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FMA Top Ten
From: Motormouth1204@aol.com [mailto:Motormouth1204@aol.com]
Sent: Monday, May 15, 2006 5:50 PM
Subject: top ten homunculus cards
1. envy vain this is a great level 2 leader that really
helps speed up the homunculus deck with all of your villins
costing 2 less to recruit you can be spiting out 9 recruit
characters on turn 2 if you use police man to give envy an
extra xp
2. mugear land baron with 6 wits this can set almost any
thing including leaders on turn 2 that can be deadly plus he
can assign to the search party when set which is just
another reason to run him
3. glutony gorger this 9 strengh beater is awsome for
homunculus control he allows you to just say no to any
character he can make any character not able to attack while
he is in the search partyand when you have your envy vain
out letting you recruit for 2 less you dont really need to
level up so his ability doesn't hurt much at all
4. rose thomas hapless pawn this ability can do nothing but
help you by lowering all of any character's stats by 2 it
can make mugear more powerful or just help you defeat a
character that is just a little more powerful than one of
yours
5. russell tringham, edward elric having this card could
give you that one character more than your opponent to win a
location or the game
6. lust cloaked stranger again with the one character
advantage lust lets you not set but defeat any character if
you pay enough equivalent exchange plus it doesn't even set
to activate so you can still attack with it after you use
its ability
7. lust unstopable this character can be used to beat up on
the opponent or to recover your lust cloaked stranger
without having to kill somthing else of importance
8. policeman citizen of linter this character can give you
that one extra xp so that you can get your level 2 envy vain
out on turn 2 but beware of presure it can stop your
policeman's ability
9. nina tucker artificial human in homunculus control you
dont want your events to be canceled so you run nina to
cancel any event with cost of 5 or lesscomes in handy in a
counter war
10. sho tucker bait in those tight battles where the last
location is about to be won do you ever wish that you could
save one of your characters for one more attack well this
card allows you to do just that sho intercepts the first
attack that your opponents makes giving you a strong party
for the second attack
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