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Pojo's FMA Card of the Day


 

Iron Maiden
Blood & Water

Reviewed January 30, 2006

Rating:  4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Miller1119

Iron Maiden

8 Cost Wits Event

May only be played by villain character.

Main Wits 8: Target player puts 2 cards from his hand onto the top of his deck.

This starts the COTD week in which we review some “staples” so-to-speak for the Homunculus decks. Whether it is Envy or Lust, almost all players who use Homunculus use these. Also, this works for other decks…Basque Grand is a villain, however he isn’t exactly a wits machine, Father Cornello is also a villain he too isn’t a very witty leader. Which again leads us back to Homunculus.

The plus side to this is it puts your opponent one turn behind, and also takes some of their options away. Most players don’t run cards they don’t need, so losing any cards in your hand can be a big blow. However, it requires A TON of wits.

Overall, this card is great for Envy or Lust leaders, so-so for the other villains.

Casual Play: 5/5 There aren’t many cards that will get a low rating in Casual Play.

Tournament Play: 4.9/5 It isn’t the best Homunculus spell, but it is very, very close.
 
Crenshinibon Iron Maiden-

In Fullmetal Alchemist, villains using discard makes sense from both a flavor, and mechanics standpoint. So it seems logical that a powerful tempo and hand-destruction card would fall under a restriction that it can only be used by villains.

Iron Maiden is probably the most powerful "type oriented" card available right now. With an ability that generates tempo-disruption, temporary card advantage, and hand destruction, it is certainly powerful, and most decks that can run it do run it.

Since this is "Homunculus Event Week" I should probably discuss why this goes better in a homunculus deck. Homunculus (Whether its Envy, Lust, or soon Shou Tucker) is going to be able to meet the steep cost of 8 wits on a villain character (as almost all the characters with high wits in homunculus are indeed villains) and is also going to benefit from the additional hand disruption of Nightmares and exposed.

Usually what I figure about this card is that after you play it, your opponent is going to hold back the cards the need in order to win the location. After Iron maiden, I will typically play Nightmares or Exposed as well, allowing me to disrupt the cards that they would rather keep, instead of the cards that they don't care much about.

In other factions, Iron Maiden becomes a little bit of a joke. In theory, Father Cornello could theoretically use it, but it would be somewhat difficult anyway. Basque Grand also has difficultly with wits, so it's unlikely that this card would be played there. I could see Majhal playing Iron Maiden at level 3, but again, who plays Majhal? None of these factions would make great use of Iron Maiden.

Overall, because of both its power and current restrictive-ness, I give Iron maiden a solid ranking in hopes that it will at some point become a more versitile card.

Rating- 4.25/5
 

Belgarion


 

Iron Maiden

Wow. As if the homunculus deck didn't have enough hand control in premier. I must say if your playing hand control, or even just regular control with lust or envy, your probably playing this. Even though it's a high cost there are attachments like Lab Gear will clear that up easily. I like this cards effect and playability a lot.

4/5 for homunculus control
4.5/5 for hand control
 

Xeverex18

Iron Maiden

Iron Maiden is a deadly two for 1 card. This is like Nightmares little sister. Not as good, but Iron Maiden gets the job done. Since mostly Lust and Envy has high wits at lvl2, it does not matter if the card is only able to be played by a villain. this is a good hand destruction card and it simply creates havoc.
4/5

2/1/06
 

DJ Graham

Iron Maiden

May only be played by a villain character.
Main Wits 8: Target player puts 2 cards from his hands to the top of his deck.

The first card of the day this week, and my first card of the day review, is Iron Maiden. Before looking at strategy, let's look at the pros and cons of this card.

Pros:
1) Provides hand control
2) Playable by any villain
3) Its an uncommon

Cons:
1) Cost of 8 wits
2) Cards are placed on top of the deck, instead of discarded
3) Your opponent gets to choose

Now, control in this game, like any other card game, is a powerful thing, and this card adds to the power of the Fullmetal control faction: Homunculus. This team prides itself on being able to control the board, as will be seen with the cards later this week, and this card added to Homunculus' arsenal. Being able to take two cards out of an opponents hand can be fatal to anyone, considering the new rule about only being able to draw 8 cards per turn. Further more, any villain can play this card. Basque Grand or Father Cornello come to mind, as hand control is a great thing that any deck could benefit from. Another great aspect of this card is the fact that it is uncommon, meaning that getting three of this baby will not be a God awful experience.

Although this card might seem great, it does come with a few downsides, number one being the cost for the effect. 8 Wits is pretty steep, and with the cards not even being discarded, the effectiveness of this card goes down a bit. Envy does make this job a little easier (he can recruit higher cost allies much earlier), but that still subtracts from this cards usefulness. Also, because the cards are placed on the top of the deck and your opponent gets to choose, he can place allies or less useful cards away in a safe place, until he can draw them and then spring a nasty surprise on you.

A few combos with this card are using it in conjunction with the 7 recruit Gluttony or Claire, Self-Less Benefactor to discard those cards that your opponent placed on his deck. Also, using the 1 cost Rose before using this card can give you an idea if this card is worth it and what your opponent will choose to discard.

Casual: 4/5

Tournament: 3.5/5 (This card should be a supplement to Nightmares in Homunculus decks, not run by itself)

In conclusion, this is a nice splashable card that should be run in villain decks
 

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