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Pojo's FMA Card of the Day


 

The Armstrong Family Gloves
Blood & Water

Reviewed February 24, 2006

Rating:  4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Crenshinibon

 

The Armstrong Family Gloves

The Armstrong Family Gloves are undoubtedly one of the most powerful attachments in the game. They aren't unique, take up a less used (although this is debatable) item slot, provide an attribute pump of 3, and have an amazing effect. All of those combine into what is a solid attachment, which has the *minor* downside of being a 10 cost attachment.

The ability on the armstrong family gloves is in what my mind truly makes them great (noble cause gives 3x the stat boost). Use Challenge the Sun with the Gloves and you can take out any ally on the field.
Better yet, combine them with Scar, Alchemist Hunter to get teh effect every turn. This should be more useful at this time with more powerful allies like Denny Bloch, Easily bored and Lyra, Budding Talent floating around.

The stat boost is fairly strong as well. Any military or rebel deck will quickly make a ton of use of it, although Elric and Homunculii decks might not find the boost quite as commonly useful.

Overall, the gloves are solid and deserve a good rating:

Rating: 4/5.
 

ffseriesfan

 

The Family Armstrong Gloves
10 Cost (attachment)
Item
+3 Strength
Allies defeated by this character are placed in their owner's discard pile instead of being defeated.

A great rare from the Blood and Water set. +3 strength and an awesome effect.

Being able to place characters in the discard pile rather than being defeated limits your opponent's options and gives you field presence. This card can be scary when equipped on a powerful character.

Even though the card gives a strength bonus, as long as the card is attached to a character, no matter what the battle is (either strength, wits or alchemy), the character will be placed in the discard pile.

What's also great about the card is that it isn't a unique so you can have more than one on the field (also helps if you sneak thief it from your opponent).
Since this card is an item... you can equip it along with Father Cornello's Chain Gun... or other weapons/armor/auto-mail/marks.

Some downsides... again the cost is high so this card would be more useful later in the game when you have your higher command leaders out. Though some leaders have 8 command at level 2 and giving up 2 cards for equivalent exchange might be worth it depending on the situation.

Rating: 4.5/5
Very versatile and the huge strength boost is something to fear when facing against this card.

That's it... thanks guys :D
 

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