Fullmetal Home Page
FMA News
Message Board
Pojo's Books
Card Game
Card of the Day
TCG Tips
Tourney Reports
Top 10 Lists
Anime
Intro
Bios
Episode Guide
DVD List
Contact Us
Magic
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's FMA Card of the Day
from Bandai |
|
The Best Lead Yet, Artificial
Human
Reviewed:
5.31.07
Ratings
Constructed: 3.00
Limited: 2.70
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Click here to see
all our
Card of the Day Reviews.
|
Darktaro |
We're back
after the holiday weekend with a look at The
Best Lead Yet. This is a main wits 6 card that
allows you to stack a location card on top of
your deck. This is a card that sounds great, yet
at the same time would take up a valuable event
space in your deck and ultimately comes down to
do I really need this card? A Clue for the
Search costs less wits wise and has a much
better effect. The best use for this card would
be setting up that last turn to make sure that
your location has enough points to win you the
game. Or also setting up locations to play Catch
the Train. It's got some utility in some decks,
but many decks will find themselves putting this
card aside for something better.
Constructed: 2/5-Limited use in certain decks
Sealed:1.5/5-6 wits may be a bit hard to come
by. |
retched |
Wednesday - May
30, 2007
Welcome to Alchemy Events week here at the Pojo
FMA Card of the Day. Let's get started with Day
1: The Best Lead Yet from Artificial Human.
Main Wits 6: Search your location deck for a
location card. Set it aside and shuffle your
location deck. Put the chosen card on top of
your location deck.
Ok. I like this effect. Almost 95% of a players
deck can play this (except for those attached
with Lots of Books...). Basically it lets you
get home-field like advantage for the next turn.
So if you think that you can take the game on
your next turn, regardless of what happens in
this turn, you can put that 3 point location to
the top of your deck. If you behind and you
don't think that you can win the game on the
immediate next turn, play a 1 or 2 point
location that you think you can win and start
working your way back to the goal of 9. And mind
you... this card is an uncommon, so you can
easily pull 3, 4, or more depending on how many
packs you buy from Artificial Human.... So it
might actually be worth it a draft pick or two.
Again, it's Wits 6 cost can easily be paid
through Equivalent Exchange. So let's look at
the numbers
Constructed: 4/5. Controlling the tide for
future turns is a nice effect but there are
other cards that allow you to actually switch
the current location in play AND allows you to
search for one. This is still however a good one
in the event, you actually like the location
being played for and you need to play the next
one for the next turn. Still a nice card.
Limited: 3.75/5. Again, this is an uncommon
card. If you're lucky, you're opponents might
have already passed on their opportunity to get
this card. This is definitely a second/third
pack pick for booster drafts and it's definitely
in your deck for sealed formats.
Hope you all had a good weekend and with a good
rest of the week.
Paul/retched |
|