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Pojo's FMA Card of the Day


 

  

Hohenheim Elric, 400 Years Old

Reviewed:
March 19, 2007

Ratings
Constructed: 3.15
Limited: 2.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Darktaro

This week we're looking at Sacrifice Leaders and today we start with one of the new leaders, Hohenheim, 400 Years Old. Hohenheim is all about the stones. All of his leaders have to do with stones one way or another and this has a built in stone ability. For the cost of 2 stone points you can reset any hero character, himself included. Also if that character has Elric in the name, it gets +1 to all attributes. This has some potential combos for lots of resetting, the two that come to mind are Russel Tringham, Idealist and Hohenheim himself with Al, Sidekick in play. Both of those combos can get them up to 3 attacks each.

Two problems I have with this card is the stone ability itself. I'm still not 100% sold on stones just because without them in play the ability is useless. Add that to the fact that most decks have already figured out a good ratio of allies/attachments/events/advantages that fitting stones in means taking out other cards that you need as well. Finally two stone points is a bit expensive, realistically you can probably only use his ability once per stone. Overall I think I prefer his other level 3 Grieving instead. It has much better stats (Two more strength, one more wits and alchemy) and an effect while not as strong, is cheaper and still a good effect nonetheless.

Constructed: 2/5-Unless you can find a way to keep having a stone in play, stick with Grieving. The lack of 1 command shouldn't hurt too much.
lonedothacker Hohenheim Elric, 400 Years Old
10 Command Elric lvl 3
Human-Hero
5/6/7
Quick Alchemy: 2
Search 2 Stone: Reset target hero character. If that character has "Elric" in its name, he gets +1 to each attribute.

Well we look at SAC leaders this week starting with one of my favorite Hohenheim Elric, or Triple H.

So this is one of his two level 3s, the more trick oriented version versus Grieving, his beat sticky form. Honestly this one is my favorite. There have been locations where if I could take out one more character I'd have won the location or have one more casualty due to an ill planned search phase by my opponent. His effect is strong, yet costly. 2 stones either uses up or half uses up any stones you have out. Purifying the stone can partially answer this if you have a dead ally, ala Blue Birds vs a non discard deck, a redrawn Policeman from BTP, etc, outside of this its a big cost for little effect. Considering the "cleaned" cards are removed from the game, you won't be getting them back.

Anyway, with the ability for any of your heros having another chance to attack. He makes a nice combo w/Idealist giving him a chance at 3 attacks. He can reset himself with the +1 effect part kicking in, along with Ed or Al those are your targets for his +1.

By himself, hes not incredibly strong, a built in QA:2 allows him to contend in either Alchemy or Wits fairly decently.

He'd be my choice for a Triple H leader stack, however I'd like to rely on Calling up the Reserves or Nurtured on Souls to skip from Protective Father to Stray Dog, but I'd rather be stuck here then Grieving.

Constructed: 3/5- Hes fine, however hes more a stand in IMHO between his two better levels.

Sealed: 2/5 Hes pretty sweet if you get there with built in pumps, but level 3 isn't exactly common.

retched

Monday - Hohenheim of Light, 400 Years Old

Well now since Sacrifice Advantage week is done... it's now time to reveal some more cards from the set.. This week's focus... Leaders! And what better way to start the week off that with the big guy that helped take the show crashing to it's dramatic finish, the Hohenheim of Light (aka Hohenheim Elric). Not getting deep into it (aka spoiling it for others) but in the show it turns out that, along with the body switching Dante, Hohenheim has been around for about... forever by harnessing the power of the philosopher's stone. Bare the last sentence you just read in mind... let's get to today's card of the day.

Quick Alchemy 2

Search [2]: Reset target hero character. If that character has "Elric" in his name, he gets +1 to each attribute.

Ok. The first ability of Quick Alchemy is nothing new. Basically during the battle step by discarding an Alchemy event you can boost the Alchemy stat by two. Nothing out of the ordinary from Alchemist's Gate. But the second ability is what might confuse people.

Sacrifice (and Seven Deadly Sins for that matter) introduce the card type know as "Stone Events" when played Stone events are Dual Type events meaning that they can be played when you have a stone card on the field (treated as an advantage but not affected by cards targeting them) or by other means (as introduced in Seven Deadly Sins).

With that in mind, the Search [2] ability becomes a question of... do you discard two from the top of your deck
to play it. Well for the ability to reset a hero once per turn AND to give him a boost of +1 to each attribute... During the search phase?! That doesn't sound too bad. Worse case scenario you either use up a stone or half a stone to pay for it (stones carry a normal limit of 2 to 4) but remember that you can only have one on the field regardless... So you were probably bound to discard it anyway. This would be really great if you attacked with your beefed-up Alphonse or your just finished attacking Ed. Just discard two stone points and one of them comes back stronger with a boost in hand. Not bad. All at the cost of discarding two cards from your deck.

Hmmm... Let's look at those numbers shall we.

Constructed: 3.5/5 Ok. The abilities of this card aren't too bad... BUT having a stone in play would help you out. A bit conditional but the second ability can still be played. Best start cracking them stone cards and remember how to play them (as if you were recruiting an advantage and note that you can only have one stone in play REGARDLESS of name).

Limited: 1/5. Long and short run... PASS on this card. The "scry"-like effect may hurt you in the long run.

The “Steel Talon Alchemist”

Today we start off “Sacrifice Leader Week” with Hohenheim Elric 400 Years Old

 

Well As it was said during Stone week, the Philosopher Stones look decent but there are too many other options you can use to get the same effects without the cost of your deck. Don’t get me wrong I plan on using them in a couple decks just to find out how powerful they can be and what weaknesses they have. After all if I learned one thing watching Worlds last year and seeing 2 of the best players I know in any card game not make the final four it’s that MN doesn’t have the best variety of decks in play at any given time.

 

Anyways, on to the review. Now in constructed Hohenheim 400 years old seams to have some serious competition from current Elric level 3 leaders. Izumi Sensei’s stats are very similar and can destroy attachments and advantages, Alphonse Elric, the Philosophers Stone has better strength and alchemy with quick 3. My personal favorite Edward Elric, Our Hero beats out Hehenheim’s stats unless Hehenheim’s quick 2 is used but then he will only beat Ed’s alchemy and tie in wits. It all comes down to the stone abilities. For 2 stone points you can reset a hero with Elric in their name and pump all their attributes +1 until the end of the search phase. And if you play with a lot of the new stone events and choose your stones carefully then you should be highly competitive.  Bright Stone, Red Tincture and the Right Arm of Judgment seem to be the best choices for a drop on several turns.

 

In Limited there are plenty of things that can go wrong with this card. Number one in draft the general consensus is to draft the first level 2 and 3 you come across because if you don’t someone else will. Next you have to figure on two or three different options you have from the get go on how to build your ally base to go with the possibility of a late draft Hohenheim pull. Then there is the stone problem. 2 stones are uncommon and 3 are rare, this makes getting them in numbers that can easily help you and not just for splash effect a bit tough. Yes if you manage to pull a level 3 you are going to be in the running for top cut so long as you are a halfway decent deck builder.

 

In sealed booster you’re going to have a much easier time getting Hohenheim running, since whatever is in the pack you open is in your card pool you’ll get more chances to use stones and stone abilities.

 

Final Score

Constructed: 3/5

Stones have yet to be a proven asset and until they are this leader is just average.

 

Limited: 2/5

Too many problems to get stone abilities moving when you can’t even guarantee you’ll pull one stone let alone multiples.

 

The “Steel Talon” Alchemist

 

State
Alchemist
Evan

Review for Hohenheim: 400 Years Old (also you listed expert debator as the card for friday, but hasn't that already been done?)

It's Sacrifice leader week, and that means we'll be looking big daddy
himself: Hohenheim. This is one of the two choices for a level three that we've been given so far for this guy and, I gotta say, the other one is probably better. I have not yet been able to play around with stones enough to call myself an expert in their use, but as far as I can tell, there are more powerful ways to spend two stone points than resetting your ed or al and giving him a small stat boost. Grieving, the 9 command level 3, has an ability that can be used in an emergency situation for just 1 clue point, and it should essentially save a key character from being defeated at a crucial moment. This may be better than 400 YO's ability simply because it costs less, and it can affect more than just a couple of characters (it can target any hero). In addition, Grieving has bigger stats by a decent margin; he can stand his own in just about any fight while this one may be in dire straits in a battle of strength or even wits.

Unless you are dead-set on running Alphonse, Marked for Life, or Edward, Revisiting his Past (which are both great cards, mind you, just a bit late game to base your decisions off of their possible inclusion into the game) I would say you should use grieving instead of 400 YO. He's got better stats and probably a more practical stone ability, and the loss of 1 command shouldn't hurt you too bad. Mind you, this is still a pretty good leader, it's just that it doesn't stand out for me.

Constructed: 3/5 Not bad, just not great, and the 9-command is better
Sealed: 4/5 Any level 3 leader, assuming you get the 1 AND 2, is a boon for a sealed game. Of course, you're more likely to get grieving anyway, since that's uncommon and this is rare

-StateAlchemistEvan

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