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Fan Tips
From: mbarvian@comcast.net
[mailto:mbarvian@comcast.net]
Sent: Thursday, June 29, 2006 9:34 AM
Subject: Heroes-Flare Wingman - mbarvian
Hi, Flare Wingman here with my first artical. Today I'm
constructing an E-Hero deck. Here are the cards.
Elemental Hero Sparkman
1600/1400
Elemental Hero Clayman
800/2000
Elemental Hero Burstinatrix
1200/800
Elemental Hero Avian
1000/1000
Elemental Hero Bubbleman
If this is the only card in your hand, you can Special
Summon this card from you hand. When this card is Normal
Summoned, Flip Summoned, or Special Summoned successfully,
if there are no other cards on your side of the field or in
your hand, you can draw two cards from your deck.
800/1200
Elemental Hero Wildheart
This card is not affected by the effects of Trap Cards.
1500/1600
King of the Swamp
You can substitute this card for any 1 Fusion-Material
Monster. When you do this, the other Fusion-Material
Monster(s) must be the correct one(s). Discard this card
from your hand to the Graveyard to add a "Polymerization"
Spell Card from your deck to your hand. The Deck is then
shuffled.
500/1100
Magical Merchant
Pick up cards from the top of your Deck until a Spell or
Trap Card is picked up. Add that card to your hand. Send the
remaining cards to the Graveyard.
200/700
Breaker the Magical Warrior
When this card is Normal Summoned, put 1 Spell Counter on it
(max. 1). Increase the ATK of this card by 300 points for
each Spell Counter on this card. By removing 1 Spell Counter
from this card, destroy 1 Spell or Trap Card on the field.
1600/1000
D.D. Warrior Lady
When this card battles with your opponent's monster, after
damage calculation you can remove from play the opponent's
monster and this card.
1500/1600
Exiled Force
By Tributing this face-up card, destroy 1 monster on the
field.
1000/1000
Magician of Faith
Select one Spell Card from your Graveyard. Add it to your
hand.
300/400
Sangan
When this card is sent from the field to the Graveyard, add
one monster with an ATK of 1500 or less from your deck to
your hand. The Deck is then shuffled.
1000/600
That clears up our monsters, now let's move on to the
Spells.
Miracle Fusion
Remove from play, from your side of the field or your
Graveyard, Fusion Material Monsters that are listed on a
Fusion Monster Card that includes "Elemental Hero" in its
card name, and Special Summon that Fusion Monster from your
Fusion Deck. (This Special Summon is treated as a Fusion
Summon).
Normal Spell
Smashing Ground
Destroy one monster with the highest DEF on your opponent's
side of the field.
Normal Spell
Nobleman of Crossout
Destroy 1 face-down monster and remove it from play. If this
monster is a Flip Effect Monster, both players must check
their respective Decks and remove all monsters of the same
name from play. Then shuffle the Decks.
Normal Spell
Snatch Steal
Take control of a monster on your opponent's side of the
field that is equipped with this card. Increase your
opponent's Life Points by 1000 points during each of his/her
Standby Phases.
Equip Spell
Premature Burial
Pay 800 Life Points. Select 1 monster from your Graveyard.
Special Summon it on the field in face-up Attack Position,
and equip it with this card. When this card is destroyed,
destroy the equipped monster.
Equip Spell
Heavy Storm
Destroy all Spell and Trap cards on the field.
Normal Spell
Mystical Space Typhoon
Destroy one Spell or Trap Card on the field.
Quick-Play Spell
Reinforcement of the Army
Add 1 Level 4 or lower Warrior-Type monster from your Deck
to your hand. Then shuffle your Deck.
Normal Spell
E-Emergency Call
Add 1 monster from your Deck to your hand that includes
"Elemental Hero" in its card name.
Normal Spell
Here's the Traps.
Sakuretsu Armor
You can only activate this card when your opponent declares
an attack, destroy the attacking monster.
Normal Trap
Mirror Force
You can only activate this card when your opponent's monster
declares an attack. Destroy all Attack Position monsters on
your opponent's side of the field.
Normal Trap
Call of the Haunted
Select 1 monster from your Graveyard and Special Summon it
in face-up Attack Position. When this card is removed from
the field, destroy the monster. When the monster is
destroyed, destroy this card.
Continuous Trap
There are the cards, now here's the decklist.
Monster x22
Elemental Hero Sparkman x2
Elemental Hero Clayman x1
Elemental Hero Burstinatrix x2
Elemental Hero Avian x2
Elemental Hero Bubbleman x1
Elemental Hero Wildheart x2
King of the Swamp x3
Magical Merchant x3
Breaker the Magical Warrior x1
D.D. Warrior Lady x1
Exiled Force x1
Magician of Faith x2
Sangan x1
Spells x14
Miracle Fusion x3
Smashing Ground x2
Nobleman of Crossout x2
Snatch Steal x1
Premature Burial x1
Heavy Storm x1
Mystical Space Typhoon x1
Reinforcement of the Army x2
E-Emergency Call x1
Traps x4
Sakuretsu Armor x1
Mirror Force x1
Torriental Tribute x1
Call of the Haunted x1
Fusions
Every Elemental Hero x1-2
There's the deck. The purpose is to get out the fusions by
dumping Elemental Heros in the Graveyard with Magical
Merchant and then Miracle Fusing them. You can also discard
King of the Swamp to the Graveyard to use him as a
Substitute for Miracle Fusion. Watch out for Mirror Force,
Noblemans, and Snatch Steal, as they will hurt this deck.
You may also want to side a few Mystic Tomatoes, Spirit
Reapers, and My Body as a Shield.
Email me at mbarvian@comcast.net
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