a Clue for the search's
effect or MM. Discarding might not be something
your opponent wants to do, se this card might
come out as a surprise. If Dante become usable,
this location is almost a staple.
3.5/5 In a Well constructed Deck
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