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Pojo's FMA Card of the Day


 

  

Frozen

Reviewed:
March 14, 2007

Ratings
Constructed: 3.75
Limited: 2.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Darktaro

Today we're looking at Frozen, an advantage that once again depending on your meta can disrupt your opponent's whole strategy. The idea behind Frozen is main phase hate. For each player their first main event or ability is free but after that they must discard a card every time they wish to play one. Frozen is great anti-Homonculus as much of their strength lies in the main phase. Imagine a level 3 Envy, Father Cornello, Lust Torturer, Mugear, Land Baron, and Father Cornello, Lust's Ringbearer. Now imagining have to ditch 3 cards every turn if your opponent wanted to use those effects.

The weaknesses of the card is it forces you to play little main phase events and abilities yourself. Also when facing a deck that also uses minimal main phase events and abilities, Frozen's effect may not be so potent. Another weakness is your opponent can take the first free main action to use Betrayal and kill off Frozen before it has a chance to do any damage. All in all though, a very solid advantage that has the power to fully disrupt your opponent's tempo.

Constructed: 55-Homonculus has another new challenge to face, just make sure to watch out for those Betrayals and Bull-Eyes.
lonedothacker Wednesday:

Frozen 2 Cost Advantage
As an additional cost to play a main event or ability, a palyer must discard one card. This does not apply to the first event or ability played by a player during a turn.

This card, again follows the lets have a Search phase game. Its quite potent. A general rule of thumb is "The more cards you have the more options you have," This card lets you start out with options and dwindle from there. On average I'd say 5-6 cards in your hand, you play one for free dwindling down to lets say 4, you now want to use your Change in Plans, you now have 2 cards, your opponent Clues it back to something of their choosing. In retaliation you Change one last time dwindling your hand to 0 leaving you vulnerable for the rest of the turn.

So yeah, now that you're scared to use the card for scare of hurting yourself, lets see where we work. My answer Rebels. The few rebel decks I had relied seldom on Main events, besides Lizard Man, all I really did was attachments. Against say Homoncs, who base around abilities keep you from going in or Catching the Train, they'll burn their hand down. When you go in you have your hand and your battle changers to fight with.

This is a bit shorter then I normally review, but I really don't know what to think of this card, without any first hand knowledge.

Ratings:
Constructed: 2/5 I can't say this card is worthless, but I believe it can shut down quite a few decks, this rating is a bit biased as I like my main phase actions.

Sealed: 1/5 It seems like a filler card for me. Though being able to shut down main phase items I'm not to sure how much I'd like my mains shut down again.

Paul Lee Williams III

Wednesday - Frozen

Hello again. Retched here with today's card of the day. In continuing the theme of advantages from the new set Sacrifice, here's 'Frozen'.

Advantage: Cost 2

As an additional cost to play a main event or ability, a player must discard 1 card. This ability does not apply to the first main event or ability played by a player during a turn.

Ok... This is one of those double edged swords that a player might have to come across every now and again. Do you want to chuck a card to play your second or third main ability... or do you like your cards used for something else? Are you running Reflection? Do you have more than one copy in this deck? ... Is your hand worth sacrificing?

Then again... Do you like the fact that your opponent may have more cards in his/her hand than you do?
If you're more of a beat 'em up/attachment type deck, discarding cards might not be such a problem since you're likely not playing many main abilities either... But if you're running character setting/penalty inducing abilities heavily during the main, like say a Claire/Homunculi deck... maybe you should pass on this card... Or if you're playing against the Homunculi deck, this advantage is their worst nightmare and you're opponent should be looking for the card or ability that will let them destroy that advantage. Let's go to stats.

Constructed: 3/5. Too conditional for my tastes. If you're running attachments only during your main or at most one main ability activation, it's in your deck. If you're playing Homunculi, PASS or be prepared to discard your hand.

Limited: 2/5. This card doesn't get too much better in sealed/booster drafts. Sideboard for something else. (And yes I said sideboard... as in it doesn't belong in the main deck... It belongs in the pile of cards you're going to take home with you and use in that Constructed tournament later in the week.)

The “Steel Talon Alchemist”

Sacrifice Advantage #2 this week is Frozen:

 

Just when you thought Homunculus hand control was killed off by Bluebird a Duo of nasty cards arise. First off you have Gluttony Pure Hunger to contend with since it can simply take the bird out of the game. But more importantly for today you have the advantage Frozen.

 

Now in this one card you have some wonderful combo abilities. If you play Sloth Miss Guidance then your opponents will have to discard 2 cards to play their draw cards. Those two cards alone will make an Elric deck scream and if you add in Gluttony Pure Hunger then you’ll be able to play some of those wonderful discard events to completely drain your opponent’s resources.

 

So you say you don’t want to use the staple discard events since it would make you drop an extra card in the process. Simply pull out your play-set of Goodbye for a killer deck control spin on things.

 

In constructed this card has so many possibilities for hand control it’s almost funny, so long as you aren’t the opposing player who likes main events that is.

 

In Limited there are 12 main events and a handful of reacts that could effect the main phase out of 34 events. There’s a good chance with that many main events available that your opponents will use them. And that’s not even counting characters with main abilities.

There is nothing better than to force your opponent to deplete their resources in order to play events. Having this in play may make an opponent rethink whether to play an event now or wait until he has a card he can safely sack. An extra turn is sometimes all you need to turn around a match or to simply decimate your opponent.

 

Final Score

Constructed: 4.5/5

If you play Homunculus then use this card. If you don’t use main events or abilities much then use this card. If you like the main phase and all its many wonders, you better get some Bulls-eyes.

 

Limited: 3/5

It’s a great card yes. But with 30-40 card decks it can backfire depending on your drafts and pulls. If you can draft around this card then you’ve got an evil plan and a wonderful deck not to mention a little luck and I applaud you for all three. But for most average drafters I might suggest other routes and use this card more to delay your opponent until you can get your deck moving.

 

The “Steel Talon” Alchemist

State
Alchemist
Evan

Frozen:

"Hey there my name is Evan, State Alchemist from Tennessee and currently going to school at Oberlin College.

Naturally this card will not work in a deck that has more than a few events/characters/advantages/attachments that utilize the main phase. If you are going to use frozen, you need to PLAN AROUND IT. As long as your main events and abilities are nothing more than one or two characters, a few draw cards, and maybe a couple cards for location control, you should be fine. To sum it up, if you are a deck that is focused on battling, or perhaps search phase control, then this is the deck for you. I see Frozen being most useful in Rebel, Military (reinforcements may be a problem though), and Elric beatdown decks. I may not be down on the current trends on the Homunculus side of things, but I am guessing that most will want to steer clear. I am definitely considering replacing the mob mentalities of my Scar deck with this bad boy.

Well, assuming you've built a proper deck that avoids main whenever possible, you are free to make main phase control decks cry. BTOOTF, Torturer, Ringbearer, Shou's New Chimera, Nightmares, the list of cards that will now cost your opponent a pretty penny goes on and on. The amount of self-hand destruction that certain types will need to do in order to fulfill their function may be enough to give you the win. Plan around keeping "Frozen" safe, however, because you can bet that Betrayal, Bullseye, and Lyra NWGT are going to be chomping at the bit to get rid of this thing. Keep a couple of pressures and cages around just in case. Also, if you're fighting another beatdown deck, frozen will essentially be a waste of two recruitment points, so keep that in mind.

Constructed 4/5: Not for everyone and not useful against everyone, but in the right situation it can be a game-breaker.
Sealed 2.5/5: Way less useful in sealed as you may end up with a lot of "main cards" at the least, you can use it for EE"

Thanks,

Evan

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