Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower “Red-Eyes” monster in your GY; Special Summon it.
Card Rating
Advanced: 3.65
Ratings are based on a 1 to 5 scale 1 is Horrible. 3 is Average. 5 is the highest rating.
Date Reviewed: September 26, 2017
Reviews Below:
RCG |
Gearfried the Red-Eyes Iron Knight Turning Joey’s cards into Red-Eyes support cards was brilliant and fun. Gearfried the Red-Eyes Iron Knight is part of that union, and he’s especially important to the deck. Being the only warrior-type you’ll see in most Red-Eyes decks, he becomes crucial for summoning Red-Eyes Slash Dragon, and his effect works great with a vast number of the other support cards. It shows how far the game has come when you start equipping Kunai with Chain to Gearfried, but this updated combo is fantastic. Stealing an opponent monster and then using it to pop a spell or trap card is a great defense, especially in a deck that normally didn’t have a lot of that. It was burn and attack for big damage or lose for many years. But now, Red-Eyes Black Dragon finally has balance, which is something that was always missing. This monster is a must-run in all Red-Eyes decks, and like Baby Dragon yesterday, has superb future potential in an archetype that will never be forgotten. Advanced: 4/5 |
Kingof Lullaby |
Hello Pojo Fans, |
Warlockblitz YouTube |
Gearfried the Red-Eyes Iron Knight is a Level 4 Dark Warrior-type monster with 1800 Atk and 1600 Def. This is the engine of the deck and with Red-Eyes in the name, is very easily searched. Also, Rota still works. Gearfried responds to equipment by destroying them and 1 Spell or Trap card your opponent controls. If instead of destroying the Equip Card, you can decide to send it to the grave to Special Summon 1 Level 7 or lower Red-Eyes monster from the grave. Both effects are once per turn and can trigger other effects. Basically, you run three of these if this is the version of Red-Eyes you want to run. |
Crunch$G |
Gearfried the Red-Eyes Iron Knight: We continue into this Red-Eyes week with the 2nd of the 3 retrains in the Red-Eyes archetype, this one is of Gearfried the Iron Knight, just add Red-Eyes in the middle of the name. Once per turn, if either player equips something to this card, you can destroy the equip and then you can destroy one Spell/Trap your opponent has. If your opponent doesn’t have any back row, at least you get to stop them from equipping something to this you don’t want. This is a cool throwback to the original Gearfried’s effect. Also once per turn, you can send an equip card you control that is equipped to this to the GY to summon a Level 7 or lower Red-Eyes from the GY. This has great synergy with Red-Eyes Baby Dragon, as you can get rid of it to revive a Red-Eyes Black Dragon or the card we review tomorrow, then use the Baby Dragon to get Black Metal Dragon to equip it to Gearfried or the card we review tomorrow, and then you can start generating some more advantage. This is a must in the Equip Red-Eyes build, especially since it is a Fusion Material to the monster we review tomorrow. (Don’t want to spoil it for those who can’t guess :P) Advanced Rating: 3.75/5 |
Alex Searcy |
Gearfried the Red-Eyes Iron Knight…honestly, this guy wouldn’t be bad in his own Deck, even without Red Eyes Monsters, in my opinion. An Equip heavy Deck wouldn’t be too hard to pull off, as by equipping them, they can be destroyed, and that destroys Magic and Trap cards on the Field that your opponent controls. The effect is limited to once a turn, and anything your opponent equips is potentially destroyed. At least perhaps forcing them to waste cards…or maybe just destroy this card outright, as can be done easily without equipping anything. I like this a lot actually. It has the strength of the original Gearfried at 1800 and is Dark as opposed to Earth, and still a Warrior, so all those are working for this card. By destroying an Equip card you control from this card, to Special Summon a Level 7 or lower Red Eyes Monster from your Graveyard. I’d definitely prefer from the Deck, but this is still a good card. It’s an improvement, and it’s better than yesterday, but we’re still not looking at anything great. Rating: 3/5 Art: 5/5 |