A Job
Well Done
OP2005 - 4
Search Wits 5: If
you win this location, you play the location
next turn.
I decided to chime
in with a couple reviews since there was only 1
review on Monday.
Wednesday's card is
another promo card! By participating in FMA
hobby leagues you can receive this card if you
have the top amount of clue points that week.
Since there are 4 copies of this card in a
league kit you have the chance of winning one
each week :D
A Job Well Done is
another great location switching card. Locations
being the heart of the game determine how your
deck build is. If your deck build revolves
around alchemy then obviously you'll be using
alchemy locations. Even if you have alchemy
locations, it doesn't necessarily mean that your
opponent has alchemy locations. For example,
Ed/Al decks can be based on alchemy and have
alchemy locations, but if you're facing against
a homonculus deck, it's more likely that they
have wits locations or even strength locations.
This puts your deck at a disadvantage.
One solution lies
with the ability for you to play the location
the next turn even though you have more clue
points than your opponent. A Job Well Done
allows you to take control of the game by
allowing you to play a location from your pile
instead of your opponent.
Since you know the
locations you have help your deck, you have the
advantage.
Some advantages:
- You get a
location from your deck
- You can play it
after meeting the goals for the location
- 5 wits is a
relatively low event cost and can be played by a
lot of allies and leaders.
- It's a misprint,
the symbol on the upper left should be a wits
icon :D
Some disadvantages:
- If you're losing
in clue points, this card is a dead card in your
hand
Some other similar
cards include: A Clue for the Search (pay an
experience to shuffle the location back into the
owner's deck and you pick a location from your
pile) and Roy Mustang, Master Manipulator (which
switches the location for one in your victory
pile), but A Job Well Done can be more
versatile. Early in the game, it might not be
wise to pay an experience and Roy Mustang, MM is
a level 3 leader (not to mention a rare chase
exclusive) and can take a while to get out, even
with Policeman, Citizen of Linter.
With that said,
this card isn't groundbreaking, but it's pretty
good and can be used in almost any deck.
Rating:
4/5 for just about
any deck
It's useful and can
keep your opponent from gaining an advantage
from their locations.
Questions/comments?
Feel free to PM me on the pojo board or email me
at ffseriesfan@yahoo.com