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Pojo's FMA Card of the Day
The Frost
Alchemist
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Roy Mustang,
Master Manipulator
10 Command--Military Faction
Human*Soldier*State Alchemist
4 Strength--5 Wits--7 Alchemy
Level 3
"Main Alchemy 10: Exchange the current location
and one location in your victory pile."
The Rundown: Well this is it. This is the card
that was the most feared for
the first 2 sets and is still revered as one of
the best cards in the game
to date. The Strength and Wits are slightly
below par for a level 3, but the
effect is worth it. Switch the current location
with a location in your
victory pile. That is quite powerful. This is
one of the only cards in the
game that you can win during the Main Phase
with.
The Downside: Seems like there's always one,
doesn't it? Well, this card is
no exception. His stats are fairly low. You're
definitely not going to a
Strength battle with him. And while his ability
is very powerful, you will
usually need to Equivalent Exchange at least 1
card in order to use the
ability. And that's if you have State
Alchemist's Watch or Alchemist's
Gloves attached to him. Without either of those,
you'll have to Equivalent
Exchange 3 cards to use this ability. That's
pretty steep. You'd better pack
a few The Armstrong Techniques in the deck or
make sure you can draw Lyra's
Pendant. In addition, there are several more
cards that counter location
manipulation now than there were back when the
first set came out. All your
opponent needs is to have Inspector, Citizen of
Aquroya or Alex Louis
Armstrong, Expert Envoy in play to keep you from
doing what this leader does
best.
Final Word: Even with the downside, this is
still one of the best leaders in
the game. If you play a Roy Mustang deck, then
there is no reason not to run
this as your level 3 (unless you can't get your
hands on one like most of
us). If you can't get your hands on a Master
Manipulator, then try running
with Colonel so you can try to get to level 3
faster.
I give Roy Mustang, Master Manipulator a 4.5 out
of 5
The Frost Alchemist
Fullmetal Alchemist TCG
obiwan_kenobi56@hotmail.com |
McShake
Alchemist
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Roy Mustang -
Master Manipulator
LVL: 3
Command: 10
S:5
W:6
A:7
Main Alchemy 10: Exchange the Current Location
and target location in your victory pile.
Humna-Soldier-State Alchemist
Okay, I really think that this is one of those
cards that shouldn't have been at CoTD because
everyone knows that it is one of those cards
that is completely sick and shouldn't have been
made, Roy is my favorite character but I think
that this card is way too good, so you might
have to pitch three cards to get a location, use
something like Belsio's plantation, BOOM, by
that time, when your on lvl 3, you should have
probably gotten enough locations to just be 2 or
3 points away from the win, and, just take out
something like a youswell inn for a dueling
grounds/industrial area/central library, first
branch, and more than likely it's game.
Normal Roy Deck 5/5
Admin Control 200,000,000/5 |
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