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Pojo's FMA Card of the Day


 

  

Braving the Unknown
Sacrifice

Reviewed Marc 7, 2007

Ratings
Constructed: 2.83
Limited: 3.34 

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.


Crenshinibon

 

Braving the Unknown:

Fullmetal Alchemist has a very large amount of card draw in the game.
A lot of potent card draw is available, especially cards like Blood and Water. Braving the Unknown is unique because it is the only card draw that triggers off of Philosopher's Stones.

Philosopher's Stones are really cheap to play if your deck has a pressing use for them, which is really in Hohenheim and Dante. Card draw is great, and Hohenheim and Dante can both play the alternate cost, or even use it for quick if card draw is locked down by Lyra, Budding Talent or Sloth, Miss Guidance. A stone isn't very hard to get in constructed, so that really isn't the issue so much as the level of draw hate, which is pretty low, at least around here right now.

In limited, the main issue is the number of Stones in sacrifice.
Because they are all uncommon or rare, you either have to pull one or first pick it to get one usually. If you already have 1 (or maybe
more) stones Braving the Unknown is a good choice, otherwise, maybe not.

Ratings:
Constructed: 4.5/5
Limited: 3.5/5

Darktaro

Braving the Unknown is an interesting card. It's a draw card that has two effects. One of the effects costs 5 alchemy and lets you draw 1 card. Now why would you use this over Quick Draw that has the same cost and lets you draw 2? It's for the stone ability, which costs 1 stone point and lets you draw 3 cards. The good thing about the alternate ability is if you can't get the stone out for some reason you have something to fall back on if you need the cards. Unfortunately, as it stands I don't see stones being very viable outside of a few deck choices so I don't see this replacing Quick Draw for many people. It does however combo well with cards that stack. You could use Izumi One with All to stack what card you will lose to the stone, what 3 cards you'll draw for Braving the Unknown and what card you'll draw next turn. Overall though, for more playability, stick with Quick Draw.

Constructed: 2/5-Stone events have yet to convince me to play stones.
lonedothacker
Hi I'm the new guy, lonedothacker or ldh for short. I've been playing FMA since Premier first came out. I have no real outstanding accomplishments under my belt for FMA, but I have the tactics side down pretty good. I'm a State Alchemist for what its worth so I tend to know a little bit. Anywho
 
 
Braving the Unknown 1 Stone
Main Alchemy 5: Draw one card.
Main 1 Stone Point: Draw three cards.
 
Stone events are a new mechanic with Sacrifice. Admittedly these events can be fun, but generally are just a hassle.  Braving does one of my favorite things, card advantage. The card's two effects are like most stone events a weak high attribute based effect(vs Quickdraw Main Alchemy 5 Draw 2, you only get one here) and a stronger effect for using the stone side. For me stones are something you can splash into any deck. I see two branchers of stones one being:
 
 Red Tincture > Philosopher's Stone > Bright Jewel
 
and the other being:
 
 Red Stone > The Right Arm of Judgement > Scar's Revenge.
 
Basically divided by the ones that do something similar. The first set being attribute based, is what I see as splashable into any deck the seeking stones made more for a stone deck.
 
Stone decks right now tend to be mainly Hohenheim and Dante, with their major abilities being based off the stones. Decks that aren't based off fast use of the stones find fewer uses in stone events. This one is a prime example. Most people can find an easy 5 Alchemy or Wits for Quickdraw or More with a majority of characters in their deck.
 
This card in a non stone deck is very lack luster. However in a stone deck this card can shine. A favorite play of mine in my Dante is using level 1's ability to play a Red Stone, search for this, then main step draw 3 cards. A gain of three new cards in hand, 1 being lost playing a stone and 1 lost for playing Braving. This can be a strong opening play. Besides Yanked! and Dante Power Revealed, theres not much to cancel this particular stone event.
 
Final Thoughts:
Don't go out of your way to play stone events, you'll be disappointed. Design a deck that flows off of the use of stone events and abilities to get the most out of such events.
 
Final Ratings:
Constructed:
Non Stone Deck: 2/5 Has its uses, however I still feel it takes away without a strong stone design.
Stone Deck: 4/5 Best here with the "seek" stones that allow you to have immediate access to these cards.
 
Sealed:
3/5: Stones regardless of rarity tend to be a rare pull. If you pull a stone theres no real reason NOT to play it, unless you don't intend to win locations. Even if you don't have a stone, a free draw isn't bad persay. Though some can argue theres nothing to be gained from drawing a single card.

 

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