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Pojo's FMA Card of the Day
Crenshinibon
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Izumi Curtis,
Instructor:
Instructor is, by far, the most combat oriented
of the Izumi allies.
In fact, I think very highly of Instructor, and
would actually tie it in power level with One
With All in a few decks.
The first use for Instructor is, obviously, in
Marcoh-7, where One With All can't be dropped
with a boost in command. Additionally,
Instructor has a pump that also hits quick
Alchemy, giving characters like Hohenheim Elric,
Decaying Body a huge boost of quick. Hohenheim,
Protective Father also really like Instructor,
since it helps him with the battles that can be
his weakness if he doesn't draw into stones and
nine-costs.
Instructor's biggest issue with constructed
playability comes from One With All's incredible
power level. But Instructor is still really
strong.
In Limited, Instructor has an incredibly hihg
power level, as it boosts alchemy, which can let
characters that typically have 0 alchemy win
battles that they really have no business
actually winning.
Additionally, since SDS has a ton of common and
uncommon alchemy locations, it's even more
useful in the format it would typically appear
in.
Ratings:
Constructed: 4/5
Limited 4.75/5 (play it.) |
Darktaro |
Today we're
looking at Izumi Instructor. So what to do,
you're not running an 8 command leader so One
With All is out. 9 cost allies are pretty much
out so Seething Temper is out. You're not
running Ed, Novice so Sacrificial Act is out.
What's an Elric deck to do? The answer is
Instructor. Not much to say about it, it's a
first turn drop with 4 alchemy and 4 wits. It
has a Quick Alchemy of 1 to get out of sticky
situations and she can pump up your other allies
as well. It even has some uses in other alchemy
based decks since any non-villian leader can
drop her at level 1 with 6 command. In sealed
she's even better as once again 1st turn drops
are crucial in the format.
Constructed: 4/5-Great alternative to One with
All
Sealed: 5/5-1st turn drop for any leader int his
format. |
lonedothacker |
Tuesday
Izumi Curtis, Instructor 5 Cost Elric
Human-Hero
2/4/4
Quick Alchemy: 1
Battle Alchemy: Target other ally gets +1
Alchemy and Quick Alchemy: 1.
We continue on Izumi week with one of my
favorite Izumi allies. Instructor proves quite
cost efficient in that shes a solid drop ally
for level 1 and she contains an ability boost.
I believe the flavor of her subtitle is
captured. She shows others how to learn alchemy
and gives them a glimpse of Quick! Quick is one
of my favorite concepts in the game, its made or
broke a few battles for me. Quick 1, isn't a
whole lot however in Elric quite a few
characters hold the Quick stat, so it becomes a
+1 rather than a base of 1. Most characters I
have with Quick is a base of 2, which means
atleast Quick Alchemy 3, often more via At the
Gate. The plus one boost to alchemy is nothing
to sneeze at either, its possible to use it as
more then an Alchemy boost, add the +1 Alchemy
and use Mustang's Gloves, or have it to make for
less Equivalent Exchange.
Overall a very solid ally, decently stat'd for
her cost, has a solid ability.
Constructed- 4/5 Nicely made card, decent stats
for a level 1 recruit and a built in boost.
Sealed 3/5- The elusive 3rd stat on a small
ally. Out of faction recruitment is possible
with her 5 cost and no loyal to hold her back. A
free stat boost, one thing that can easily make
a sealed deck good, on an ally is simply
amazing. |
retched |
Tuesday 17 -
Izumi Curtis, Instructor
Here's more of Izumi with Izumi Curtis,
Instructor.
5 Cost - Elric Ally
Human * Hero
2/4/4
Quick Alchemy: 1
Battle Alchemy: Target other ally gets +1
Alchemy and Quick Alchemy: 1
As a common, this card might be cause some
serious problems to certain decks. To say that,
with no cost, you can give another character +1
Alchemy and Quick Alchemy for this battle step
can have it's advantages. The only downfall, is
that the ability is a battle ability meaning it
fades away at the end of the battle step as with
all other Battle ability bonuses and penalties.
But then again, whose to say that you can just
team attack one big battle of alchemy against an
unstoppable field and swing for the fence as it
were. The ability would've been great if it were
an ability that can have multi-triggers or
activated in the Search phase instead. Hurts the
score of the card but lets look at the scores.
Constructed: 3.75/5. Again would've been great
if it were a search ability. The only con is
that if you're not team attack, if makes no
point in giving an ally a bonus since it will
just go away.
Limited: 2/5. Kind of makes it hard to use it's
ability on ally's that you get one or two off
and try rushing a level 2 leader.
Grab some chalk and chap them hands...
Paul / retched |
The “Steel
Talon Alchemist” |
Izumi Curtis:
Instructor
5 Cost Ally
Strength 2
Wits 4 alchemy 4
Quick alchemy
1
Battle
Alchemy: Target other ally gets +1 alchemy and
Quick Alchemy 1.
This card
does have a very nice battle ability. When SDS
came out I would have said this card is an easy
choice for your cheap Izumi Ally. But now with
Sacrificial Act out I can only say this is an
average card. If you are going to run a pump
deck and not a deck that gets to high levels
quickly then this card is still decent. In the
constructed environment I still give the points
to Sacrificial Act. In a Limited format using
SDS in as either sealed or draft then I would
point to this card and say put it into an Elric
deck, it’s even cheap enough to throw in with
leaders from other factions.
Final Score
Constructed:
3.5/5 solid card just not as good as Sacrificial
Act.
Limited: 4/5
above average card and a common to boot.
The “Steel
Talon” Alchemist
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