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Pojo's FMA Card of the Day
MILLER |
Moral
Obligation is meant to depict the way Edward
Elric felt he had to help the people of Liore
get to safety. The card itself is meant to show
that Ed feels he is responsible as a hero for
the well being of the people.
The card itself, game-play wise, is a slightly
more expensive Countercharge that has a few more
limitations, but a strong upside as well. First,
the downsides, the character playing it has to
be a Zealot, a new keyword from Seven Deadly
Sins, and they also have to be an ally. That
alone should mean that is should never be played
over Countercharge, as most of the time you
would prefer that you leader do the blocking,
since, in most cases, your leader will be of
larger stats than any ally you control. The
upside to the card is getting +1 to each
attribute while blocking. That upside however
does not outweigh the downside.
In sealed, this card is excellent. In
constructed, not so good though.
Sealed 4.5/5: Blocking and attribute
bonus...sign me up.
Constructed 2/5: Better options available.
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Haven |
Moral
Obligation
Event
6 Strength Cost
Moral Obligation can only be played by a zealot
ally.
React Strength 6: This character blocks this
attack and gets +1 to each attribute.
We really haven't seen a lot of zealots yet, but
this card looks like promising support. I think
blocking is one of the most underrated mechanics
in the game. Unfortunately, it is a bit
expensive, so chump blocking is out. I can't
rate a card based on other cards we haven't seen
yet though.
No rating
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Darktaro |
Today we look
at the next spoiler from Seven Deadly Sins,
Moral Obligation. Unfortunately there aren’t
many good things about this card. First it can
only be played by a Zealot ally, so leaders
can’t use the card. Second the 6 strength can be
hard to come by if Rose is any indication that
Zealots will be Rebel and Elric. Third, the only
reason to play this over Block or Countercharge
is that it gives a +1 boost to each stat and
since Ready for Battle never sees play that much
we can assume that people need something more
than +1.
If there are some pros of this card I suppose
you can pack your deck with blocks,
countercharges and this card for some major
blocking. Can’t really say how well it will do
in sealed without knowing the rest of the cards
yet, so maybe it’ll prove its usefulness there.
Pros:
-Another block event
Cons:
-High cost
-Can only be played by allies
-+1 pump is very miniscule
Constructed:1/5-Stick with Block and
Countercharge if you want block events.
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