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Pojo's FMA Card of the Day


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Alphonse Elric, The Philosopher's Stone


Reviewed October 04, 2006

Rating: 3.35

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews.


MILLER

The Philosopher's Stone is a mystical item that grants its users near limitless power, the ability to ignore the law of equivalent exchange. The Elric Brothers had searched for it, and they found it. However, this card clearly is underpowered for being "The Philosopher's Stone", the only real bonus he gets is having command equal to his alchemy. Don't get me wrong, thats not bad, but it seems a little less than what the Philosopher's Stone would be capable of. I'm fairly certain it was a fairness issue that is the reason he is how he is.

While I'm not an advocate of Alphonse Elric as a leader anymore, I will say this guy did boost his playability. Being able to drop 12 cost allies at level 3 is pretty good, and sometimes dropping 2-3 of your regular allies a turn is pretty nifty as well. He also has the built in Quick Alchemy: 3, and that is always good for an alchemy based deck, you fix him with an At the Gate to give him Quick Alchemy: 5, you will be set for that.

In sealed, his playability is nearly non-existent, as level 3s are generally, and will generally, never be a big part of that format. In constructed his is far superior to Honest and Honorable, but relatively equal to Seven Feet of Trouble, but since The Philosopher's Stone is such a hard card to find until Seven Deadly Sins comes out, I suggest Seven Feet of Trouble.

Sealed: 2/5 He is a level 3, if you can get there, cool, but even then you won't have much alchemy boosting to get higher command.
Constructed: 4.5/5 Here is easy to get to, easy to use, and not so easy to get a hold of.
 


Lionhart

Alphonse Elric, The Philosopher's Stone
Leader
Command: *
Level: 3
Faction: Elric
Sprit.Hero
Rarity: Transmute Preveiw
Set: Alchemist's Gate

Str: 6
Wit: 4
Alc: 8

Quick Alchemy: 3

Alphonse Elric's command is equal to his alchemy.

"Yes, that's right boy. He finished it. Now the very thing you've been searching for is attached to your soul." - Lust

Lionhart week continues as we reveiw Alphonse Elric, The Philosopher's Stone. Now he's a weird one, his command is equal to his alchemy. His alchemy is 8 right off the bat. Which is highest for a level 2. His QA is nice, but that's all he offers. I mean you can equip a pair of Alchemist's Gloves and an Alchemist Cadeceus, which gives him +3 alchchemy and +1 wit, giving him a grand total of 11 command. That's the lowest for a level 4, but considering he has only one (released, Light on His Feet being 12 command) level 4 being 11 command, it ain't bad I guess. He's good but not as good as the almighty Seven Feet of Trouble. If you were playing ally control/swarm (which is highly doubted in Elric, most likely rebel) then I guess he's playable. Other than that, he's nice to look at, shiny, pretty, ect, but at the end of the day, not worth it.

Alphonse Elric, The Philosopher's Stone gets a 3.5 out of 5.
 

Haven

Alphonse Elric, The Philosopher's Stone

Elric
* Command
Level 3
Spirit—Hero
6 / 4 / 8

Quick Alchemy: 3

Alphonse Elric's command is equal to his alchemy.

Props to the person who thought up of this card, I love the whole idea. Trever McGregor showcased an Al deck including this. There's a picture on his blog with him having 16+ allies on his side of the field. To see how playable this is lets look at where his alchemy is going to be at once he hits level 3.

If you just took an Al deck and stuffed this in, he'd probably be hitting level 3 at 10-11 alchemy. That's slightly above average command for a level 3. However in a dedicated deck, you would run a lot of attachments boosting alchemy, as well as ways to fetch them (Winry, Al, Skilled Alchemist, etc). In these decks I could easily see 14+ command. Imagine dropping 2 allies a turn =).

Only problem I have about this is that you aren't in control of the game until you reach level 3.

Rating: 3/5 (Fun Concept, Quick )
 

Darktaro

Alphone Elric, The Philospher’s Stone

Elric
* Command
Level 3
Spirit-Hero
6 / 4 / 8

Quick Alchemy: 3
Alphone Elric’s command is equal to his alchemy.

Well let’s take a look at this card which has the potential for some pretty massive ally advantage. If you were to attach all the biggest alchemy boosting attachments and have Trisha Elric, Supportive Mother out, it is possible to get his command up to 18 meaning you can drop all those 10 and 11 cost allies with enough command left over to drop those 7 and 8 cost allies in the same turn. This puts you at a huge ally advantage not to mention leaves you with enough alchemy to take on any opponent with a Quick Alchemy: 3 to help out in the other stats.

However, I think this card works better in casual play then competitive because of a few drawbacks it has. If you put too many high cost allies in a deck you may end up with many missed drops because you can’t play them until level 3. Second, because this card is based on alchemy boosts, a well placed Prison Guards or Aflame can destroy your hard work in a flash. Third, if you don’t end up pulling many of your attachments its effect is useless.

Pros:
-Has the potential for huge ally advantage
-Gives you access to high cost out of faction allies
-It’s a shiny transmute card

Cons:
-The strategy can be easily disrupted
-Must survive until level 3 before you can get the effect
-Very hard to get

Sealed: 4/5-If you get Al as your starter play this card for the fact that it is a level 3.
Constructed: 3/5-It can drop a lot of huge allies, but for more reliability, you may want to stick with Honest and Honorable instead.
 

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