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					Pojo's FMA Card of the Day 
						 
                        
                          
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                              Scar gets +9 command for purposes of
 determining starting allies.
 
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								Scar, Soldier of IshbalAlchemist's Gate
 
 Reviewed October 02, 2006
 
								Rating: 
								3.65 
								Ratings are based on a 1 to 5 scale1 being the worst.  3 ... average.
 5 is the highest rating
 
 Click here to see 
								all our
 Card of the Day Reviews.
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								 MILLER
 | Scar isn't 
								quite the stereotypical soldier, but he IS a 
								soldier of Ishbal. This picture is a flashback 
								to Scar as a younger man, prior to the death of 
								his brother, and also prior to having alchemy. I 
								find it weird that he would have alchemy at this 
								level, however, I digress. 
 This scar has a few specific uses, most of which 
								are immediately noticeable. First, start a 
								character with over 6 cost, this is the only 
								leader in the GAME that can start an ally with a 
								faction that costs more than 7, and only one of 
								2 that can do 7. My suggested start would be 
								Loner and Policeman. Another option available to 
								you is starting many lower cost allies, but I 
								don't suggest this, as you can just recruit most 
								of those allies turn one with another level 1 
								Scar. I've also heard some people suggest the 
								start of Greed, Rebellious Sin as he is a force 
								that in most cases cannot be taken care of on 
								turn 1.
 
 In constructed, Scar shines. He brings around 
								new deck types that start Loner and use Loner to 
								win the initial location and perhaps some more 
								afterwards. In sealed, however, Scar isn't as 
								powerful, because usually you are staying at 
								level 1 for two turns because policeman isn't 
								available, and its not a good idea to not be 
								able to recruit for two turns.
 
 Sealed: 2/5 Just NOT that useful.
 Constructed 4/5 A good level 1 Scar.
 
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								 Lionhart
 | Scar, Soldier 
								of Ishbal Leader
 Command: 0
 Level: 1
 Faction: Rebel
 Human.Ishbalite
 Rarity: Chase XE
 Set: Alchemists' Gate
 
 Str: 3
 Wit: 2
 Alc: 2
 
 Scar gets +9 command for purposes of starting 
								allies.
 
 "We're doomed! They're comming!"
 
 Hey guys, welcome to Lionhart week! (where I get 
								to choose all of this week's cards!) Yesterday 
								was my b-day, (10/01) so yay! Enough of that, 
								now we review Scar, Soldier of Ishbal. By far, 
								this is the best, imo, Scar level 1. +9 Command 
								can get you lots of places, for starting allies. 
								Play the Policeman and Loner, Faceless Butcher 
								for a great start off. When you play Loner in 
								the search party, he get's -1 to each for each 
								other character in your search party. but for a 
								seven cost 7/7/7, now 6/6/6 if you play Scar 
								too, he's very good. Not many things can take 
								him out, you'll most likely have priority, ect. 
								You sac the Policeman first turn to get to 
								Ishbala's Avenger ASAP. You can't recruit unless 
								you're at level 2 so... Yeah! This is a GREAT 
								card, but may be hard to come by, being a Chase 
								XE and all... If you play Scar, there's no 
								reason not to play this. Although the second 
								best level 1, imo, is Harbinger of Chaos, which 
								is good and easier to come by. (fixed)
 
 Scar, Soldier of Ishbal gets a 5 out of 5
 
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                            | 
								Haven | Scar, Soldier 
								of Ishbal 
 Rebel
 0 Command
 Level 1
 Human—Ishabalite
 3 / 2 / 2
 
 Scar gets +9 command for the purposes of 
								determining starting allies.
 
 I'm so glad they made a card like this. The 
								concept is great. Now let's look at how 
								competitive it is.
 
 If you don't start policemen, or his effect gets 
								canceled, you are going to lose the game. 2 
								missed ally drops = you lose. Still that's not 
								too bad, I have only seen 2 competitive decks 
								that don't start policeman (Shou, Hughes). So 
								what are we going to do with that other 7 
								command? Many people may be tempted to start 
								Loner, Faceless Butcher and try to win in 2-3 
								turns using location control. You could also 
								play Sensei's Shadow for free, on the first 
								turn!
 
 Unfortunately, I couldn't see someone starting 
								this outside a rush deck. Missing one ally drop 
								for 3 extra command of starting allies isn't 
								worth it in the long run.
 
 Constructed Rating: 4/5(Rush Location Control)
 
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