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Pojo's FMA Card of the Day
ffseriesfan |
Policeman,
Citizen of Linter
2 cost
Human
1/1/0
Main wits Sacrifice Policeman: Gain 1
experience.
Definitely a favorite starting card for many
players.
With only 2 cost and with no faction, any leader
can start this ally without taking up too much
room.
Sacrificing Policeman allows you to gain an
extra experience on the first turn. Since you
get one during the power up phase, you can get
that 2nd one that you need to level up next turn
during the main phase. Being able to rush to
your level 2 leader can make a difference since
it’s more likely that your level 2 leader has
higher stats and possibly a better effect.
Policeman also isn’t limited to this. Though
it’s not commonly used later in the game,
gaining experience during later levels can also
help to rush to next level for your leader.
Cards that use up experience like, A Clue for
the Search and Absorption, can also benefit from
that extra experience that you gain from
Policeman.
Some drawbacks…? Well, you essentially use up 2
of your command early on in the game. Instead of
using that 2 command, you can have a different
starting ally or even start up a bigger ally in
the beginning. With this stronger ally and your
recruit, you can almost guarantee that you’ll
get the first location because your opponent
will definitely have 1 less ally on the field.
One huge problem with this card is that, if
you’re not going first, your opponent can By the
Order of the Fuhrer or Challenge the Sun
Policeman. Also, you opponent can simply
pressure the Policeman, basically making you
waste that 2 cost.
Policeman can definitely be a good card, but if
your opponent cancels or defeats your Policeman…
you may be suffering from that wasted 2 command
later on in the game.
Rating: 4/5
Still a great card, but if canceled or stopped,
it can hurt your deck. You can also start
something else...
maybe Lyra, Budding Talent??
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Xeverex18
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Policeman,
Citizen Of Linter
1/1/0
This card is one of the best starters in the
game. If you facing Lust, you can easily reach
Lv2 on turn 2, which is very good. A pressure
against this card would really hurt though
because you will have less allies than your
opponent. The only deck this card won't be seen
in is Dante (new) and Scar. This card is just
too good to be true.
5/5
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The Frost
Alchemist |
Policeman,
Citizen of Linter
2 Cost--Non-Faction
Human
1 Strength--1 Wits--0 Alchemy
"Main Wits Sacrifice Policeman: Gain 1
experience."
Stat Wise: This ally has some of the lowest
stats in the game for a cost 2 character.
Effect Wise: This ally has one of the BEST
effects in the game for a 2 cost ally. Start the
game with him and you'll be Level 2 on turn 2.
And, if you have some extra copies, stick 2 more
in your deck to help you get to Level 3 and 4
faster.
The Downside: Well, you have to sacrifice him.
In addition to that, if you're playing against a
Lust deck, Lust has a Level 1 leader that can
cancel Policeman for free. Plus, he has low
stats for a cost 2 ally. So, if you don't use
his effect, he's not really going to do you much
good for anything else.
Final Word: Even with these downsides, he's
still a great card. I think the pros definately
outweigh the cons. His low stats balance him out
for a great effect. You can also start the game
with him, and with any deck since he's
non-faction.
I give Policeman, Citizen of Linter a 5 out of
5.
The Frost Alchemist
Fullmetal Alchemist TCG
obiwan_kenobi56@hotmail.com
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