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Pojo's FMA Card of the Day
ffseriesfan |
March 13
Roy Mustang, Duelist
7 Command Level 2
Human * Soldier * State Alchemist
4/4/6
Roy Mustang gets +1 to each attribute for each
of your other state alchemist characters on the
field.
Roy is probably one of my favorite characters
from the anime so it's nice to see a whole week
devoted to him :D
I personally like to use this level 2 since I
don't like to play the Admin-Bloch lock.
With only 7 command... your options for
recruiting allies a little more limited since
you can't recruit those high cost allies like
Veteran Alchemists or other 8 cost Military
allies.
Even with that said... the effect of this level
2 is quite good. If you have Ed, Armstrong and
Tucker on the field... that's +3 to everything
making Roy 7/7/9.
Pretty impressive for a level 2 and it'll
probably run over a LOT of other characters.
With Hawkeye, Sharpshooter on the field... Roy
is pretty well off.
Some people have made decks solely based on just
this one level. By using cards like Absorption
to stop your opponent from leveling up and A
Clue for the Search and Blood and Water to gain
advantage... they can take the game with just
the level 2.
Overall... a pretty nice card with a great
effect.
Rating: 4/5
Personally my choice for the level 2 and with
the right deck build, you can support him. |
Xeverex18
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Roy Mustang:
Duelist
4.4.6
Roy Mustang is a very good leader. Asumming that
a player already threw down 2 allies on lv1,
that should have given him a +2attribute
already. So he should be a 6.6.8 Easily on Lv2.
There are not a lot of good state alchemist
besides Ed researcher who must be players at
Lv2. Shou is usable with his high stats, that is
about all that comes to mind. Soldiers might be
better than SA because there are more to choose
from. Try to stick with Admin for a lv2 leader
because they are more ally friendly.
2.5/5 |
The Frost
Alchemist
|
Roy Mustang,
Duelist
7 Command Military Faction
Human - Soldier - State Alchemist Level 2
4 Strength 4 Wits 6 Alchemy
"Roy Mustang gets +1 to each attribute for each
of your other State Alchemist characters"
Stat Wise: Lower starting Wits and Strength than
Administrator and Jaded Officer. Howver, this
Mustang has the highest starting Alchemy of his
level 2s.
Effect Wise: Well, the effect is pretty straight
forward and it's one that easily makes this one
of the best level 2 leaders for Mustang. All you
need to do is play some State Alchemist allies
and you're golden. You can play Edward Elric,
Researcher; ALA, Strong and Beautiful; and Shou
Tucker, Proctor. Then suddenly you've got a
Mustang who is a 7/7/9. That's not to shabby for
a level 2.
The Downside: Well, you need to play State
Alchemist allies AND keep them alive. On top of
this, there are really only 3 playable State
Alchemist allies for this leader. I mean, sure
there's also the Basque Grand ally, Veteran
Alchemists, and State Alchemists, Dogs of the
Military. But, all three of them are too high
cost for this level 2 Mustang to play. Not even
Roy Mustang, Administrator has the ability to
play them.
Which brings me to my next point: 7 Command. If
your opponent has ANYTHING that limits your
command, then this Roy Mustang leader will be
high and dry.
Without being able to play all of your 7
command, the only State Alchemists you can get
on the field are Shou Tucker, Single Father and
Edward Elric, Driven to Success.....and both of
them aren't quite as useful as Proctor and
Researcher.
The Last Word: Well, I have to say, I think this
is the best level 2 for Roy Mustang (if you're
looking for attack power). If you're looking for
some Command control and extra strategy, stick
with Administrator. And while the Command issue
bites, it's to be expected for decent stats and
a really good effect.
I give Roy Mustang, Duelist a 4 out of 5.
The Frost Alchemist
Fullmetal Alchemist TCG State Alchemist
obiwan_kenobi56@hotmail.com
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Belgarion |
Roy Mustang,
Duelist
Well here's a week I like. Roy is a 4/4/6 that
gets +1 to each attribute for every other state
alchemist you control. Sadly with
7 command that means you have ed, ala and Shou.
Still with just one in play he can do Nighttime
and Sensei's Shadow. If only he had the much
needed 8 command you would be all set for a
Duelist deck. Still he's strong enough to be
played if that's what you want.
3.2/5
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