Galatea, the Orcust Automaton
– #SOFU-EN043
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 “Orcust” Spell/Trap directly from your Deck. You can only use this effect of “Galatea, the Orcust Automaton” once per turn.
Date Reviewed:
July 2, 2019
Rating: 4.50
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of Lullaby Hello Pojo Fans, Galatea, the Orcust Automaton is like Ib, but centered around her Orcust archetype. Two effect monsters is easy to come by, and including an Orcust isn’t hard. Armageddon Knight buries Knightmare, Knightmare targets Knight, buries another Orcust, which can Special Summon an Orcust from the deck, boom! Link 2 Galatea. Protection against battle destruction is good, and the combo I laid out to 1-turn Galatea also works with her effect. Getting a banished monster back into the deck is good, but being able to pull a spell/trap out of the deck at the same time is even better. Get back Knightmare and get an Orcust spell/trap for your trouble. You just made Galatea using one card from your hand, and now you just got that card back in the spell/trap you set from the deck, pretty good turn one. Babel, the Field Spell is a great choice, changing your Orcust monsters effects to Quick Effects, thus doubling their potential use. Orcustrated Return is the D-Draw for the archetype, so that’s really good to get for free and to extend your turn one, and Orcust Crescendo is your protection card for the archetype. Any one of these cards turn one are great to search, depending on your situation, and to get them from the deck without having to draw or commit really anything is even better. This is a Link 2 any archetype wishes they had: a monster that is more than just a way to get a link 3 or higher to the field. Galatea stands on her own within the archetype and outside it if you splash some Orcust cards into your deck. Advanced-4.5/5 Art-4/5 Until Next Time |
Crunch$G Next up for our Orcust cards is the best Link the archetype has, Galatea, the Orcust Automation. Galatea is a Link-2 DARK Machine with 1800 ATK and arrows pointing Bottom Left and Upper Right. 1800 ATK is fine for a Link-2 that’s going to require minimal effort, I like DARK Machine, but the arrows are kinda odd even if it was meant to be able to find ways to Link it to a monster whether you or your opponent controlled it, but I guess having Bottom Left and Bottom Right arrows is too good for this. The summoning condition is any 2 Effect Monsters including at least 1 Orcust monster, which I like it doesn’t ask for two Orcust monsters, which means the aforementioned Knightmare Mermaid gets you to this with ease, and turning Normal Monsters into Effect Monsters is easy with cards like Link Spider if you really need to. This linked card cannot be destroyed in battle, which is useful when you only got 1800 ATK since there are still a lot of things that can kill you. You can target a banished Machine of yours and shuffle it into the deck, and then you can set an Orcust Spell/Trap from the deck. Getting back resources to the deck is a nice option to have so you have back-up plays and getting a Spell/Trap is useful when you got various options. You got a Draw Spell, an ever so important Field Spell, and a very powerful Counter Trap. This effect is worthy of that hard once per turn clause, Galatea is the best Orcust Link cause it gets you to important cards while recycling your monsters to the deck so you can make other plays, two to three in Orcust is a must. Advanced Rating: 4.5/5 Art: 4.5/5 Machine Ib is very pretty. |
Alex Searcy Galatia, the Orcust Automaton, a Link Monster, is our card today. Link 2, with a pretty decent 1800 attack, and arrows to the bottom left and top right diagonals, respectively. She requires 2 Effect Monsters (including one in the theme) for a Link Summon. Still a Dark/Machine Monster, to fit well in the theme. So first, when Linked, she can’t be destroyed in Battle. Awesomeness You can Target a Machine of yours that’s removed from play, and shuffle it back into your Deck. Like our card from yesterday perhaps? Then, you can Set a theme specific Magic or Trap from your Deck directly to the Field. Naturally, that’s a once per turn effect so you can Set and load your Field with whatever you want all in one turn, wreaking havoc on the next. Let’s see here…that leaves you with Crescendo, Orcustrated Attack, Babel, Core, Einsatz, Return…the door is open to whatever is best for you at the present time, and that kind of versatility is amazing. Once a turn, as referenced, is appropriate, but with her Link Battle protection, you should get to use that many times, and reap plenty of advantage. Rating: 4.5/5 Art: 4.5/5 Looks a bit too human to be an automaton, but that could be the point. Very pretty and bright for a Dark Monster too. Definitely more of a Spellcaster/Fairy vibe here than a Machine. |
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