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Pojo's FMA Card of the Day

  

Spoils of War, Promo


Reviewed:
5.31.07

Ratings
Constructed: 4.00
Limited: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews.

Darktaro

Today we are looking at Spoils of War. One of the very first promos available which eventually got reprinted in A Hero's Passing. Spoils of War is probably one of the most splashable events in the game. As any deck is going to battle somewhere in the game, it is useful no matter what deck you play. It has a simple effect of letting you get one card back from your discard when you win a battle. Great for getting back a pump, a battle change, or a send home card.

Marcoh 7 really loves this card too as he can draw into it with his ability and at the worst ditch it for a quick. The only weaknesses to the card is that since you must play it before the battle has ended your opponent may choose to use resources to win so the effect doesn't go off. However, if your opponent is spending resources to win a battle they normally would have lost, then that is a victory among itself. Great card, great splashability, fit it in if you have room.

Constructed: 4/5-Can fit into almost any deck.
Sealed:5/5-If you pull it out of A Hero's Passing sealed tournament, consider yourself very lucky.

retched

Thursday - May 31, 2007

Welcome back to FMA Card's of the Day here at Pojo. We're in the middle of Alchemy Events week and now lets turn our attention to card two:

Battle Alchemy: If you win this battle, add target card from your discard pile to your hand.

Nice free Alchemy event. Very useful, and I do mean VERY useful, effect of adding ANY card back into your hand from your discard pile. The game has very few discard to hand, discard to field effects and this is definitely one you should be running in your deck for a plethora of reasons. (Weak character support, useful event in discard pile, leaders experience had worthwhile card, need a reaction for safekeeping, etc.) Only downfall is that you have to WIN this battle that it's activated in. Meaning, if Antique Armor kicks end (end this battle immediately without resolution), good day to you. And of course if your opponent is playing anti-Alchemy events, then you're really screwed.

Let's go to the numbers:

Constructed: 4/5. I'd still run four of these despite the chances of it blowing up in my face. Get back a card to my hand from the discard pile... That's all I need.

Limited: 4/5. You will rarely come across this in a pack. If you don't pull it now, you're looking at trading for it, time traveling back to 2006 to win a tournament for one, or begging your local State Alchemist/Tournament Organizer to see if they can get one.... It's a pretty good effect and you stand a 50/50 chance of winning during sealed formats.... Pick this card and play it with your deck.

Hope you all have a good week.

Paul/retched

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