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Pojo's FMA Card of the Day

  

Aflame

Reviewed:
April 25, 2007

Ratings
Constructed: 4.33
Limited: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Darktaro

Today's card if Aflame. Mass attachment destruction=good. The fact that you get +1 strength for each destroyed attachment is really more of an added bonus as this card would be good even without it. Not many downsides to this card, only a few cards can stop it. 5 strength is fairly easy to come by in any deck. Not much else to say this is a great card.

Constructed:5/5-So few mass attachment removal makes this card very handy.
Sealed:4/5-Attachments may see less play but attachment removal is even rarer, great surprise to use against your opponent.
lonedothacker Aflame 5 Strength event

Battle Strength 5: Destroy all attachments on target opposing character. This character gets +1 strength for each attachment destroyed.

So welcome to Destruction Week!

Ionno, the name will catch though. -darty eyes-

Today we look at a nice little piece of attachment hate, possibly my second favorite. So the cool thing is all attachments go boom and you get pumped! This is pretty impressive. The downside is it targets a character as opposed to their attachments, whats the bummer here you may say? I'll list a couple Secret Agenda+Shadows, Life on the Run + anything, Storm Drains + anything and Wild Card + Elrics. Sue me, I'm not listing Repair Job, outside of Basque I've never heard its use. On that note you also face Trusted Advisor in Basque, so another counter! I still like this card, theres a counter for every counter, some more viable then others so this card isn't just dead. This puppy can also fit into any deck as 5 Strength isn't all that much, so why not splash if there are sick attachments in your meta? The strength may do you no good at all, but the attachment destruction is cool none the less. I splashed this for my Elric as 2, and it gets even better as its Flashbackable, which is nice if it cancels or there are multiple high attachment guys. Otherwise a Spear can suffice.

Overall: Great splashable card, no real reason not to use.

Constructed: 4/5 Simply powerful, though prone to all counters that it can eat
Sealed: 4.5/5 Less cancels=more points

retched

Hey everyone and welcome to the Card of the Day for Wednesday, 4/25. Let's take a look at today's card, an uncommon from the Artificial Human set... Aflame.

Battle Strength 5: Target an opposing character. This character gets +1 strength for each attachment on targeted character. Destroy all attachments on the targeted character.

Ok. This card isn't too bad in constructed battles. I mean if the battle is of alchemy or wits, zap them with this card with card and they get a useless battle attribute bonus to a stat that doesn't matter. Not too much of a downfall except that if your opponent whips out Test of Strength or can change the battle to a battle of strength... you're essentially screwed. On the upside, this card can destroy an attachments attached onto that character. Another downfall is that this card can only target a character in battle... had that not been the cause, this card would be golden. (Then again it would've been printed as a rare with a slightly higher cost.)

Nonetheless, isn't too great overall but still gets it's kudos for getting rid of nasty attachments like "Red Water Fever" or Antique Armor or Sidearm and so forth. To the numbers...

Constructed: 3.75/5. Again, you're giving your opponent a stat bonus which could easily come back to haunt you. EASILY. Keep repair job on you just in cause this card comes in to mess with you. (Repair Job will negate the entire effect of Aflame since it involves destroying all attachments.)

Sealed: 2/5. I don't see too many attachments being used in drafts or sealed decks to make this card worth while.

Go out there and slap some pavement and draw some circles.

Paul Williams / retched


Crenshinibon

Aflame:

There are a lot of options for attachment removal in Fullmetal Alchemist. This is really just because there are a ton of really, really good attachments, and that attachmetns have a more permanent impact on the game than battle events. Regardless, Aflame is one of the oldest, and still best answers to attachments.

Typically, people tend to put most attachments on their leader. This is because of how easy it is to have an ally be defeated, and be unable to recover them, making you lose many more cards than you would if your leader just defeated. If all of a player's attachments in play are on their leader (depending on the deck, this could be as low as one or two all the way up to eight or ten), the leader is going to be very veulnerable to Aflame, having all of their attachmetns quickly and effciently destroyed. Compared with cards like Spear, this is much more destruction, although it isn't as removable. Still, Aflame is probably the best point removal for attachments in the game. Oops! and Prison Guards are only fully effective when you don't actually run attachments, or just one or two at best.

In limited, attachments and pumps are amazing. Therefore, a pump that removes attachments is even more amazing. If you have it, play it.

Ratings:
Constructed: 4.5/5
Limited: 5/5

The “Steel Talon” Alchemist

Aflame

 

5 Cost

Battle Strength event

 

In a world where attachments can absolutely screw-up your plans this card stands firm. Yeah, that sounded like some dumb 70’s comic intro but it’s fairly true. When you look at attachments and what they can do to you any option you have to bounce them or just destroy them is good. For a measly 5 strength you can destroy your opponent’s attachment and get a stat boost to boot. For the cost it has a great boost. Do you hate Spooky Shadows? How about Antique Armor? It’s simple to end them with this card, just pull it out when your opponent is smirking with glee at the apparent destruction of your characters. Even if you loose the battle you still take out a valuable attachment.

 

Final call

Constructed: 4/5

It’s a great add-in for any deck that has a decent amount of strength.

Limited: 3.75/5

It is an uncommon so it’s going to be easy to pull one or two of these in draft or sealed. Added to that the ease of pulling attachments and this is a stable card to use in Limited.

 

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