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Pojo's FMA Card of the Day


 

  

Izumi Curtis, Sacrificial Act

Reviewed:
April 16, 2007

Ratings
Constructed: 3.60
Limited: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.


Crenshinibon

 

Almost all of Izumi's allies are playable in one deck or another. In fact, Edward could really use any of them equally.

Sacrificial Act is a one of the most potent pieces of experiance acceleration is in the game. As such, it works best in a rush deck.
Since it's a hero, it doesn't function well in Majhal, and it's so costly that it isn't necessary in a deck that doesn't want to hit level 4.

This makes me think that the best place for Izumi is in an Edward Elric, Final Transmutation deck, or an Elric Brothers deck that wants to hit one of the amazing level 4s that Ed or Al has. That said, One With All is amazing in both those decks as well, so it isn't automatically the best choice. I think that Sacrificial Act is really the second weakest of the four Izumi allies (the weakest being the nine cost from Alchemist's Gate). However, it is still playable, especially in limited, where it's an alchemy drop at level 1, and lets you potentially hit level 3 if you pull a nice one.

Ratings:
Constructed: 3/5
Limited: 4/5

Darktaro

It's Izumi week on Pojo and today we're taking a look at Izumi, Sacrificial Act. This is the new wave of Elric power leveling. The card itself is not particularly bad on its own, it's a first turn drop with 4 alchemy so it can hold it's own in early and even some mid-game battles. Her ability is like Policeman on steroids, when you sacrifice her you gain two experience. The power leveling comes from using Edward Elric, Novice as your level one. You start Policeman and whoever else you want and first turn search for Izumi with Ed's ability. 2nd turn drop Izumi and search for another Izumi. 3rd turn level up to 2. In your main phase sacrifice Policeman and Izumi for 3 experience. 4th turn level to 3 and drop Izumi again and you're well on your way to level 4 by turn 7 or so. You don't even really need to search for the 2nd Izumi, because getting to level 3 on the 4th turn will help you make more use out of those 9 and 10 drop allies that normally would never see play.

Outside of this Novice combo it can be a bit unreliable as you can't start her due to her Loyal: 2. Also some leaders such as Alphonse and Marco like being at level 2 so there is no need to power level. Mahjal powerlevel may find some use for her as well, (Start Edward, sacrifice him to search for Izumi) though once again Loyal: 2 rears it's ugly head. Outside of powerlevel decks however, there are much better Izumi's to use.

Constructed: 2/5-Really only has use in one type of deck and even then constantly sacrificing allies may lose you some huge tempo.
Limited: 3/5-A first turn drop with 5 alchemy? Sign me up please! Loyal 2 means she'll only be really good to Elric leaders however.
lonedothacker Izumi Curtis, Sacrificial Act
5 Cost Elric
Human-Hero

Loyal: 2

3/3/4

Main Alchemy Sacrafice Izumi Curtis: Your leader gains 2 experience points.

Welcome to a week designed by me, Izumi the ally week! Now to avoid the whole apples and oranges debate, its not deciding whats best its just I like Mrs. Curtis, and most her leaders are already done as reviews. So onward with the review!

A month or so back I made a FInal Transmutation deck, which is what introduced me to this Izumi ally. I was looking for something simple that could add some huzzbah to the speed. I was a fun of Novice at level one which made her a good searched option or an easy drop. To me she has two downfalls, the first comes that she has Loyal: 2 which keeps her from being a decent starter, while its understandable that with the ability to splash Elrics in some places would allow her to join others with being Loyal 1. This isn't that terrible, but it also limits her options to Elric only. The second downfall is the placement of the ":" in her ability. With cards like Yanked, Miss Director and Daring Gambit, the colon becomes important. If the effect was Main Alchemy: Sacrafice... it'd make it so even if the effect was cancelled she'd still be there. Shes best around level 2 where you could drop her and A Hero's Passing or Fight on My Terms. The nice thing is shes a double cop, for two experience, so you make a nice gain using her effect.

Overall, her ability is not for every deck, however making a deck focused on level shes great. Be careful of your meta, if Yanked/Cage/Miss Director are running about.

Constructed- 3.5/5 Very solid effect, however your meta game may play a role in if you can afford to use her.
Sealed- 1/5 You're relying on playing alot of elric to make her work, or have 2 easy to splash Elric allies.

retched

Monday 16 - Izumi Curtis, Sacrificial Act

Hey we all can't get enough of Izumi Curtis, so here's a look at Izumi Curtis, Sacrificial Act from Sacrifice.

5 Cost - Elric Ally
Human * Hero
3/3/4
Loyal 2
Main Alchemy Sacrifice Izumi Curtis: Your leader gets 2 experience.

The name of the card fits it's effect appropriately. Out of all the Izumi's out there, this one has pretty moderate stats in comparison to others. Only downfall to the cheap experience gaining ability is the fact that you need have already two Elric allies on the field beforehand. But if you can keep her on the field for the turn that actually level, the sacrificing ability of hers will come in great use. Now since her stats are basically on par with other copies so if you're thinking about running four copies of Izumi, let one go and run this one. The only problem here is her Alchemy stat which below that of the average Izumi.

To the scorecards...

Constructed: 4/5. Light cost should make her playable and any turn one. You can out level your opponent quickly if you wish to with this card.

Limited: 4/5. If you manage to get this card... PLAY IT. Hope for other Izumi's along with it. (Or other copies would work too.)

Grab some chalk and chap them hands...

Paul / retched

State
Alchemist
Evan

Well it's Izumi ally week here at Pojo, and today we've got the brand new one from Sacrifice. As per expected from the title of the expansion, this ally can (wait for it) sacrifice herself in order to give your leader a healthy dose of two experience. Her stats are good for a 5 cost, meaning that if you wanted to fight with her on an alchemy location perhaps then you'd be in good shape to do so. The main purpose of this card, however, is its ability. Izumi is all about the speed leveling, and her loyalty means that Elrics will essentially be the only ones to take advantage of this cool new card. I would advise against having more than one in the deck, while her ability is cool she does still cost 5 points, meaning that the more time you spend recruiting copies of her to sacrifice, the more time an opponent has to gather a force that outnumbers your own. Basically, I'd put one in there and sacrifice "Edward" first turn to find her, then lay her on turn 2.

That, in combination with a "Shared Experience" or even just waiting a turn, can have you at level 3 pretty quickly. There are some very nice level 3 Elrics out there, and getting there fast gives you an excuse to run the (sometimes) more powerful 7 command leaders since you won't be spending much time there. In any case, she is a fine utility for Elric decks who like to speed level, giving the hero's at least somewhat of an answer to My Turn for Fame. It's far from equal if you ask me, but it beats calculated risk any day.

Constructed 4/5: Stats are fine, ability can be great for Elric decks that want to level fast Sealed 4.5/5 in Elric, 1.5/5 in non-Elric: If you can't even float the loyalty then this card is going to be worthless to you. If you can, however, it may give you a needed boost, being at level 3 two turns ahead of time can break a game.

-SA Evan75

The “Steel Talon” Alchemist

 

Izumi Curtis: Sacrificial Act

 

5 Cost Ally

Strength 3 Wits 3 Alchemy 4

Loyal 2

Main Alchemy: Sacrifice Izumi, Your Leader gains 2 experience

 

If you play Elric then you had best play this card. It’s great; it’s wonderful, its level speed. You simply can’t argue the use this card has… unless of course you use Izumi as a leader or any other faction. For the loss of a drop you can get ahead of your opponent and that usually is the difference between early wins and late wins or losses.

 

In limited this card can definitely push you over your opponent. It’s an uncommon and relatively easy to pull. Every level one Elric leader can use it and should.

Final score

Constructed: 4.5/5 if you use Elric

 

Limited: 5/5 In either draft or sealed if you can pull together a good Elric build you can easily gain huge momentum.

 

The “Steel Talon” Alchemist

 

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