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Pojo's FMA Card of the Day


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Sloth, Just a Secretary
Seven Deadly Sins

Reviewed November 20, 2006

Rating:  3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

 


MILLER

Well, my birthday was yesterday, the big 21, but I'm back and ready to do some reviews this week for cards I specifically chose. The first of which is the only Sloth leader in Seven Deadly Sins.

Unfortunately, this leader isn't THAT spectacular. Fortunately it is a chase level 1 Sloth, which means your Sloth leader stack can be very pretty. The leader itself isn't necessarily better or worse than Fluid, but its effect can be just as useful at locations you want to fight for early in the game. Another unfortunate is the cost of the card you reveal has to be the exact same cost as an ally that your opponent has in play, which, if you are playing Sloth you are probably using her for her level 3 Xe, meaning you will be running a ton of higher cost allies, so early in the game, the effect isn't that useful. This Sloth is really only aesthetically pleasing, and not practical for a highly competitive deck.

In sealed, she can be ok if you can somehow pull a level 2 Sloth as well. In constructed, neither of the 2 6 command Sloths are that spectacular so I'd suggest using this one if you have the chase.

Sealed 2/5: You probably won't get a level 2, so she's not that great.

Constructed 5/5: Just as good as Fluid and 6 command is a must.
 

Darktaro

It's another week of Seven Deadly Sins leaders! I have decided from here on forth a different format for reviewing leaders. Since comparing different leaders is like comparing apples to oranges, I will now compare leaders to the other options that are available at that level. So let's start this week by comparing Sloth, Just a Secretary to her other level 1 6 command, Sloth, Fluid.

First off attribute wise they are exactly the same being at a 2/3/0. So we're going to have to take an in-depth look at their abilities for what sets them apart. And both actually go towards helping you win those early locations. Although one is slightly more defensive while the other is more offensive. Just a Secretary is the defensive one hoping that you can reveal an ally that will help you set their biggest threat early game. Whereas Fluid makes you more comfortable with challenging your opponent on early locations since you know you'll always recover Sloth (unless your opponent happens to have a well placed Pressure, but let's assume they don't).

So which one is better? I think the advantage is going to have to go to Fluid for two reasons. First off Just a Secretary's ability cost 1 more wits than you start so unless you started Lust, Handmaiden, you'll be pitching a card for it. Second, there is no guarantee that the card you reveal will be of any use. Since you have to set a character with the exact same cost there may be no allies with that cost or you may end up having to set one of your own allies since the setting is not optional and must be done. Overall I think Fluid is a bit more consistent and might catch your opponent off guard and cost them an ally early game.

Pros:
-6 command
-Early game board control

Cons:
-Ability is not free to use
-Too inconsistent to rely on

Constructed: 2/5-It really all comes down to a personal choice and I personally give Fluid the edge over this card.
 

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