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Pojo's FMA Card of the Day


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Sloth, Obfuscator
Alchemist's Gate

Reviewed October 11, 2006

Rating:  4.15

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews.

Darktaro

We continue Sloth week with her level 2 leader, Sloth, Obfuscator. Now for those like me who had to look that up, it means to bewilder or otherwise confuse which Sloth does through being on the inside of the military as well as leading the other homunculus.

This is her only level 2 at the moment and despite the 7 command it has a really nasty effect. By increasing the cost of events and attributes by 2 it may cause problems for your opponent who may base their deck around just having enough stats to pay for their events and abilities. Suddenly that Catch the Train now becomes 11 wits to play. One of the more nasty combos I’ve seen Sloth is in a Red Water Fever deck. Slap a few of them on their allies and make it so they have to EE to destroy the Red Water Fever since now it costs 2 wits to destroy it.

The 7 command is probably the biggest downside to this, not letting you have access to some of the bigger Homonculus allies, but if you really need them you can always start with Slavering Beast and pull out that Brigadier General. It being the only level 2 at the moment means you are going to play it if you play Sloth.

Pros:
-Disruptive ability can shut down your opponents
-Good stats

Cons:
-7 command

Sealed:3/5-If you can pull her Fluid level 1 I say go for it, just remember her ability affects what u play too.
Constructed:5/5-The only level 2 at the moment, but it is a really good one.
 


MILLER

Since I gave Sloth's back-story in the last review, I'll get straight to the point in this one.

Obfuscator is a new type of leader, while its not the first resource denial leader, it is the first to attempt to deny events and abilities. Increasing the cost of events and abilities is a new strategy and will take time to perfect with future sets. There is an ally out already that increases costs by 1 already so that is a good starting ally option. +3 to a cost can make an opponent unable to play most if not all of their events and abilities. Most decks build around using base stats, so an increase in their cost can really throw things off.

In sealed, it could be tough to use Sloth, due to the nature of the game in that situation being highly battle heavy. In constructed, you definitely have to build your deck around her, but it can be frustrating for any opponent.

Sealed 2.5/5: Hard to take full advantage of.
Constructed 5/5: Make a deck, and watch your opponent squirm.
 

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