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								Hi I'm the 
								new guy, lonedothacker or ldh for short. I've 
								been playing FMA since Premier first came out. I 
								have no real outstanding accomplishments under 
								my belt for FMA, but I have the tactics side 
								down pretty good. I'm a State Alchemist for what 
								its worth so I tend to know a little bit. Anywho
								 
									  
									  
									Braving 
									the Unknown 1 Stone 
									Main 
									Alchemy 5: Draw one card. 
									Main 1 
									Stone Point: Draw three cards. 
									  
									Stone 
									events are a new mechanic with Sacrifice. 
									Admittedly these events can be fun, but 
									generally are just a hassle.  Braving does 
									one of my favorite things, card advantage. 
									The card's two effects are like most stone 
									events a weak high attribute based effect(vs 
									Quickdraw Main Alchemy 5 Draw 2, you only 
									get one here) and a stronger effect for 
									using the stone side. For me stones are 
									something you can splash into any deck. I 
									see two branchers of stones one being:
									 
									  
									 Red 
									Tincture > Philosopher's Stone > Bright 
									Jewel  
									  
									and the 
									other being: 
									  
									 Red 
									Stone > The Right Arm of Judgement > Scar's 
									Revenge.  
									  
									Basically 
									divided by the ones that do something 
									similar. The first set being attribute 
									based, is what I see as splashable into any 
									deck the seeking stones made more for a 
									stone deck. 
									  
									Stone 
									decks right now tend to be mainly Hohenheim 
									and Dante, with their major abilities being 
									based off the stones. Decks that aren't 
									based off fast use of the stones find fewer 
									uses in stone events. This one is a prime 
									example. Most people can find an easy 5 
									Alchemy or Wits for Quickdraw or More with a 
									majority of characters in their deck. 
								 
									  
									This card 
									in a non stone deck is very lack luster. 
									However in a stone deck this card can shine. 
									A favorite play of mine in my Dante is using 
									level 1's ability to play a Red Stone, 
									search for this, then main step draw 3 
									cards. A gain of three new cards in hand, 1 
									being lost playing a stone and 1 lost for 
									playing Braving. This can be a strong 
									opening play. Besides Yanked! and Dante 
									Power Revealed, theres not much to cancel 
									this particular stone event.  
									  
									Final 
									Thoughts: 
									Don't go 
									out of your way to play stone events, you'll 
									be disappointed. Design a deck that flows 
									off of the use of stone events and abilities 
									to get the most out of such events. 
									  
									Final 
									Ratings: 
									
									Constructed: 
									Non Stone 
									Deck: 2/5 Has its uses, however I still feel 
									it takes away without a strong stone design. 
									Stone 
									Deck: 4/5 Best here with the "seek" stones 
									that allow you to have immediate access to 
									these cards. 
									  
									Sealed: 
									3/5: 
									Stones regardless of rarity tend to be a 
									rare pull. If you pull a stone theres no 
									real reason NOT to play it, unless you don't 
									intend to win locations. Even if you don't 
									have a stone, a free draw isn't bad persay. 
									Though some can argue theres nothing to be 
									gained from drawing a single card. 
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