Hi I'm the
new guy, lonedothacker or ldh for short. I've
been playing FMA since Premier first came out. I
have no real outstanding accomplishments under
my belt for FMA, but I have the tactics side
down pretty good. I'm a State Alchemist for what
its worth so I tend to know a little bit. Anywho
Braving
the Unknown 1 Stone
Main
Alchemy 5: Draw one card.
Main 1
Stone Point: Draw three cards.
Stone
events are a new mechanic with Sacrifice.
Admittedly these events can be fun, but
generally are just a hassle. Braving does
one of my favorite things, card advantage.
The card's two effects are like most stone
events a weak high attribute based effect(vs
Quickdraw Main Alchemy 5 Draw 2, you only
get one here) and a stronger effect for
using the stone side. For me stones are
something you can splash into any deck. I
see two branchers of stones one being:
Red
Tincture > Philosopher's Stone > Bright
Jewel
and the
other being:
Red
Stone > The Right Arm of Judgement > Scar's
Revenge.
Basically
divided by the ones that do something
similar. The first set being attribute
based, is what I see as splashable into any
deck the seeking stones made more for a
stone deck.
Stone
decks right now tend to be mainly Hohenheim
and Dante, with their major abilities being
based off the stones. Decks that aren't
based off fast use of the stones find fewer
uses in stone events. This one is a prime
example. Most people can find an easy 5
Alchemy or Wits for Quickdraw or More with a
majority of characters in their deck.
This card
in a non stone deck is very lack luster.
However in a stone deck this card can shine.
A favorite play of mine in my Dante is using
level 1's ability to play a Red Stone,
search for this, then main step draw 3
cards. A gain of three new cards in hand, 1
being lost playing a stone and 1 lost for
playing Braving. This can be a strong
opening play. Besides Yanked! and Dante
Power Revealed, theres not much to cancel
this particular stone event.
Final
Thoughts:
Don't go
out of your way to play stone events, you'll
be disappointed. Design a deck that flows
off of the use of stone events and abilities
to get the most out of such events.
Final
Ratings:
Constructed:
Non Stone
Deck: 2/5 Has its uses, however I still feel
it takes away without a strong stone design.
Stone
Deck: 4/5 Best here with the "seek" stones
that allow you to have immediate access to
these cards.
Sealed:
3/5:
Stones regardless of rarity tend to be a
rare pull. If you pull a stone theres no
real reason NOT to play it, unless you don't
intend to win locations. Even if you don't
have a stone, a free draw isn't bad persay.
Though some can argue theres nothing to be
gained from drawing a single card.
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