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Fan Tips
From: motormouth1204@aol.com
[mailto:motormouth1204@aol.com]
Sent: Sunday, May 14, 2006 8:02 PM
mob decks need to run really fast because they gas out so
quick that you run out of things to do really really fast
and when a mob deck hits it's peak in performance you need
to win there and now because if you don't the other deck
will catch up and beat you
for example if you are using scar level 3 and you are using
it's ability to attack something during the main in a battle
of alchemy you select my envy one thousand faces as a target
(strengh-9 wits-9 alchemy-0) i play taunt if you dont have
any thing to stop it or any way to buff scar he will die a
horrible and painful death
that could mark the apex of your deck after that you could
lose just because of one card.
in order to win you would need either a good wits buff or a
cancel card
for wits a good pumping card is diligent it gives target
character plus one wits for each card in your opponents hand
some good cancel cards are deeds,not words ,bazaar,
pressure, cage, daring gambit, nina tucker, and edward elric
researcher.
looking at the duel from the other point of view a good
thing to cancel in a mob deck is angry mob's ability it can
be canceled with a simple pressure or a deeds,not words
another good mob's ability to cancel is nurse clair it can
also be canceled with a pressure or a deeds, not words
in my homunculus deck that made it to worlds i run 3
pressure and 3 deeds,not words even though homunculus isn't
a very big canceler i still run them because they can cancel
the basic things that need to be canceled like policeman or
angry mob or any thing that you don't like
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