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Pojo's FMA Card of the Day
Scar gets +9 command for purposes of
determining starting allies.
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Scar, Soldier of Ishbal
Alchemist's Gate
Reviewed October 02, 2006
Rating:
3.65
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Click here to see
all our
Card of the Day Reviews.
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MILLER |
Scar isn't
quite the stereotypical soldier, but he IS a
soldier of Ishbal. This picture is a flashback
to Scar as a younger man, prior to the death of
his brother, and also prior to having alchemy. I
find it weird that he would have alchemy at this
level, however, I digress.
This scar has a few specific uses, most of which
are immediately noticeable. First, start a
character with over 6 cost, this is the only
leader in the GAME that can start an ally with a
faction that costs more than 7, and only one of
2 that can do 7. My suggested start would be
Loner and Policeman. Another option available to
you is starting many lower cost allies, but I
don't suggest this, as you can just recruit most
of those allies turn one with another level 1
Scar. I've also heard some people suggest the
start of Greed, Rebellious Sin as he is a force
that in most cases cannot be taken care of on
turn 1.
In constructed, Scar shines. He brings around
new deck types that start Loner and use Loner to
win the initial location and perhaps some more
afterwards. In sealed, however, Scar isn't as
powerful, because usually you are staying at
level 1 for two turns because policeman isn't
available, and its not a good idea to not be
able to recruit for two turns.
Sealed: 2/5 Just NOT that useful.
Constructed 4/5 A good level 1 Scar.
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Lionhart |
Scar, Soldier
of Ishbal
Leader
Command: 0
Level: 1
Faction: Rebel
Human.Ishbalite
Rarity: Chase XE
Set: Alchemists' Gate
Str: 3
Wit: 2
Alc: 2
Scar gets +9 command for purposes of starting
allies.
"We're doomed! They're comming!"
Hey guys, welcome to Lionhart week! (where I get
to choose all of this week's cards!) Yesterday
was my b-day, (10/01) so yay! Enough of that,
now we review Scar, Soldier of Ishbal. By far,
this is the best, imo, Scar level 1. +9 Command
can get you lots of places, for starting allies.
Play the Policeman and Loner, Faceless Butcher
for a great start off. When you play Loner in
the search party, he get's -1 to each for each
other character in your search party. but for a
seven cost 7/7/7, now 6/6/6 if you play Scar
too, he's very good. Not many things can take
him out, you'll most likely have priority, ect.
You sac the Policeman first turn to get to
Ishbala's Avenger ASAP. You can't recruit unless
you're at level 2 so... Yeah! This is a GREAT
card, but may be hard to come by, being a Chase
XE and all... If you play Scar, there's no
reason not to play this. Although the second
best level 1, imo, is Harbinger of Chaos, which
is good and easier to come by. (fixed)
Scar, Soldier of Ishbal gets a 5 out of 5
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Haven |
Scar, Soldier
of Ishbal
Rebel
0 Command
Level 1
Human—Ishabalite
3 / 2 / 2
Scar gets +9 command for the purposes of
determining starting allies.
I'm so glad they made a card like this. The
concept is great. Now let's look at how
competitive it is.
If you don't start policemen, or his effect gets
canceled, you are going to lose the game. 2
missed ally drops = you lose. Still that's not
too bad, I have only seen 2 competitive decks
that don't start policeman (Shou, Hughes). So
what are we going to do with that other 7
command? Many people may be tempted to start
Loner, Faceless Butcher and try to win in 2-3
turns using location control. You could also
play Sensei's Shadow for free, on the first
turn!
Unfortunately, I couldn't see someone starting
this outside a rush deck. Missing one ally drop
for 3 extra command of starting allies isn't
worth it in the long run.
Constructed Rating: 4/5(Rush Location Control)
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