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Pojo's FMA Card of the Day
Crenshinibon
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Bright Jewel:
We wrap up the week with on of the game's larger
stones. Bright Jewel plays a ton of events and
abilities, and gives your leader a nifty static
pump. Again, really not much to complain about.
I feel that its ability is better than that of
Scar's Revenge because it will be around awhile,
and even when you don't have any more stone
events in the deck it will still be useful.
In Sacrifice limited, you pick this card.
Period. End of story. It pumps your leader and
plays otherwise impossible to use stone events.
Just hope you get a chase and win some games.
Ratings:
Constructed: 3.75/5
Limited: 4/5 |
Darktaro |
The last card
of the week is Bright Jewel. This is one of two
4 cost stones. This stone has a fairly simple
effect, it gives your leader +1 to each
attribute which is a nice bonus in addition to
having 4 stone points to use stone events with.
Once again I'm not too big on stones as it's
hard to find that balance of stones and stone
events to your deck especially when they can be
dead cards if 1) you don't get enough clue
points to play your stone, 2) you don't pull any
stone events or 3) you pull too many stone
events and can only play a limited number since
the stone "breaks" after you spend points on it.
I think there needs to be another set of stone
support before it can really become viable for
me. As far as right now goes, Bright Jewel is a
decent stone to use. I personally like Scar's
Revenge to pull out the stone event you need,
but still not a bad stone to use.
Constructed: 3/5-Decent stone with a simple
effect.
Sealed:2/5-A little less useful considering by 4
clue points you're already in control of the
game, but 2 Unrivaled strengths can easily win
that last location for you.
Joseph Canalin
The Paigow Alchemist
State Alchemist, Bay Area, CA
---
GO TEAM! I am training for a marathon while
raising money to help find a cure for leukemia,
lymphoma, and other blood cancers. Please help
me reach my goal! THANKS!
http://www.active.com/donate/tntgsf/JCanalin
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lonedothacker |
Bright Jewel 4
Stone
Your leaders gets +1 to each attribute.
The end of stone week brings us one of the two
most expensive stones, to me the better. Its a
permanent way to get a stat boost on your
leader, which can help out in stat ties or
playing events without having to Equivalent
Exchange. Theres not a whole lot to be said
beyond that it gives you many options for
playing your stone events or abilities. Its
possible to get it at level 1 if you use the
Dante or HHH and when an early 2 point
location(easier with HHH and Alchemy)
Again very little to say on this one but yeah.
Constructed: 3.5/5 Great but can be hard to get
out
Sealed: 3/5 Useful if you get it into play. |
retched |
Friday - May 3
Here to close out Stone week is an uncommon from
Sacrifice titled "Bright Jewel". Let's take a
look.
4 Point Stone Card
Your leader gets +1 to each attribute.
This one is kind of catch 22... You need four
victory points to play this card... Then again,
you get 4 stone points while it's in play... It
only helps out your leader... But then again...
It gives a boost to each attribute... In
constructed, you might already have a beat stick
deck giving you points each turn or making it
hard for your opponent to get any... Then again,
in limited, you're struggling with your drops to
get your four points to play this card.
Hmmm...
Let's take a look at the numbers for this one...
Constructed: 4/5. Hopefully you get this card in
the mid to late game where you're already
winning points and then would have enough to
actually play this card. It gives you four
points, so use them carefully...
Limited: 3/5... Ok the game goes best of 7, ok
you may have a chance to pull out 4 points in
turn 3... But what if you can get your
combination off becaue this card was in the
way...
And that ends Stone Card week this week... Go
out and draw them circles ladies and gentleman.. |
State
Alchemist
Evan |
Bright Jewel
*Here's one of the bigguns, a 4-point stone
card. This bad boy will allow you to play the
monstrous 3-cost stone events like Great
Potential or City Consumed while still keeping
the stone card itself out there.
In this case, that means that your leader has +1
to each attribute. If you plan on using Purify
the Stone a lot, then this may be a good choice
for that reason. Otherwise I'd stick with Scar's
Revenge or maybe Philosopher's Stone if you want
to play the 3-cost events. The ability to search
for the event you want to use could be critical.
Got that 11-cost Marcoh in your hand and he's
itchin' to get out there? Search for A City
Consumed and DO IT TO IT.
Constructed 3/5: Not as good as other stones
unless you're purifying it all the time Sealed
4/5: Could be a nice permanent booster for your
leader mid-game, and allows you to play any
stone events you were lucky enough to pull.
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