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Pojo's FMA Card of the Day
Crenshinibon
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Betrayal:
The hardest to play, and still most amazing card
we review this week.
There really isn't much more to say about
Betrayal than "it's really, really good, if you
can play it." Seriously, if you have 6 wits in
constructed, play it. It allows location control
during the mainphase (Seven Deadly Sins) kills
the three most powerful search phase advantages,
at least in my opinion (Raw Firepower, A Hero's
Passing, Fight on My Terms) without any tempo
loss, and well, is just generally really good. A
lot of people still play Pressure, which makes
it a bit harder to get through, but Betrayal is
definetly a worth while card in most decks.
In limited, Betrayal's a bit worse simply
because good advantages are rarer, but it's
still moderately playable.
Ratings:
Constructed: 5/5
Limited: 3/5 |
Darktaro |
The final card
this week is one that destroys advantages,
Betrayal. For a card that has a above average
wits cost and one serves one function, why would
it be better than a card like Bullseye which has
2 uses? For the current meta I play in that
reason is Seven Deadly Sins. Especially for an
Elric deck which focuses very heavily on
location control, taking out SDS in the main
phase is incredibly important. Another nice
thing about it is since it's a wits attribute
card, it can be searched out by a location many
Homonculus players play Library Ruins. It's not
without it's downside, it can't take your
opponent by surprise like Bullseye can (Opponent
assigns in thinking he can battle with Fight on
My Terms and it gets destroyed first action) and
like I mentioned earlier an above average cost
of 6 wits.
Most decks nowadays will pack at least one
advantage, but even so since Betrayal only has
one use it can be a dead card without some Quick
Wits on the field. All in all a good card, but
some may opt for Bullseye over this.
Constructed: 3/5-Great to ensure location
control in the main phase against SDS. Otherwise
Bullseye may provide a better surprise factor.
Sealed:1/5-Not going to be a lot of advantages
floating around in sealed. |
lonedothacker |
Betrayal 6 Wits
Main Wits 6: Destroy target attachment.
Yup the end of destruction week, everything this
week has destroyed somethig, hence destruction
week. This card is the end to a trinity of cards
to take down attachments and items. This card
when originally released I wouldn't have rated
very high, however after Fight on My Terms was
released. That card is pure power in a can. Its
kept some of my locations from being "I'm there
I win" places to I have to fight for it, and
risk character loss from defending in a stat I
suck at w/o a battle changer or lots of pumps.
That card alone is a reason to run Betrayal.
Stack on top Seven Deadly Sins and Frozen and
theres two more great reason. Alot of people at
level 2, allies and leaders, have the 6 wits to
throw down this card(minus rebels may have a
hard time)
Overall: Potent these days
Constructed: 4/5 SDS/FoMT/Frozen nough said
Sealed: 2/5 You have alot less to worry about |
The “Steel
Talon Alchemist” |
Betrayal
6 Cost
Main Wits
Destroy
target advantage.
I personally
love the Main Phase. It’s so fun to mess with
your opponent when all they can do is try to use
counters. Now that every player worth their salt
is playing at least one advantage each game this
card is indispensable. Target it and destroy it
and make your opponent a bit more irritated at
you than they already were. The Main Phase is
getting less and less powerful as this game
proceeds so when a card is there and it works
just play it. There really isn’t much else I can
say here so on to the final call.
Final Call:
Constructed:
4/5
Like I said,
the Main Phase rocks and it is where the best
strategy still lays.
Limited: 4/5
In Draft or
Sealed this card is great. Get at least a few
decent Wits characters and you’re set.
The “Steel
Talon” Alchemist
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