Force of Despair
Force of Despair

Force of Despair
– Modern Horizons

Date Reviewed: 
June 18, 2019

Ratings:
Constructed: 3.38
Casual: 4.00
Limited: 4.00
Multiplayer: 3.50
Commander [EDH]: 3.67

Ratings are based on a 1 to 5 scale. 1 is bad. 3 is average. 5 is great.

Reviews Below: 

David's Avatar
David
Fanany
Player
since
1995

This card is a lawyer’s delight: it’s worded so carefully that it does exactly one specific thing, even by the standards of Doom Blade variants. It is in fact a mass removal spell and doesn’t have a target, and it’s actually quite effective at it. The alternate casting method is arguably less important than for, say, a blue card, as people have a slightly different mindset when it comes to playing around Doom Blade variants, but it will also let people steal a lot of tempo from opponents who cast one or more haste creatures in a turn. Not to mention buying a turn against Vengevine; that doesn’t sound like much, but Vengevine is so hard to stop that you can’t hold it against any card that isn’t entirely effective in such a situation.

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

 James H. 

  

An interesting mix of references, Force of Despair, in part, hearkens back to an obscure and, frankly, bad card from Planar Chaos, Cradle to Grave. The former would kill a nonblack creature that came into play that turn, part of a block-long cycle to kill creatures from the past, present, and future.

Force of Despair is already a bit better, even without the alternate casting cost. Three mana to kill every creature that came in that turn, regardless of color…not a bad rate of return. It’s not a perfect answer, but it’s a good way to try and suppress a massive token onslaught (like infinite Squirrels, to give an example) or a very large swing from go-wide strategies. It can also pair well with blink effects on your opponent’s army.

The alternate casting cost is also pretty nice, though how it works makes it more of a defensive tool than an offensive one. But being able to cast it for zero mana is still extremely nice, and it’s a nice option to allow you to get out of a sticky situation if one comes up. Force of Despair seems like an ideal sideboard card; it’s a bit clunky, but not targeting lets it dodge hexproof/protection abilities, and it has a number of things it can play well against.

Constructed: 3.75
Casual: 4
Limited: 4
Multiplayer: 4
Commander: 4.25

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