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Pojo's FMA Card of the Day
Belgarion |
Blood and Water
Event Alchemy 0
Main Alchemy (1): Draw three cards
Here's a card I like. It allows hand advantage
at a minimal cost.
Blood and Water allows you to draw 3 cards.
That's useful but of course there's a cost of
one experience. So theirs many uses for it. You
can ditch the useless experience at lv. 3 or to
stay at the lv. 2 with a useful ability like Tim
Maroch. I think that this is a good card but I
prefer other draw cards such as more and quick
draw.
my rating is 3.5/5
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Crenshinibon
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Blood and
Water:
Fullmetal Alchemist tends to be very weighted
towards card advantage.
At this stage in the game, I think it's safe to
say that every deck either runs More!, Quickdraw,
or both. Even with the new "draw only up to 8
cards every mainphase" rule, card draw is still
incredibly potent, especially in a game where
cards sitting in hand can be used to decrease
costs.
Blood and Water is probably the most versitile
card drawing effect in the game. With a cost of
0 Alchemy, even with the added negative
experiance, any deck that wants to can use it.
It also draws 3 cards over the 2 of More! and
Quickdraw, making it have one extra card of
advantage.
Because of all this, Blood and Water can be
easily used in a deck from any faction,
although, as is typical with card drawing and
experiance burn, it will always do better in an
Elric deck. An Elric deck packing full playsets
of Blood and Water, Quickdraw, Burning the Past,
Nighttime, and More! will always have
attachments and other cards at the ready. In
addition, the Elric level 2s for all of their
leaders have great abilities and attributes
(maybe excluding Edward Elric, Man of Action)
and so getting to level 3 isn't quite as
important.
Overall, it is a very strong card, and deserves
to be played in most decks.
Rating: 4.5/5
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