Galarian Mr. Rime – Battle Styles
Date Reviewed:
March 19, 2021
Ratings Summary:
Standard: 3.00
Expanded: 3.00
Ratings are based on a 1 to 5 scale. 1 is horrible. 3 is average. 5 is great.
Reviews Below:
Otaku
- How many Ball-Items are there in the Standard Format?
- How many Ball-Items are there in the Expanded Format?
- How many Ball-Items can I squeeze into a deck?
The following Ball-Items are legal in Standard:
- Cherish Ball
- Great Ball
- Level Ball
- Poké Ball
- Quick Ball
Theoretically, this means Ball Juggling could, through only its own effect, do up to 810 damage! Realistically, your maximum damage will be far, far lower. You’re going to need at least some of these Ball-Items for setting up. This is the mixed blessing of this kind of attack; your discard fodder is not useless, dead-weight for the deck to carry, but that also means it isn’t always available to act as discard fodder. I also cannot recommend you run four copies of all of these cards. Oh, and if you’re wondering, no, Air Balloon does not count as a Ball-Item. The exact text for Ball Juggling specifies that it must be the word “Ball”. Just having the letters b-a-l-l is not enough, even when they’re all in a row.
In the Expanded Format, things get kind of nuts for Ball Juggling. The above options are joined by
- Beast Ball
- Dive Ball
- Friend Ball
- Heavy Ball
- Lure Ball
- Master Ball
- Nest Ball
- Net Ball
- Repeat Ball
- Team Aqua’s Great Ball
- Team Magma’s Great Ball
- Team Plasma Ball
- Timer Ball
- Ultra Ball
Yeah, that means 19 total options for a Ball deck! While Master Ball is an Ace Spec, and thus restricted to a single copy in your deck (or zero if you want to run a different Ace Spec), the others follow the normal 4 Copy Rule. 18 * 4 + 1 = 73 cards, more than you can have in a single deck! In Expanded, the maximum damage Ball Juggling can do as base damage, through only its own effect, is 56 * 40 + 10 = 2250. That is completely unrealistic, as it would be a deck containing at minimum 56 Ball-Items, one Galarian Mr. Mime or Ditto {*}, a copy of Ball Juggling Galarian Mr. Rime, a Special Energy that covers the full cost of Ball Juggling (Double Colorless Energy, Twin Energy, etc.), and any one other card to be a Prize. Yeah, your opponent has to not KO your only Pokémon, give up five Prizes and help you draw the rest of your deck to get to this point.
I don’t know how many Ball-Item cards a deck can comfortably run. If they’re the right Ball-Items, such as Quick Ball and Ultra Ball, we’ve seen some successful decks max both of them out. We’d need more than that, though; the preceding example has you using those eight Ball-Items much of the time. As we’re also using them to fuel an attack, You’re going to probably need as many Ball-Items as you can fit into your deck. Some may end up Prized as well, or discarded for other purposes. If you have 18 to spare for discard purposes, you could use Ball Juggling once to do 730 damage! No real reason to do that, but 18 is enough for two attacks for 370 a piece is enough to OHKO two Pokémon V Max, or three attacks with an average of 250 damage. Which makes it sound like we’ll need at least 20 Ball-Items, and probably more like 22 to 28!
What can you do to help yourself out? You might include cards like Ball Guy, letting you use your Supporter for the turn to add the exact two Ball-Item cards to your hand from your deck you want. I’m not sure it is cost-effective enough, but most big draw Supporters aren’t conducive to building up a massive hand. Marnie bottom-decks your current hand to draw five, while forcing your opponent to also bottom-deck their hand then draw four. Professor’s Research requires you discard your current hand before drawing seven. Even when it comes to draw Abilities, Dedenne-GX also forces you to discard your hand before drawing six, while Crobat V draws until you have six cards in hand. There are Supporters that draw smaller amounts, without doing anything to your hand, but this means the “big draw” we usually rely on is probably reserved for the few times you’re starting from scratch.
So maybe Ball Guy is going to be helpful? However, I am wondering if you instead ought to use something like Cincinno (Sword & Shield 147/202; SW – Black Star Promos SWSH009; Shining Fates SV094/SV122). Its “Make Do” Ability requires you discard a card, and it only draws two… but it is a Pokémon with under 90 HP, and Level Ball is probably going to be in the deck already. Getting Ball-Items back into your hand from your discard pile would be a big help, but that ain’t easy.
However, there’s Yamper (SW – Battle Styles 052/163), our Honorable Mention for today, alongside Galarian Mr. Rime. It is a Basic Pokémon with a coming-into-play Ability that lets you add a Great Ball and Poké Ball from your discard pile into your hand. While you only have so much space on your Bench to do this, and while Poké Ball is normally a card you wouldn’t want to use, Yamper is probably going to earn its keep. With Pokémon like Cinccino and Yamper, even if your opponent messes with your hand, you can hopefully get your deck going again and start spamming those Balls. Not just in Standard, but Expanded as well. As is usually the case, there are more combos available to Galarian Mr. Rime in Expanded, but also more competition and counters.
Ratings
- Standard: 3/5
- Expanded: 3/5
Galarian Mr. Mime is what you might call my “pet pick” this go round. I think there will be decks using it, even if it isn’t overly good, because of all the hilarious horrible jokes you can make because of Ball-Item cards. If you can find the right card balance, you should have a deck that can push for strategic OHKOs and also deliver somewhat reliable 2HKOs, but I might be giving the deck too much credit. If you whiff on a needed KO, odds are good you’ll run short and need a fallback attacker to try and still win the game. The fact I don’t have a fallback attacker to suggest is not a good sign.
Vince
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