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Pojo's FMA Card of the Day


 

  

Entrenched Position

Reviewed March 09, 2007

Ratings
Constructed: 3.00
Limited:  2.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.


Crenshinibon

 

Entrenched Position:

Scar, Life on the Run is unquestionably one of the best leaders in the game. It's sheer denial of so many strong and frequently run cards is proof enough of that, and his huge stats are a boost.

Because of this, having his ability on an event creates a very powerful card, which is why it has the limitation or being the only Main event or ability you play. Rebels (and Zealots) the two decks most likely to play Entrenched position don't really have many main actions, so it's not a huge drawback. However, I'm not sure if it's really worth much serious play, since rebels can just play Scar and not use this event.

In limited, it's hard to play, but if you can pull it off with enough high strength characters, it's very helpful on the last turn.

Ratings:
Constructed: 3.5/5
Limited: 3.5/5

lonedot
hacker

Hi I'm the new guy, lonedothacker or ldh for short. I've been playing FMA since Premier first came out. I have no real outstanding accomplishments under my belt for FMA, but I have the tactics side down pretty good. I'm a State Alchemist for what its worth so I tend to know a little bit. Anywho

Entrenched Position 7 Strength
You cannot play Entrenched position if you have played a main event or ability this turn.

Main Strength 7: You and your characters cannot be targeted by opponent's events or abilities until the end of the turn.You cannot play any more main events or abilities until the end of the turn.

Interesting card, has some great potential and some drawbacks. This card really shines against Homoncs who use alot of main phase setting and assignment prevention. Then come into the main phase it slows down their Yoki or Run You Coward. This all comes at a price, your main step is limited to pretty much attachments. This card really works best at that last winner take all location, save your team and come out swinging. I see this really shining in rebels, where from what my experience is with them, you don;t have much main, and you have the strength to handle it. Another great area is military, where you have main actions, but they really shine in battle pumps. Elrics can make use of this card, but 7 Strength is a stretch unless you go for speed leveling or have the promo Scar.

This card is a little jewel when used at the right time, and against the right deck. Against much beyond homonc, this card becomes a little less useful so it loses points. It can protect against things like Intimidation or the 3 attribute based +3 attribute or -2 guys when losing the two. It also shuts down some assets such as Exposed or Iron Maiden since they target you. I can't think of to many other uses for this, but being able to cripple a deck that depends on targetting is quite useful.

My Final Thoughts:
Constructed: 2.5/5 - While having many uses, it depends on your opponent to be using them, and depending on your opponent is seldom a good thing.

Sealed: 1/5 - It'd really come down to what you're drafting and if theres enough targeting cards/abilities to make it worthwhile. Also needing a 7 Strength character MAY be a stretch, but seldom is.

The “Steel Talon” Alchemist

Today’s card is Entrenched Position:

           

            As I’ve looked through Sacrifice and thought of the ways I can utilize these new cards in existing decks, this card has definitely gotten my attention. Anyone who plays a strength heavy deck will find this card very helpful. It will especially go well with those wonderful Shadow decks out there. The Level 3 Pride Filmstrip makes it almost impossible to affect Shadow Allies. Now add in the ability to nyx any possible events played against those same allies at level 2 and you’ve got yourself some serious field control.

           

            Looking at the other Factions and you can see this card is playable all around. Rebel has more than enough strength to pump it out at level 2. Homunculus leaders should find it easy to pull off as well. Elric is the faction that would have the most trouble at level 2 but shows no problems at level 3. But then Elric has so many other card choices that I can’t see too many of this card in one of their decks.

 

            In limited play this card becomes a bit slower to pull off but is still very useful. In this format the addition of either the Blood Seal or The Promise attachments can get this card out at level 2 very easily. Since that always depends on what you pull in your packs this card is less powerful in limited play.

 

Final Rating:

Constructed: 4.5/5

It will still depend on your deck makeup but this one has card advantage written all over it.

 

Limited: 3/5

Powerful but too dependent on your other pulls in sealed and what gets passed to you in draft.

 

The “Steel Talon” Alchemist

 

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